
Enemies have no health, push them off instead. Weaponize physics in this physics-sandbox-inspired tower defense game with multiple game modes. Draft a deck, chain towers into living contraptions, grow and shrink every projectile, and launch hordes of robots off the edge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tower Lab is an experimental sandbox game about using physics as a weapon to push robots off the map.
There are no damage numbers. Towers push, pull, bounce, grow, shrink, and fling enemies off the map.
Place towers in any open space. Move them freely. Experiment with different setups.
Towers combine and affect each other. Their synergies emerge from physical interactions.
Buy items, refresh the shop, remove cards, and upgrade your setup throughout a roguelite campaign.
Shrink robots to make them easier to push, or risk growing them to gain increased rewards.
Grow projectiles to make them more powerful.
Build and decorate levels, then share them on Steam Workshop. In sandbox mode, you can use everything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a lot of fun playing around with the physics and combos and all that ♥♥♥♥. My only Gripe with the game is sometimes the enemies can clip into the floor and you have to spend 15 seconds trying to wedge them out of it. Looking forward to whatever gets added in the future!
Очень хорошая игра. Возможно я плохо искал, но подобного концепта не видел. Разрабы вдохнули жизнь в этот не очень популярный жанр
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Korean, Polish, Turkish +5 more
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The red robots look like the crewmate from among us 10/10 i reccomend this to all my friends
为啥评论区都说没中文?我进去的时候直接就是中文啊???
很有新意与趣味的塔防游戏,画风很可爱,玩法非常独特,像让我想起来了以前玩过的机器人解迷游戏。不过内容上很明显等待丰富,但这个玩法和美术,我愿意等它慢慢完善。
Bit different spin on a tower defense since the creeps can't be destroyed. The towers have unique effects since it isn't about damage. I feel like some are definitely my go to and others I just ignore or reroll. It's essential to get tech upgrades to make them worthwhile. I'll have to try another run with the towers I've sidelined and try their upgrades. The physics is funny and annoying at times when a bot gets launched towards the exit with no chance to grab it. I did run into some issues when a bot was launched into a spot where it couldn't move and was too large for me to grab manually. Took a while until the level finally finished. Neat game for the price. Especially the combo's you can pull. Hoping there's an update that adjusts the number of towers that can clutter the field at the end. It's definitely the fault of the player but maybe a way to combine towers in play for an upgrade would be an idea worth implementing.
For as long as I've been looking for something to break free from scrolling with, i think this may be it. All the modes are different and fun. Its been fun watching the game from Early Access to final release.
Just finished Tower Lab and had a super fun time with it. Put about 5 hours in and even jumped into Endless mode where I somehow got #51 on the leaderboard on my first try 😂 Only died because enemies started getting launched into my spawn lol. For the price this is a great game. I do wish the campaign was a little longer or more fleshed out because I definitely wanted more by the end. Other than that I’d give it an 8/10 for what it is. It’s just fun. You don’t need to turn your brain into overdrive or sweat your ass off to enjoy it especially on the easier difficulties. Sometimes a game just needs to be fun and Tower Lab does that really well.
Super awesome, fun game to play :> Graphics are cool, builds are fun to make and experiment with. Can get a bit repetitive, but I have hope for the future of this game :D (i mean its still early access sooo) If ya like watching pure chaos unfold and also tower defense games with a bit of a twist its real fun, check it out!
Наконец-то физика пригодилась: теперь с её помощью я объясняю роботам, почему им пора в пропасть. Очень понравилось сочетание tower defense и физических взаимодействий. Башни, снаряды и гравитация работают вместе — Ньютон бы одобрил, роботы вряд ли. Приятная графика радует глаз, а хорошая оптимизация позволяет компьютеру спокойно наблюдать за этим безобразием. Рекомендую! 10 незапланированных полётов из 10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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