
Death is one mistake. A whispering demon is your only guide. Climb a procedurally generated tower — four skill trees, 60+ monsters, permadeath — and see if your name belongs on the Wall of Heroes, or in the halls as another ghost.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Tower does not care why you came. It has swallowed paladins, thieves, and scholars. It has taken the proud and the desperate - you cannot win, adventurer.
Somewhere above the twenty-first floor, something still waits — and a demon in your ear will help you reach it, if you are foolish enough to listen.
Tower of Eglathia is a turn-based traditional roguelike: one life, a new tower every run, and every prayer, potion, and step a bet you might not get to make twice.
Choose who you were before the door. Choose Barbarian, Mystic, Assassin, or the forbidden Eglathian bloodline. Then climb until the floor — or the demon — takes you. Inspired by the dark-fantasy world of Eglathia.
Four Paths. Fifty Abilities. One Life.
Barbarian — Crush enemies with raw strength and brutal melee power.
Mystic — Master devastating spells, shields, and elemental fury.
Assassin — Strike from shadows with precision, poison, and deadly speed.
Eglathian — Channel ancient bloodline powers that blend magic and martial prowess.
Mix trees or master one. Spell-slinging berserker, shadow mage, or pure Eglathian — the tower does not grade on style.
The Tower Itself
21+ floors of escalating danger, procedurally generated every run
60+ unique monsters — kobolds and evil eyes through mature dragons and demon generals
Hundreds of items — enchanted weapons, armor, scrolls, potions, wands, rings, amulets, artifacts
Turn-based tactical combat — position, resources, and one more step
Difficulties: Easy, Normal, Hard, and Doom
Hardcore permadeath — glory is earned; the Wall of Heroes keeps the receipts
Risk Everything
Altars — pray for favor, donate for magic, or desecrate for riches. Divine wrath is not a rumor
Fountains — liquids that heal, harm, or grant power you may not understand until you drink
Scrolls and wands — one-use spells and tools with charges
Potions — drink, throw, or pour. Identification is part of the fight
Version 2.0
Eglathian skill tree — 15+ hybrid abilities (Shadow Bolt, Triune Convergence, Blade Echo, and more)
Class specialization bonuses at levels 1, 5, 10, 15, and 20
29 Steam Achievements
Wall of Heroes — Hardcore runs, legendary and embarrassing
Quests and lore — demons, ghosts, and the tower’s unfinished business
The demon whispers. The floors never repeat. The Wall of Heroes remembers who made it — and who didn’t. The Tower of Eglathia is still standing. Most who entered it are not. Eglathia, the novel, is available on Amazon.
Reviews
As a huge roguelike nerd that has been thoroughly invested in the genre for over 20 years I sadly can't recommend Tower of Eglathia. It feels like I'm playing one of those games that came on the CD's with 250 free shareware games back in the mid 90s. The game is buggy, lacks certain features and the game engine itself feels clunky and archaic. [b]Here are some examples of what stood out to me:[/b] [*] When you open up any screen in the game (be it character info, inventory, checking the settings, reading a scroll and so on) the game opens up a totally new game window. All screens in the game opens up a new window. [*] You can't turn sound effects or music off (you can however lower the volume but you'll still be able to barely hear the game which can be annoying) [*] Below average quality sound effects.The sound effects become tiresome to listen to as they repeat constantly, there's very little variation. [*] Buttons can't be remapped. [*] There are no resolution/video settings except for turning fullscreen on/off. [*] The text font is tiny and you sadly can't increase the font size. People with bad eye sight will have huge problems reading the in-game text. [*] You can't turn off the tutorial messages and they pop up during every new game. The in-game achievements and its notifications can also not be turned off. [*] Some tooltips are so long that they leave the screen, making it impossible to read the whole text. [*] There's also a FMV introduction video with the developer cosplaying as a character within the game. I personally don't mind it (even though it's cheesy), but it's without a doubt something that will turn a lot of people off. The introduction video can't be turned off and will play every single time you start a new game. It's possible to skip the video though. [*] Spelling errors. Simply put: There are a lot of really weird game and engine design choices that just makes the game a lot worse then what it could've been. In its current state I simply can't recommend the game even though it's pretty cheap as there are far better roguelikes out there that are also free [b](Games like: DCSS, ToME v4, Brogue, DoomRL, ADOM, Cataclysm:DDA, NetHack, Angband, Sil, Infra Arcana, UnReal World etc.)[/b].
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
I've played a decent number of hours and characters now, so I can say that the game is enjoyable until the end. I've only tried easy mode so far, and that was enough of a challenge for a starting player. Overall, this game has a good feeling and it's enjoyable, but it's not a polished game at this stage. The game dev has been very responsive to comments and has fixed a number of issues, improving the game a lot. Thanks! PROS + It has a very good roguelike feeling to it + Enjoyable + So far the difficulty has been about right + The atmosphere is pretty good + Good sound effects; basic but effective + It's cheap CONS - The interface of this game is pretty bad. Options open in separate windows. The map is pretty darn bad and should really open in a larger window. There's no quick sell in shops that I can figure out. - The video I have seen was very amateurish. Kinda keeping in theme though. The voice acting is less bad, but keeps cutting out like the music does. - The music hardly ever plays, but it's good when it does. - Can't truly customise keys, though there are skill buttons you can program - You can do a melee attack using the arrow keys, but it seems you can't do a ranged attack using keys so you've gotta use the mouse for that. Usally a game like this would let you push a key to enter ranged mode. It feels really awkward using qweadzxc with the mouse to aim, but it does still work okay. Okay, after playing a while, I found you can right click on an skill slot at the bottom and bind the ranged attack to it, but then you can only attack in the 8 main directions. Better than nothing I suppose. - There's sometimes a delay for about a second after attacking or using a special move. This seems to mainly occur after alt-tabbing from another program. - There's several spelling mistakes, but nothing too major that I've seen OBSERVATIONS - I would recommend trying the warrior first, as the first few levels are easy with the tough guy. - If you run into trouble with the caster type, try again but choose a different skill. Improving the starting skill didn't seem to be effective enough, but taking the Skapens skill worked a treat.
I owned about 20 rogue like games on steam, and this is one of the better ones that Iike. The greatest attraction of this game for me is it's SIMPLICITY. Tales of Maj'Eyal which I loved as well, is a bit too complicated, so it is such a breath of fresh air for me to play this game because I almost don't have to think much :). I love it. The only thing that is really missing in this game is the Steam Achievements. This game does have in-game achievments, but unfortunately it is character-based, and not persistant throughout the account. Achievements is like the wonderful icing that is missing from this very simple and fun game!!! Hopefully the developer can consider implementing achievements.
This game brought back memories of the good old days when I played D&D. This game is an awesome draft to a full game! Keep up the good work!
I'll just get right to the pros and cons: Pros: - This game has a great combat and spell system. The developer has clearly put a lot of time and thought into this, as well as the tutorials and the overall story. - Lots of character and equipment options - Nice background music - Game is very changing, especially on higher difficulties - Tons of different monsters and levels Cons: - The game uses standard windows forms controls which look very out of place for a game - The bestiary is really, really slow to load, especially as you kill more and more monsters - I'd like to see an auto save in case I accidentally quit the game or it crashes - Having a contact / feedback link more visible on the main menu would be nice - Please add shift click to sell fast in the stores Great job overall!
I have my own channel on youtube (who doesn't anymore? :) ) and I ran a let's play on ToEglathia (https://www.youtube.com/watch?v=-1fQv0uGnWU) which is also a First Impressions and Simplistic Review. (My channel, if you are curious, is https://www.youtube.com/user/williamroeben I do primarily Let's Plays on damned near anything that most people don't do :) I myself... don't recommend the game in it's current form- BUT! IF the dev keeps working on it as promised, there IS a lot of hope and promise in it! Keep your eyes on this game, follow it, and buy it when it gets a little better. *I* bought it, of course :) , but then I buy ANYTHING :)
I had a issue with this game and the devs fixed it right awaqy.. that was so amazing ..fast fix!!!!!! it is now fully functional and im enjoying it best couple of bux i ever spent :D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I seem to be unable to see... anything! am i just being stupid or is the game lacking vision? i have checked everywhere and nothing tells me how to see... i cannot recommend this until they give you a starting torch
Tower of Eglathia, developed by Lord Eglathia and published by Eglathia Games, is a compact yet ambition-driven roguelike RPG that draws heavily from classic dungeon-crawling traditions while embracing procedural structure and methodical, turn-based gameplay. The game revolves entirely around ascending the ominous Tower of Eglathia, a self-contained labyrinth of monsters, traps, and arcane secrets where every run is a gamble between growing power and sudden failure. Rather than relying on cinematic storytelling or elaborate worldbuilding, the game anchors itself in atmosphere and systems, encouraging players to construct their own narrative through survival, experimentation, and repeated attempts at conquering the tower. From the beginning, Tower of Eglathia establishes a deliberate pace that rewards patience and planning. Each run begins with the creation of a character defined by a chosen skill tree, immediately shaping how the adventure will unfold. The tower itself is procedurally generated, with floors composed of interconnected rooms filled with enemies, environmental interactions, and loot. While the overarching goal—reach the top alive—never changes, the randomness of layouts, enemy placements, and item drops ensures that each ascent feels distinct. This procedural design is central to the game’s replayability, as it forces players to adapt their strategies rather than rely on memorization alone. Combat is entirely turn-based and grid-oriented, placing a strong emphasis on positioning, resource management, and threat prioritization. Enemies often possess unique abilities or status effects that can quickly spiral out of control if underestimated, making reckless advancement a costly mistake. Health recovery options are limited, so deciding when to engage, when to retreat, and when to use consumables becomes a constant strategic puzzle. The tension created by this scarcity is one of the game’s strongest qualities, as even minor encounters can feel meaningful when a single misstep threatens to end an otherwise promising run. Character progression is handled through multiple distinct skill trees, each encouraging a different approach to the tower. Traditional archetypes such as brute-force melee combat, spellcasting, and stealth-oriented tactics are represented, allowing players to lean into familiar RPG roles or experiment with hybrid builds. Later additions expand these options further, blending martial and magical abilities into more flexible progression paths. This system gives Tower of Eglathia a surprising amount of depth for its scale, as different builds can dramatically change how encounters are approached and which items become most valuable. Loot plays an important supporting role, with weapons, armor, scrolls, potions, and magical trinkets offering incremental power boosts or situational advantages that can turn the tide in difficult moments. Exploration is enriched by interactive elements scattered throughout the tower. Altars may grant blessings or impose curses, fountains can heal or harm depending on chance, and scrolls or wands provide powerful but often limited-use abilities. These mechanics introduce risk-versus-reward decisions that keep exploration engaging beyond simple combat encounters. Players are frequently asked to weigh uncertainty against potential benefit, reinforcing the roguelike ethos that success is earned through informed risk-taking rather than guaranteed outcomes. Visually, Tower of Eglathia adopts a retro-inspired aesthetic that favors clarity and functionality over visual extravagance. The presentation is straightforward, ensuring that enemies, items, and environmental features are easy to read at a glance. While the graphics may feel modest compared to modern RPGs, they suit the game’s mechanical focus and help maintain a consistent atmosphere of danger and mystery. Sound design is similarly restrained, using subtle effects and ambient cues to support immersion without distracting from tactical decision-making. Despite its strengths, the game is not without rough edges. Balance can occasionally feel uneven, with certain builds or item combinations offering smoother paths than others, and the interface lacks some of the conveniences found in more polished roguelikes. The procedural nature of the tower can also lead to repetition over long sessions, particularly for players who favor extended play rather than short, focused runs. These limitations contribute to the game’s mixed reception, as enjoyment often depends on a player’s tolerance for old-school design sensibilities and mechanical roughness. Ultimately, Tower of Eglathia stands as a focused and earnest roguelike RPG that prioritizes systems, challenge, and replayability over spectacle. Its strength lies in how it encourages thoughtful play, experimentation, and gradual mastery, rewarding players who take the time to understand its mechanics and accept failure as part of the journey. While it may not appeal to those seeking narrative depth or modern polish, it offers a satisfying and strategically rich experience for fans of turn-based dungeon crawlers and traditional roguelikes. For players willing to climb its tower again and again, Tower of Eglathia provides a demanding but rewarding ascent defined by choice, consequence, and persistence. Rating: 5/10
I could have played this game in the 80s. It is that retro. You choose your stats like any other D&D clone, with a class choice of assassin, mystic, or barbarian. You make your way through a very primitive tower. A bit mindless. A bit fun. Not for those needing killer graphics to enjoy a game. Nor would I suggest it to anyone seeking a great story. For loot and exploration lovers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $163.8K | 1.1K | 92% | $7.49 | |
| $239.5K | 747 | 93% | $9.99 | |
| $115.2K | 397 | 86% | $14.99 | |
| $1.8K | 8 | 50% | $8.99 | |
| $1.8K | 26 | 88% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 90 | 84% | $0.69 | |
| $1.2K | 59 | 54% | $0.99 | |
| $1.2K | 78 | 69% | $0.99 | |
| $1.2K | 75 | 57% | $0.49 | |
| $1.2K | 66 | 95% | $1.01 | |
| $1.2K | 50 | 58% | $0.99 |