
Enemies have no health, push them off instead. Weaponize physics in this physics-sandbox-inspired tower defense game with multiple game modes. Draft a deck, chain towers into living contraptions, grow and shrink every projectile, and launch hordes of robots off the edge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tower Lab is an experimental sandbox game about using physics as a weapon to push robots off the map.
There are no damage numbers. Towers push, pull, bounce, grow, shrink, and fling enemies off the map.
Place towers in any open space. Move them freely. Experiment with different setups.
Towers combine and affect each other. Their synergies emerge from physical interactions.
Buy items, refresh the shop, remove cards, and upgrade your setup throughout a roguelite campaign.
Shrink robots to make them easier to push, or risk growing them to gain increased rewards.
Grow projectiles to make them more powerful.
Build and decorate levels, then share them on Steam Workshop. In sandbox mode, you can use everything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The balancing is completely terrible the ONLY tower that works worth a crap early game is the bomb tower. But you know whats funny? It also works on every part of the game why would u literally place anything else? No point in having mines that stack up if only one explodes and the rest goes flying. No point in having tesla unless u want to spend literally every tech point u have going into it it FINALLY be worth half a crap. Fan has mostly useless upgrades that barely do anything unless in VERY specific scenarios. Rocket is actually ok but has to slow a fire rate to be worth a 3 energy price (unless you yet again brute force with tp). Like all of these towers are about potential where is the early game? Its literally spam drag them off and pray the last wave of the first zone is mainly wiped out by a BOMB TOWER that u had to place perfectly to shoot when they run by. I don't know if this is the global experience or if this is just me, But this is straight up not fun a majority of the time I'm starting to unlock cool stuff (yet again hyper specific cool stuff) but honestly it was a slog to get there in the first place because early game is such a pain and late game is WAY 2 easy. Honestly half the time it doesn't even seem to matter where i put my tp because the only immediate results i notice are bomb towers. I'm going to keep trying but I am not having as much fun as i would've hoped. I don't think i've won a single game with crane that didn't have me spamming point into bomb tower. The one fabrication game i had was actually not fun and required me dragging the wave manually off a large amount of the time especially when i made the poor decision to upgrade them to flying not knowing they'd persue ONE enemy into the void and do effectively nothing (lesson learned there I guess???). Another thing is why am i getting high mass enemies when the ONLY thing that works on them early game is bomb tower??? I can't even drag them off? Just guaranteed dmg I take i guess. The game is interesting and watching the bombs fly around all over the screen was fun but i just cannot be asked to try all these new things if i cannot survive long enough to effectively use them. The shop upgrades need to be tweaked 2 like why is ONE additional pulling target a rare if its also not going to increase pulling power? You would think a rare upgrade would scale farther than immediate early game (especially since its a rare ur most likely not getting it early game?) Because yet again even if half the time i was asked to manually drag the whole wave off the map i cannot do that with the bigger enemies. I feel like i have all these options but they are fake until i get to a certain point.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $61.3K | 756 | 90% | $3.99 | |
| $61.3K | 149 | 87% | $12.99 | |
| $61.3K | 314 | 85% | $12.99 | |
| $61.3K | 469 | 89% | $6.29 | |
| $61.3K | 119 | 98% | $19.99 | |
| $61.3K | 130 | 61% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.8M | 3.9K | 97% | $16.99 | |
| $485.1K | 684 | 69% | $19.99 | |
| $1.1M | 3.1K | 79% | $14.99 | |
| $356.2K | 494 | 93% | $19.99 | |
| $80.3K | 13 | 23% | $199.99 |
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Korean, Polish, Turkish +5 more
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You guys definitely need to put a velocity check on the exit portal/factory entrance because I have launched several bots directly from the spawner straight into my factory, dealing instant damage. Its completely out of my control, and doesent feel fair.
I like tower defense games. this is towers to defense game. good game.
Fun physic simulator, very boring roguelite
システムは面白くはあるのですが、場外に吹き飛ばしたはずの敵が自ポータル付近に着地して入ってしまったり、各ランを終えて引き継げるもの(アップグレードなど)がないため毎回各ランをゲームプレイ当初から始める感覚になってしまったりと理不尽、不便なところがあり、長く楽しめるかというと正直微妙です。 後者の何かを引き継げる要素さえあれば、とは思うのですが、これがないからこそ各ランでビルドする楽しみもあるのかなと思うとあくまでnot for meなゲームだったのかなとも思います。
yes
Tower lab is a game with a unique twist on tower defense games. While its still early acces the game is already fun and I see the vision for the game.
This is a fun game. I enjoyed the physics aspects of it. Hoping to see some different towers or tools as I advance.
good game
Finally a unique twist on a classical tower defense genre. Looking forward to updates.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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