
Sort up to ∞ toys across massive multi-floor toy stores, solo or with up to ∞ players, unlock powerful upgrades, and turn complete chaos into perfect organization in this cozy 3D cleanup game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A giant toy store. Thousands of toys out of place. One mission: put everything back where it belongs.
Choose your challenge, from 2,694 toys to ∞, and explore colorful multi-story stores filled with dinosaurs, robots, dolls, vehicles, blocks, plushies, and more. Pick up toys, sort them into their correct sections, and transform complete chaos into a perfectly organized store.
Earn coins as you clean and spend them on the Ball Machine, where every ball grants a new upgrade to help you organize faster and more efficiently.
Thousands of tiny items, one very determined manager. Build order from toy-store chaos and keep every shelf under control.
Choose upgrades like helper bots to automate the busywork and keep the store moving while you focus on bigger goals.
Sort, place, and tidy every corner until the whole shop runs like a perfect little machine.
Your smallest helper needs attention too. Keep the baby happy while the store gets busier around you.
Move fast across multiple floors, discover new areas, and turn every level into a perfectly managed toy empire.
Build your own playstyle with dozens of perks and abilities:
Sprint faster
Throw objects
Highlight nearby toys
Attract distant objects
Coin magnet
Object magnet
Double, Triple, Quadruple, Quintuple, and Sextuple Jump
Jetpack
Wings
Direction beacon showing where items belong
Storage boxes for transporting multiple toys
Place multiple nearby objects at once
Helper robots that organize toys for you
Movement speed multipliers
And many more surprises
You're not alone.
A curious baby accompanies you throughout the store, playing with toys, wandering around, and occasionally creating a little extra mess for you to deal with. Sometimes helpful, sometimes distracting, always adorable.
Take your time, optimize your routes, unlock upgrades, and watch the store slowly transform from complete disorder into a perfectly organized toy paradise.
Can you place all 2,694 toys back where they belong?
Engagement
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game all the way through in the fixed placement spacious mode. I appreciate some of the adjustments the developers have made so far, like improving the look of some of the toys, making sure all the shelves for a particular type of toy are close together. It'll scratch the itch for an organizing game in a pinch. But instead of focusing on the base game, they've spawned off a whole bunch of different modes that feel overwhelming. Feels like they are trying to please everyone at once rather than just making a good, solid game. Once I finished the game, I went into the "free" mode to see if I could organize the shelves the way that I wanted them, but it was unplayable. This is nowhere near the quality of Arcane Librarian or Supermarket Chaos...yet. Happy to come back later and see if this improved. It guts me to leave a negative review but I think the developers should have taken quite a bit more time to polish up their game before busting out all these different modes.
if you are looking for a game like librarian or supermarket dont buy this game they took a good trending genre and just ruined it, got stuck 4 times having to reset to get unstuck
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 198 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From a parent who constantly picks up toys only to find them in different rooms , having a game where I pick up toys, organise them and have them STAY THERE is a real treat. Initial playthrough was on laptop using xbox controller, controls were perfect... no issues. Next, tried on Steamdeck. There can be an issue with the official layout but if you go to controller settings and choose the layout named KEYBOARD WASD AND MOUSE in addition to remapping the Q key (drop toy) to a button of your choice, works great 👍 I found the controls and menu navigation easy to use and was able to find my way around and understand the game without the need for a tutorial. Initially, toys are picked up one by one and must be individually placed on one specific spot on a shelf. However, the more you play the game, you will unlock useful abilities to make things easier. Abilities are unlocked by spending golden coins in the prize machine. These coins are spawned close to your location every time a set number of toys are placed. Some of my favourite abilities... Jetpack 🚀 great for easy movement between the 3 floors Storage box 📦 Holds as many toys as you can carry Extra storage boxes 📦 Even Better! Beacon 💡 To help you find Toy Shelves Toy highlight ✨️ If you've picked up a doll, highlights brightly all other dolls on the floor Carry more toys 🧸 Can carry up to 10 at a time Once I had some cool abilities, I had everything tidied within 2 hours and chose the option to stay in the store and explore all the floors admiring the tidy shelves with every Toy in their rightful places. I loved being able to design my own little baby and watch her bouncing around playing with toys. The music has a childlike quality perfectly matching the environment. Great variety of Toy categories. Game menu is well thought out with a respawn button (I once got wedged behind a Toy shelf so this helped) and the ability to reset the store (whilst keeping your progress), great for spawning new storage boxes. The EXIT game options are there too, you literally just need to scroll and you'll be flipped to a second 'page'. I've been a fan of this studio since Doll Impostor and whilst I'm a horror fan at heart, I do like to indulge my girly, cosy side every now and then. I know a lot of love went into this game and I'm very grateful for the chance to play it early. Thank you for the game! All the best, Mozy
highly recommend this game for a pass time if you've played games such as the librarian and supermarket chaos this will be right up your street
I have really enjoyed this game, when it first came out the toys looked blockish. The look of the toys have improved soo much. Since then they have done so much work with the toy's and the store that i have done so many replays and different ways you can play it. This has definitely scratched my itch to clean the store up and get it organized. I would recommend this game to my friends and to other steam members if they are into this kind of game.
I refunded this game when it first came out, as it was super buggy and I disliked how funky the toys looked. Now that the Dev’s fixed quite a bit, I decided to rebuy the game. I’m loving the new modes and the toys look a lot better.
Der Ansatz ist gut die Umsetzung geht so....: Pro: - viele Sachen zum wegräumen - viele freischaltbare Hilfen - Babysound abstellbar (auf Dauer einfach zu nervig) - Deutsche Übersetzung allerdings erfordert die noch einiges an feinschliff - Alle Erfolge machbar Con: - alle Regalplätze sind vorgegeben keinerlei Individualität - man bleibt sehr oft irgendwo hängen, aber man kann sich dank der reload Funktion wunderbar befreien - Regale sind total chaotisch sortiert die einzelnen Typen stehen nicht richtig zusammen - die Magnetfunktion wirft die Items um dich und macht manchmal mehr Chaos als das sie hilft Ich würde dem Spiel eine Chance geben, es erfordert noch einiges an Updates, gerne auch weitere Level.
Too many bugs to play multiplayer OR solo. Many poorly designed gameplay and UX decisions. A bad version of a good genre.
I’m exactly the target audience for this kind of game. I love being dropped into a chaotic shop with hundreds of items and slowly putting everything back where it belongs. Normally, the more tedious the organising is, the happier I am. Unfortunately, this one just frustrated the hell out of me. The shelves are scattered around with no logical grouping, so finding where anything belongs feels more confusing than satisfying. I spent about five minutes carrying around one plush toy, trying to work out where it went, while the game glitched and teleported me back to the entrance three separate times. I eventually collected a coin that makes the correct location glow orange, which should have helped. Instead, it revealed that many items are apparently meant to be placed on top of the shelving units, above the actual labels, rather than on the shelves themselves. That makes absolutely no sense and explains why I couldn’t find where half the toys belonged. Some of the categories are equally baffling. Why is a hot-air balloon classed as a plane? Why does a fish plush belong in the aquarium section instead of on the plushie shelf? The game seems to categorise things using its own private language, then expects you to wander around guessing what it means. The sizing of the toys makes no sense either. Why are the marbles bigger than the baby running round? Some of the bouncy balls are somehow smaller than the marbles. The proportions are so inconsistent that the shop looks less like a toy store and more like everything has been randomly resized. You also have very little freedom when placing items because everything seems to have one exact assigned spot. It doesn’t feel like you’re organising a shop yourself. It feels like you’re searching for the one invisible slot the game has chosen for you. Only being able to carry one item at the beginning makes the whole thing even slower, especially when the store is spread across three floors. Tedious organising can be relaxing when the systems are smooth and intuitive, but here it just feels awkward, random and unnecessarily drawn out. The motion sickness is also really bad. I’ve played both Librarian: Tidy Up the Arcane Library and Supermarket Chaos without feeling sick, but I couldn’t spend long moving around this shop before I started feeling genuinely unwell. Something about the camera movement, performance or cramped layout desperately needs adjusting. I’m going to keep it in my library in the hope that future updates improve the performance, camera movement, shelf layout, categories, item scaling and placement system, because there is a game here that I would genuinely enjoy. In its current state, though, I physically cannot play it for much longer without either throwing up or smashing my laptop up.
The game starts off a little rough as you situate yourself and get to know your Toy Store, however it's quite fun once you find your flow. As you unlock abilities you're able to toggle them on or off giving you a lot of flexibility over how challenging you want it to be. The little bits of clunkiness that I encountered were what you'd expect of a purchased-on-release-day early access game- and the developers have already acknowledged the feedback from reviews, dropped an update, and posted upcoming patch notes within 12 hours of the game being released. Was it perfect? No. Does it have a long way to go? Yes. But it's still fun and full of a lot of potential. I think the only two things I would ask the developers to consider: The ability to turn off the exact location spot for shelves - It would be nice to decide where each set goes within its category and could another achievement opportunity. Which leads into the second ask of more achievements to add replayability. I am excited to try the co-op mode when it's released!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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