
A challenging trading and combat game with a story and quests, where goods have unique properties, and the more you carry, the more dangerous the journey becomes.
Modeled estimate, not a reported figure. How we estimate →
About
TRADESMAN: Deal to Dealer is a game about a merchant who rides around in his horse-drawn (or bear-drawn) cart. Starting his journey in his home village of Grampstead, the Tradesman heads off to the other towns and villages of the world. Stock up on marine morsels in Fishpool, quench your thirst at Grubgrog Village's renowned tavern, sell basic necessities in Hoboken, and trample the dirt in Normingham, the capital of these lands!
Trade: buy up stock in one place and sell it out wherever your goods are needed most to earn money and gain trading experience.
Automatic battles with active skills: the roads are perilous, and the more goods you have in your cart, the more dangerous they become.
Your wares aren't just a basket with a price tag - each product has a range of traits that complicate transportation.
Many unique types of mercenaries, each of which you can take a shine to, but not enough to think twice about swapping them out for a better mercenary.
Consumables: study the culinary arts to cook meals and feed your mercenaries. Use power-up scrolls and books to lecture your mercenaries.
Buildable talents: talents for combat, trade, social interactions, and survival.
Transport quests: work as a taxi driver and drop off drunks, children, and wounded guards.
Classic quests: head to marked points on the map and fulfill various characters' requests.
Soulslike quests: go god-knows-where and do god-knows-what.
Plot quests: plot quests!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Vietnamese, Spanish - Spain
Engagement
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No me está gustando el juego. Demasiado simple y reiterativo. Mejor guarda tu dinero para otras compras,
По началу интересно, но потом надоедает, поработать бы над разнообразием геймплея.
完全没法理解为什么这游戏好评率这么高,是因为价格低吗? 作为跑商游戏卖东西只有大赚和大亏看不到本应有的中间值,这对吗?游戏主打的规划运货多余的东西不要带,要带的话护卫得足够强,不仅仅是因为商品带多了会增加敌人强度,也是因为多带了也根本没法儿卖。一个城市只有所需的商品大幅升值其他都是大幅贬值,跑商游戏一般来讲目的性不会强到这个地步吧。 确实玩的时间有些短,但是我真不想折磨自己了,就连技能树都看不到什么魅力,要说另外一个花钱的技能树倒是比玩家技能树给的增幅效果强不少
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 193 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
【评测】玩法有潜力,但新手引导、存档、窗口BUG影响体验 简单说下我短时间游玩下来的真实感受:游戏的跑商核心玩法本身是有乐趣和潜力的,但目前版本的基础体验问题非常多,对新手玩家极其不友好,整体游玩感受比较糟糕。 首先是新手引导过于简陋空洞。 游戏虽然给了我们“赚钱、升级、成为大商人”的大体目标,但完全没有告诉玩家具体该怎么实现。作为新人,开局完全不清楚正确的跑商思路、赚钱方法和发育节奏,只能自己盲目摸索。而且新手任务设计得过于简单、毫无内容感,不仅没办法教会玩家玩法,也完全体验不到跑商经商的核心乐趣,开局体验非常枯燥,很容易让人直接弃坑。 其次是存档机制非常不符合游玩习惯。 游戏全程只能系统自动存档,没有任何手动存档功能。哪怕作者说明游戏会自动保存,但无法自己掌控存档时机,游玩体验很没有安全感。除此之外,读档操作极其麻烦,没办法在游戏内直接读档,每次都必须退回主菜单才能读取存档,一旦跑商操作失误,重试成本很高,严重打断游戏节奏。 最后是影响游玩的全屏窗口BUG。 我在全屏游玩过程中,只要电脑弹出任意系统弹窗,游戏就会直接强制缩小成窗口模式。最致命的是:跳出窗口后游戏判定会出错,鼠标完全无法移动到屏幕下半部分,导致大量界面按钮点不了、游戏无法继续操作,最后只能强制关闭游戏。这种问题不仅打断游玩流程,还极易导致进度白白丢失,是非常影响基础体验的恶性BUG。 总结:游戏题材和跑商玩法是OK的,底子不差,但新手引导、存档设计、窗口适配这几个基础问题完全没做好。目前版本体验粗糙,非常影响游玩感受,建议作者优先优化基础体验,再丰富玩法内容。
Затягивает, забавная по себе скажем так, если вы против гринда ,то оно не для вас, присутствуют задание, есть скажем так слегка сюжетная линия какая никакая. Многие скажем так жалуются, что нет фаст тп, но вроде игра и создавалась, что ты сам путешествуешь своими ножками, как в стародавние. Как по мне, если игру продолжать развивать, верный путь ее будет ожидать
да игра прикольная , сделайте разрабы еще битвы поприкольнее типа там шутки добавьте при смерти реплики юнитов смешные типа отведай моих яиц у крестьянина когда он яйцом кидает ну типа чет такое
Лучшее во что я играл... уровень юмора мое почтение, идеальная игра чтобы залипнуть, расслабиться и как следует посмеяться. Спасибо разработчикам....
갑자기 한글 없어졌다. 젠장.
一句话 垃圾
Fun game loop, being able to limit the difficulty by the wares you're holding is an interesting idea
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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