
In a medieval world, gather resources, build your city, and manage your people. Deal with theft and internal conflicts, complete royal missions, and fight enemies on the battlefield. Use strategy and economic management to keep your city thriving.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Train soldiers to guard your city, construct defensive towers, and strengthen your walls against constant threats. Prepare your forces and stay alert bandit raids can happen at any time. Only a well-defended city will survive and prosper.Build Your City Freely
Expand your lands and shape your city the way you imagine. Gather resources like stone, wood, and iron, establish production sites, and strengthen your economy. Outbuild your rivals, gain the upper hand, and transform your city into a thriving trade hub.
Building a city is not just about raising structures it’s about caring for your people. Provide food, housing, health, and security, while fulfilling royal demands to maintain order. A happy and healthy population is the true foundation of prosperity.

Your threats aren’t only from outside danger lurks within as well. Keep thieves in check, prevent quarrels among soldiers, and protect your people from hunger. Balance food, shelter, and economy to maintain order and earn the trust of your citizens.
Genres
Engagement
Reviews
Ein ruhiges und entspanntes Städtebauspiel, ideal zum Abschalten. Es gibt ein paar kleinere technische Probleme, die jedoch den Spielspaß nicht stark beeinträchtigen.
Quite a bad game, expanding your city costs an egregious amount of gold (about 10 days of no spending with 1 trade route and 30 villagers) and you overproduce everything you touch without being able to sell it. WInter is so easy, just build a storage and survive off of the copious amount of fish you can't sell, (that and i only had 3 fishing posts instead of 4 because 1 was unselectable, everything else is hard to select too) and a bandit attack blocked my trade for 6 days while surviving for 3 against an army i only built after they arrived (i just bought a militia an archer and 2 soldiers) Played on hard btw. Would have been kinder, but this game has no negative reveiws when it definitely deserves quite a few, about mixed rating, the low amount of content is also pretty bad, with the win condition being something i couldve gotten by waiting 10 minutes if i opened all the trade routes and bought the requirements. tldr, short game with bugs, slow progression and no resource management required. Hopefully this review will be outdated in a few months, but right now, don't buy, £9.30 is very steep even without the bugs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish, Russian, Turkish, French, Italian, Japanese, Korean, Spanish - Spain, Hungarian, Ukrainian +5 more
Hours played at review time, across 23 reviews with recorded playtime.
하....한숨 나옴 한 1년 뒤에 하는게 좋ㄹ을거임...
A calm yet addictive city-building game. The resource management and city expansion systems feel satisfying, and planning becomes more enjoyable as you progress. The art style and music fit the atmosphere very well. The later stages can feel a bit repetitive, but I hope more content will be added in the full release and some bugs still need to be fixed.
Oyun diğer türlerine göre basit bir arayüze sahip ama oynanış bakımından basit ve eğlenceli. Gayet iyi beğendim.
The game has quite a few shortcomings, but I think it could turn out really well if development continues.
Really good game and very promising look forward to seeing the journey to full release!!
задумка мб и не плохая, но играть пока что в это просто не возможно
- kiepska muzyka, - nie najgorsza grafika, - brak kampanii, - obecne drzewko technologii (bardzo małe) - wersja PL, Czy polecam ? Na tą chwilę nie. Gra ma potencjał może być jeszcze z tego coś fajnego. W mojej ocenie 4/10.
Recommended — but for now, I'd suggest wishlisting it and seeing how development progresses unless you specifically want to support the project in Early Access. I had a decent time with Towerfolk, and there's a genuinely charming colony/city-management game underneath it all. However, in its current state it still feels like it needs quite a bit more time to cook. The foundation is certainly there. I really like the art style, the presentation has a lot of charm, and the cosy music fits the experience nicely. Building up the town, gathering resources and keeping everyone fed and happy is also easy enough to understand without burying you underneath dozens of complicated systems. That's actually one of Towerfolk's strengths for me. If you're somebody who wants to try a colony sim but finds games in this genre intimidating because of endless menus, spreadsheets and constant micromanagement, this could eventually be a really nice entry point. It's quite relaxed and easy to pick up. On the other hand, anyone looking for a particularly deep colony simulator may find the current experience a little too basic. At the moment, there simply isn't a huge amount happening. It works quite well as a relaxed second-monitor game where you can build something, let resources accumulate and check back in periodically. But if you're sitting down expecting something that constantly demands your attention, there can be fairly long stretches where you're essentially waiting for the next resource, building or event. I'd really like to see considerably more buildings, decorations, progression options and reasons to specialise or develop your town differently as Early Access continues. The basic management systems work, but right now I rarely felt like I had particularly difficult decisions to make about how I wanted my settlement to develop. Combat is probably the weakest part of the game for me at the moment. Your soldiers are divided into unit types, but you move each type together as one large group. So all of your archers move together, all of your soldiers move together, etc. Being able to create custom groups or split forces would make defending different parts of your settlement considerably more interesting. Their behaviour also needs some work. I had situations where bandits were happily attacking my troops while the soldiers didn't properly react unless I manually gave them an attack command. Considering troops aren't particularly cheap and can die very quickly, defending myself sometimes felt economically worse than simply allowing the bandits to steal a few resources. That's obviously not ideal for a game where defending your settlement is supposed to be an important part of the experience. Stability was another issue during my playthrough. I experienced three major crashes in roughly two hours of play, which is probably the biggest reason I wouldn't tell somebody to immediately buy it in its current state. Other players have reported crash and soldier-related issues as well, although it is worth mentioning that the developer has already been releasing fixes targeting combat behaviour and crashes, which is encouraging to see. Despite those issues, I still came away feeling positive about Towerfolk. There's something very likeable about it. Watching your little medieval settlement grow is satisfying, the visual style is lovely, the music gives it a cosy atmosphere, and the straightforward management makes it very easy to sit down and play without needing a university degree in colony management. It just currently feels like the skeleton of what could eventually become a very enjoyable game rather than the finished experience I'd want it to be. If you're a hardcore colony-sim player looking for huge amounts of depth, complicated economies and constant micromanagement, I'd probably look elsewhere for the moment. If you want something considerably more relaxed and approachable — or you're interested in supporting the developers while they build upon it — there's definitely something worth keeping an eye on here. For everyone else, I'd wishlist Towerfolk and see where Early Access takes it. There's a charming game here. It just needs more content, more depth, improved troop controls and some additional technical polish before I'd confidently tell everyone to jump in.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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