
Enemies have no health, push them off instead. Weaponize physics in this physics-sandbox-inspired tower defense game with multiple game modes. Draft a deck, chain towers into living contraptions, grow and shrink every projectile, and launch hordes of robots off the edge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tower Lab is an experimental sandbox game about using physics as a weapon to push robots off the map.
There are no damage numbers. Towers push, pull, bounce, grow, shrink, and fling enemies off the map.
Place towers in any open space. Move them freely. Experiment with different setups.
Towers combine and affect each other. Their synergies emerge from physical interactions.
Buy items, refresh the shop, remove cards, and upgrade your setup throughout a roguelite campaign.
Shrink robots to make them easier to push, or risk growing them to gain increased rewards.
Grow projectiles to make them more powerful.
Build and decorate levels, then share them on Steam Workshop. In sandbox mode, you can use everything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看着一堆小人被炸飞还是很解压的,一口气玩了快4小时.但要改的地方还很多: 1.粉碎机,组装厂效率太低了前期毫无作用,主力还得是炸弹塔.到了后期强击飞 强击退的塔更加强势,就更不想用组装厂了 2.塔与塔之间的交互玩起来感觉还是太单一了,但没有啥好的改进想法.个人有的一点想法是:辅助性防御塔为敌人添加负面buff,比如让电弧攻击可以麻痹单一或少数机器人,使其暂停行动(参考现实里电击对电子器件的破坏).然后可以增加潮湿效果(可以让其他防御塔提供)使之互相串联起来,以达到控制一大片机器人的效果 3.接着上一点,部分塔对交互需求较高,几乎是相互绑定的,是否可以增加"框选为组"的功能,在移动时可以一起移动(这个功能似乎不具备必要性,若要添加这样的功能可能还会涉及较为底层操作的逻辑) 4.原始关卡是有rogue元素的.关卡间的商店买防御塔卡牌几乎是负收益,因为科技加成只对单张卡牌有效.科技的路线之分没形成差异化,通常来说点满单张卡牌的科技收益更高,而刚买的防御塔卡牌无科技加成还会污染牌库影响抽卡 ------------------------ 目前体验能想到的就这么多,游戏的想法还是很有意思的
물리엔진이 적용된 타워디펜스 굉장히 신선해서 재밌다
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Korean, Polish, Turkish +5 more
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool concept
Наконец-то физика пригодилась: теперь с её помощью я объясняю роботам, почему им пора в пропасть. Очень понравилось сочетание tower defense и физических взаимодействий. Башни, снаряды и гравитация работают вместе — Ньютон бы одобрил, роботы вряд ли. Приятная графика радует глаз, а хорошая оптимизация позволяет компьютеру спокойно наблюдать за этим безобразием. Рекомендую! 10 незапланированных полётов из 10.
FANTASTIC game, get this, immediately gifted to half a dozen of my best mates. The wife gets a giggle out of it too, a lot of fun
Immensely funny and interesting gameplay! I feel like balancing could use a little work but for an early access it's in a surprisingly polished state
Tried a few rounds, few upgrades and few methods. I feel like at some point everything just gets blown up and flies around triggering the fans i placed. Not really fun at the current stage of the game
I like TDs usually but this deck building mashed with single card upgrades doesn't feel right. I think this game would do so much better if it didnt have the deck aspect to it. There might be a sweet spot for it but it missed the mark for me. This game is more like a roguelike deck builder than a TD game.
very fun, wish it was better optimised tho
Simply a marvel of design, best TD on the market, early access with only 3 campaigns but had the forethought to add workshop support and a level editor! This is really special and all I want is More of everything it has to offer!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $2.8M | 3.9K | 97% | $16.99 | |
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| $1.1M | 3.1K | 79% | $14.99 | |
| $355.8K | 554 | 93% | $19.99 | |
| $80.3K | 13 | 23% | $199.99 |
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| $61.3K | 149 | 87% | $12.99 | |
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| $61.3K | 469 | 89% | $6.29 | |
| $61.3K | 155 | 61% | $14.99 | |
| $61.3K | 136 | 99% | $19.99 | |
| $61.3K | 130 | 61% | $13.99 |