
A vertical platformer roguelike where you use your sword to pogo off obstacles and enemies and ascend the tower
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Climb your way to the top of the tower in this vertical platformer roguelike! Take up the helm of Dream Knight, and use your sword to pogo off enemies and obstacles as you make your ascent. Discover powerful items that will greatly aid you in your quest, and unlock permanent upgrades as well as cosmetics between runs. No two attempts up the tower will be the same, with a random selection of hand-crafted levels, side areas, and items.
Tight and challenging platforming
4 floors of the tower to conquer
Unlockable armor sets, abilities, and permanent upgrades
36 unique items
A game by Super Citrus
Music by Tom Sanborn
Genres
Engagement
Reviews
This game is really fun! I've been following it since it was featured in SAGE a few years ago and I was happy to see it get a release. In its current state, it's a solid little action platformer that has enough to do in it to justify its modest price tag. The controls are tight and the level design is pretty good. Although I do think the S rank requirements can be a big difficulty spike. I feel like the armor item could use a buff to help protect your S ranks and to loosen up the window for error on your runs, you would just have to make armor and armor related items harder to find. Still, I'm looking forward to the next content update.
It's a good game and one I can recommend with a caveat: It's only vaguely a roguelike if you squint reasonably hard. Right now, the way things work is that effectively each level of the tower has a pool of static levels it can pull from, and then a few side areas (like shops, or treasure chests with a pool of powerups). So once you know how a level plays out there you're really relying on what power ups the game gives you to spice up the experience. If it wants to lean into the roguelite aspect it needs a bit more meat to it. It doesn't need full proc gen or anything like that, but level modifiers. Or levels built out of predefined chunks that link to each other. Some additional stuff that can affect how each level plays out beyond the baseline. That said, everything else here is generally pretty good. The platforming feels good and responsive, the game has a good art style and the music is great too. So at a minimum you're getting a decent platforming experience out of it and I think that makes it a worthwhile pickup.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 26 reviews with recorded playtime.
Hemos podido probar Tower of Dreams, el nuevo lanzamiento de Sour Lemon Studios Lo que nos encontramos es un juego independiente lanzado en acceso anticipado el 8 de octubre de 2024. Combina elementos de plataformas 2D con mecánicas roguelike, donde los jugadores ascienden una torre enfrentando desafíos generados de manera semi-procedural. El protagonista, conocido como el Caballero de los Sueños, utiliza una espada para realizar movimientos técnicos como "pogo" sobre enemigos y obstáculos. La estructura del juego incluye tres pisos principales, cada uno con estética y mecánicas únicas (como escenarios de fantasía, niveles industriales y un jardín en el cielo). Cada piso está compuesto por etapas aleatorias, lo que asegura variedad y fomenta la estrategia adaptativa. Además, incluye características clásicas del género, como la muerte permanente y la recolección de mejoras que hacen que cada intento sea diferente. El arte del juego se inspira en los gráficos retro de la Game Boy Color, empleando una paleta limitada de 13 colores pastel. Esto crea una atmósfera nostálgica y distintiva, complementada con animaciones fluidas y un diseño encantador que resalta el aspecto fantasioso y etéreo del juego. Actualmente, el juego está en su etapa final de desarrollo, con un 25 % restante según sus creadores. La comunidad tiene un papel importante en su perfeccionamiento, con planes para integrar más contenido y pulir mecánicas basado en el feedback de los jugadores.
good game
superslide my beloved (rip superjump you will be missed)
Short but sweet
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Players by region
Where this game's players are, estimated from review languages.
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