
Enemies have no health, push them off instead. Weaponize physics in this physics-sandbox-inspired tower defense game with multiple game modes. Draft a deck, chain towers into living contraptions, grow and shrink every projectile, and launch hordes of robots off the edge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tower Lab is an experimental sandbox game about using physics as a weapon to push robots off the map.
There are no damage numbers. Towers push, pull, bounce, grow, shrink, and fling enemies off the map.
Place towers in any open space. Move them freely. Experiment with different setups.
Towers combine and affect each other. Their synergies emerge from physical interactions.
Buy items, refresh the shop, remove cards, and upgrade your setup throughout a roguelite campaign.
Shrink robots to make them easier to push, or risk growing them to gain increased rewards.
Grow projectiles to make them more powerful.
Build and decorate levels, then share them on Steam Workshop. In sandbox mode, you can use everything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game and concept, the only problem I have is I'm too dumb to do anything more than just spam Bomb tower and call it a day.
abbastanza carino e simpatico
Es aburridillo, suena interesante pero simplemente te aburres
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Korean, Polish, Turkish +5 more
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的是半成品遊戲 可完善空間很多 後面打得無聊
I was excited for this game to come out. But this just isn't it. The roguelite and deckbuilding part of this game just kinda fall flat. There is not really a reason to add cards to your deck it usually just makes them worse since you have to upgrade those cards aswell. its best to just slim down your deck which is really easy to do upgrade 1 tower to its max add like 1 draw card to your deck and just spam that tower everywhere. I wanted to enjoy this game the things you can do in it are very neat and the physics interactions are cool but its just kinda unrewarding making cool setups when you can upgrade a good tower to max and spam that everywhere and be more succesfull, same with using diffrent type of towers. You have limited upgrade points at the start so it also just kinda encourages to upgrade 1 tower alot instead of adding alot of diffrent ones and upgrading them a tiny bit. My honest suggestion would be to just make some of the tech tree upgrades part of the towers. and then make the placable's that only work with combo's to give them an effect, like make the bouncepad make things stronger when bounced off it and the growth or shrink ones just better. this would encourage the player to make cool setups instead of just upgrade the tesla or something sim and just spam that everywhere
我的中文翻译呢?选中文自动跳成英文,写了有简中结果不给用。改得很快,又可以玩了。
根本没有中文
语言换了和没换一样,如果这是BUG的话那我想你们都没有玩过自己的游戏
玩法很新颖,肉鸽加塔防,而且不是传统打伤害的那种塔防,放的好、升级点的对,几个塔就够了,放多了容易左右互搏,而且有很多塔天生就是互斥的,推力位置给的不对容易打出1+1<2的操作 总体来说还挺好玩的
The concept is great but it's so boring and as shallow as a puddle. Such a shame. Hoping to see it develop more so I can perhaps change my mind :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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