
A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.
Important note: Combat in Tower of Time is different. Each battle is designed like a tactical puzzle. If you want to enjoy combat, you need to pick the difficulty which is adequately challenging to you skill set and adjust it as you progress. On highest difficulty level it is very demanding and requires you to find the synergies between classes, skills and the equipment.
Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.
Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.
For those who do not like or have time for typical long cRPG and prefer fast-paced combat oriented games - RPGlite mode cuts down the story content and lets you focus on party building and tactical combat. With Permadeath option for those who appreciate a really tough challenge and want to test their skills. Compare yourself with others via Score and DPS Race leaderboards.
7 Unique character classes, each with different strengths and weaknesses.
Complex skill system with two exclusive enhancement trees and multitude of options.
Skill Gestures - draw some of the skills as you want.
Gravity manipulation – leap large distances to scatter your enemies or draw them in.
Rich equipment system.
150 enemies with unique skills and tactics.
Face 50 Bosses wielding a diverse range of skills and spells.
Five difficulty levels, including Epic difficulty (not recommended for new players).
Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
Travel through hand-crafted levels that have been carefully designed to challenge you.
New character progression system.
Unique Party Alignment system.
Combat Challenges, designed to test your tactical and party-building skills.
Crafting, enchanting, legendary items.
Upgradeable city.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.74−93% | 2.3Kreviews | 82% | — | $89.5K |
| $2.49−90% | 581ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see why Fanatical gave this away for free.
Я понимаю тех, кто пишет на эту игру отрицательные отзывы, по факту получаешь не совсем то, что видишь на скринах и читаешь в описании, но это не отменяет того факта, что игра отличная и я не на секунду не пожалел, что приобрел ее.
имба
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian, French, Turkish, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $24.99 |
| 52ratings |
| 81% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RPG Codex salivated all over this shovelware goyslop. I shall now do the obvious, and take nothing that they have to say seriously ever again.
Meh. I'm not very far into it, but so far it's fairly mid. The music is generic and repetitive. The story (so far) is kind of interesting, but the actual writing isn't great. The graphics are fine. Googling the studio, they're based in Poland, which is generally fine, but the English localization is not good. The tutorials are just popup windows with paragraphs of text that are frequently in somewhat broken English. Annoying, but not that big of a deal. The actual dialogue doesn't seem to have the same issues, so I'm guessing different parts were handled by different teams. A bigger problem is that it doesn't seem to have any auto saves. Meaning that when I finish a fight and the game crashes, I'm back to wherever I was at the beginning of my gaming session... even if that was an hour ago. I'm not sure if it's interesting enough for me to try putting more time into it.
Story had potential but was squandered. Game is padded, could easily be less than half the length. Doesn't really respect your time in terms of level design. Fine for a couple bucks, would never suggest purchasing at full price.
If this game were maybe 12 hours long total, I would probably consider it to be ok. But I’m at 18, and from what I read online, I’d guess there’s still 15-20 hours left. I just can’t do it anymore. The length of this game simply isn’t justified given the quality. There are dozens upon dozens of combat encounters, yet the combat is so repetitive and simplistic that, at a certain point, it starts to feel like a huge waste of time. Fights always consist of fighting either waves of enemies or a boss, and they take place in the same arenas over and over. The writing is another thing that really wore me down over time, both because it isn’t particularly good and because there is such an obnoxious amount of it. It feels like you can’t go two minutes without being forced to stop and read some inane conversation between your party members, who are all painfully one-dimensional to begin with.
This game shouldn't have left development cycle.
Just played the game in 2026, and i guess this can be place as my one of the best strategy RPG library. Fun to play, quite challengin. I hope there is sequel or something.
I saw this game was on sale and attached to another game that I wanted (Infection Free Zone). Initially, when I was looking at the trailer for this game, I was thinking it was going to be lower quality, really short, and not that much fun. Boy was I wrong, and I am upset with myself for doubting this game at all. Though it is a bit on the shorter side (I completed the entire game in 28 hours. Side quests and challenges included on the easiest difficulty) I believe it would be longer if I played on a harder difficulty. I would see this game being somewhere from 32 - 45 hours long, based on your skill and the difficulty level. So, a respectable length for an Indie game! The gameplay is extremely addictive. It is not your usual turn based RPG, and it is not chaotic like a dungeon crawler. It mixes story, exploration, puzzles and combat very nicely. The fluid combat system with the tactical pause makes for a nice change of pace for a more tactical feel to the game while fighting. The range of abilities that the characters have compliments a variety of play styles, and I personally found it nice to be able to overpower all of my ranged fighters and just pick everything off at a distance without needing a front line! Speaking of the characters. The dialogue between the characters feels a little forced at times, but by the end of the game, I was genuinely invested into each of their stories. They all had different personalities, and character growth, and the good and bad things I liked and disliked about them. Very well done. The levels in the game, map wise, were interesting. Instead of a large open world map like Baldur's Gate, or Diablo, this game has smaller maps, but multiple descending levels that increase in difficulty as you progress. It adds a sense of accomplishment as you make it to the next level, knowing it will be harder moving forward. A great idea. The story seemed at first to be the standard "only one person can save the world by acquiring this power" story... but by the end of it, I realized that was definitely NOT how it was going to be. The twist at the end (no spoilers) really threw me off, and had me genuinely caught off guard and emotional. The puzzles in the game, I felt, were a little too few and far between. But some of them were definitely challenging! The one puzzle (no spoilers) that took me the longest was on level 6 of the tower, and I just couldn't figure it out for probably an hour or two. Very well done puzzle, and challenging, but able to be figured out. This game is an 8 year old Indie game from a small Polish studio (at the time of writing) but there is so much care, and love put into this project and it is noticeable. Event Horizon has made something very decently made here. I had a few minor bugs here and there. The biggest two being some audio issues later on in the game. It sounded like the audio was repeating itself because the game couldn't load properly, but that may be a PC issue, not a game issue. But the biggest issue I had was the map traversal mechanic. There were MANY times where I couldn't go up a set of stairs because the game didn't properly recognize where I was trying to move. So that would be my biggest complaint. Overall, for Tower of Time, I give this a solid 8/10. I highly recommend this game for anyone who is looking for a chill experience with fun gameplay, a good story, and a game that shows the love that the devs put into it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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