
Doughball Descent is a Roguelite Puzzle-Platformer about smashing through tiles with your sheer weight as you amass food & items as you traverse the procedurally generated layers of the Food Zigguraut
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
[h1] An Excellently-Simple Yet Engaging Rougelike! [/h1] [hr][/hr] Think [i]"Downwell"[i] but you're character eats to become incredibly obese. Numbers are the name of the game and [b] managing your characters weight [/b] combined with deciding which path to take make it a mechanically-deep experience. The "puzzle" element of "puzzle rougelike" comes into play as quick-thinking and number management become more important the more your character softens-up. There are many upgrades that can either significantly change the way you play or guarantee your own survival. Though it is worth noting that you [i] cannot [/i] unlock new content for subsequent runs, the ability to jump to specific levels is the only permanent-unlock this game has. The presentation and graphics undoubtedly succeed in what was intended, There's consistent theming and really cute enemies in every level. [spoiler](Though I might just be a sucker for worms and other little-critters)[/spoiler] The only thing that would sweeten the experience further would be Steam Achievements and some Steam Community Items (cards, stickers, and points-shop items) as well as some good controller/Haptic feedback. [hr][/hr] [h1] Graphics: 9.5/10 (very soft) [/h1] [h1] Gameplay: 8/10 [/h1] [h1] Sound Design: 7.5/10 [/h1]
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Hours played at review time, across 21 reviews with recorded playtime.
I currently hold the highest recorded score for this game. My waistline is beyond help. Do not even try to stop me.
So a few things to mention: Some glitches do occur, one being getting stuck with unbreakable blocks surrounding you, one where hearts spawn in unbreakable blocks, one being sometimes when landing on a projectile and walking off a tile onto spikes makes you take damage and another being sometimes when going to an area between floors, it'll skip the area and go to the next floor. Some suggestions would be letting the weight given to the statues carries over each time you dieand decreasing the difficulty since going from 1-3 to 2-1 is a huge leap in difficulty increase and so on. Other than that, good game.
I enjoy this game very much. The most recent update has added a few things and fixed a couple bits and bobs. Been a big fan since day one.
A really fun time passer, love the designs of the enemies, and the weight progression on the main character. If you want to belly bump forever just play this game and enjoy the cute visuals.
Забавная, но душная. Надеюсь, что добавят больше взаимодействий с НПСниками, и добавят больше предметов, чтобы не казалось однообразной
let me change my ♥♥♥♥♥♥♥ controls
I have already called in sick tommorow so i can play this masterpiece
funny fat game
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $4.99 | |
| $4.2K | 26 | 100% | $7.99 | |
| $1.3K | 19 | 95% | $3.99 | |
| $113 | 5 | 100% | $0.99 | |
| $34 | 1 | 100% | $1.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 88 | 57% | $0.87 | |
| $2.5K | 87 | 69% | $0.99 | |
| $2.5K | 54 | 76% | $2.99 | |
| $2.5K | 56 | 95% | $1.99 | |
| $2.5K | 121 | 54% | $0.99 | |
| $2.5K | 102 | 83% | $0.92 |