
Welcome to an old, ruined train station. A place that will give you a lot of fun! In Train Station Renovation you play as a renovation company specialized in restoring old and damaged railway stations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.79−80% | 2.8Kreviews | 82% | — | $248.9K |
| $15.99 | 372ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried to like this game. But it is just bad. Not horribly world shatteringly bad, but just __not good__. It lacks the polish that similar titles have. The mechanic with ordering containers for recycling and trash is nice. They even thought out the color coding of the bags. But overall it is a walking simulator. While in House Flipper there is something to do at every step in a house, here it feels empty. Also, there are too many tools and it is confusing which one to use on a particular object.
そうじ楽しい ちょっとしたホラー要素?はあるけどジャンプスケアはありません。後半は掃除っていうより家具大量に配置するだけになったのでそこは好みが分かれそう。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Arabic*languages with full audio support
| $15.99 |
| 169ratings |
| 68% |
| — |
| not modelled |
| $18.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The levels are lifeless and the placement mode is the worst I've come across in a renovation simulator.
Buggy, illiterate, poorly made. More of a money grab than a real game. That's 99p I'll never get back.
恐らく機械翻訳ではありますが日本語も対応してます! 楽しめてはいるのですがだいぶ3D酔いしやすいかも
Train Station Renovation is a first-person restoration simulator built around the simple pleasure of turning neglected railway properties into clean, functional, and attractive locations. Developed by Live Motion Games and published by Live Motion Games, Frozen Way, PlayWay S.A., and Frozen District, it avoids the complicated logistics normally associated with railway games. Instead of controlling trains or building transportation networks, you spend your time cleaning abandoned stations, repairing damaged structures, removing unwanted objects, and decorating each location until it feels usable again. It is an uncomplicated premise, but the dramatic difference between a station's initial condition and its finished appearance provides a satisfying reason to keep working. The campaign takes players through 15 railway stations of different sizes and conditions. Early assignments are relatively compact, allowing the basic mechanics to become familiar before larger locations demand considerably more attention. Each project involves inspecting the environment and dealing with accumulated rubbish, broken furniture, damaged surfaces, and other signs of abandonment. Progress is easy to understand because nearly every action creates an immediate visual improvement. A dirty corner becomes clean, a damaged wall receives fresh paint, and an empty waiting area gradually fills with useful furniture. Much of the gameplay involves using practical tools for specific renovation jobs. Crowbars help remove unwanted materials, paint rollers restore walls and surfaces, spray cans provide another way to alter appearances, and repair tools allow certain damaged objects to be brought back into service. Supplies and furnishings can be purchased through the tablet, keeping the process convenient instead of requiring constant trips to a separate store. Some assignments also involve old trains, adding another form of restoration to the usual work on buildings and platforms. Progression prevents the renovation process from remaining completely static. Completing jobs allows you to develop skills and improve your effectiveness, making repeated activities faster or easier. This is particularly useful during the larger stations, where performing every task at the original pace could become tedious. The upgrade system is straightforward rather than deeply strategic, but it complements the relaxing nature of the game. You gradually become more efficient while the scale of your assignments increases, creating a pleasant sense of advancement. Decorating provides a welcome creative component after the more mechanical cleaning and repair work. Players can furnish restored areas with benches, kiosks, vending machines, decorations, and other objects. This means completing a station is not entirely about following instructions. There is room to decide how certain spaces should be arranged and presented. The customization is not comparable to a dedicated building or architectural simulator, yet it offers enough freedom to make the finished locations feel partly like your own creations. Money introduces some light resource management. Renovation materials and new objects cost funds, while collecting, sorting, and recycling rubbish can help recover additional money. Optional tasks provide further opportunities to improve your financial position. These mechanics give waste collection a practical purpose beyond simply making the environment look cleaner. The economy remains intentionally accessible, so players are encouraged to pay attention to spending without having to manage complicated budgets or business systems. Another useful feature is the flexible approach to finishing assignments. Players interested in completing everything can continue working toward 100 percent restoration, searching for unfinished tasks and maximizing the condition of each station. However, the game does not always demand absolute completion before allowing progression. Reaching around half of the required work can be enough to move forward. This makes the experience friendlier to casual players while still providing completionists with reasons to thoroughly explore every corner. Repetition is the most significant drawback. Cleaning, painting, repairing, removing objects, purchasing replacements, and decorating form the foundation of almost every assignment. Larger environments increase the workload more than they fundamentally change the formula. Players who enjoy methodical simulation games may find this repetition relaxing, particularly because every action contributes toward an obvious transformation. Those who need frequent mechanical surprises, sophisticated construction systems, or detailed railway operations may eventually find the routine too predictable. The presentation serves the concept effectively because the stations are designed to emphasize before-and-after transformations. Starting areas frequently look damaged, dirty, and forgotten, which makes a completed renovation considerably more rewarding. The first-person viewpoint strengthens the hands-on feeling, and the interface generally keeps important tools and purchases within easy reach. Steam achievements provide additional objectives for players who want more reasons to thoroughly complete the available content. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Train Station Renovation works best for players who enjoy slow, visible progress rather than intense challenges. Its greatest satisfaction comes from entering a ruined location, systematically dealing with every problem, and eventually looking around at a station that bears little resemblance to what was there before. The mechanics are accessible, the progression provides useful motivation, and customization adds personality to otherwise structured assignments. Repetition prevents it from becoming an exceptional simulator, but its relaxing restoration loop makes it an enjoyable choice for fans of cleaning, renovation, and transformation-focused games. Rating: 7/10
A neat little working sim that's a lot like House Flipper or Powerwash Simulator. If you liked those, you'll enjoy this one.
Great Game!
内存要求还不小 感觉可能不能随便按ctrl或alt之类的键,不然一按就崩 玩爽了
oddly satisfying despite some gameplay issues. I think my favourite moment is using 6 handryers as my bathroom elements and giggling at the thought of someone walking in on this bathroom. Allows for creative expression
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $55.5K | 109 | 62% | $14.99 | |
| $0 | 911 | 86% | Free | |
| $5.5M | 9.4K | 88% | $19.99 | |
| $2.7M | 4.4K | 82% | $19.99 | |
| $1.8M | 2.6K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $249K | 2.5K | 87% | $6.99 | |
| $249K | 932 | 94% | $14.99 | |
| $248.9K | 542 | 68% | $18.99 | |
| $249.1K | 778 | 87% | $19.99 | |
| $248.8K | 636 | 96% | $11.99 | |
| $248.8K | 760 | 92% | $15.99 |