
Enemies have no health, push them off instead. Weaponize physics in this physics-sandbox-inspired tower defense game with multiple game modes. Draft a deck, chain towers into living contraptions, grow and shrink every projectile, and launch hordes of robots off the edge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tower Lab is an experimental sandbox game about using physics as a weapon to push robots off the map.
There are no damage numbers. Towers push, pull, bounce, grow, shrink, and fling enemies off the map.
Place towers in any open space. Move them freely. Experiment with different setups.
Towers combine and affect each other. Their synergies emerge from physical interactions.
Buy items, refresh the shop, remove cards, and upgrade your setup throughout a roguelite campaign.
Shrink robots to make them easier to push, or risk growing them to gain increased rewards.
Grow projectiles to make them more powerful.
Build and decorate levels, then share them on Steam Workshop. In sandbox mode, you can use everything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved watching the videos on their socials, but the game doesn't match up. Upgraded or not; from a short distance or up close, the fan struggles to push enemies. The bombs and mines send them up only. The missile will fling bots into their objective, and the kinetic shot is sooooooo slow that it doesn't make it worth the energy. Unless you have infinite time on your hands, I wouldn't recommend this game.
Интересные механики, много разных башен, всё за раз и не поймешь, перепроходить уровни что бы понять механику сочетания нескольких башен придётся довольно много, в этом и суть игры. комбинируя разные башни получается разная мелочь, приятно
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61.3K | 756 | 90% | $3.99 | |
| $61.3K | 149 | 87% | $12.99 | |
| $61.3K | 314 | 85% | $12.99 | |
| $61.3K | 469 | 89% | $6.29 | |
| $61.3K | 136 | 99% | $19.99 | |
| $61.3K | 130 | 61% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.8M | 3.9K | 97% | $16.99 | |
| $485.1K | 684 | 69% | $19.99 | |
| $1.1M | 3.1K | 79% | $14.99 | |
| $355.8K | 554 | 93% | $19.99 | |
| $80.3K | 13 | 23% | $199.99 |
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Korean, Polish, Turkish +5 more
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally, an amazingly fresh TD game that creates its own genre. Found on Steam Sale in Sept.
Очень мало возможностей для комбинаций башен и они не слишком интересные. И не эффективные. Гораздо проще и лучше просто заставить все кучей тех же тесло башен или отталкивающих. Спам башнями лучше работает. Но противники очень забавно разлетаются и концепция мне нравится. Надеюсь добавят больше башен и больше возможностей для их комбинации
안타깝게도 실제 게임 플레이 방식은 지루하기 짝이 없습니다. '로그라이크' 요소는 전혀 매력적이지 않습니다. 덱 빌딩 과정에서 고민할 거리가 전혀 없는데, 아주 작은 덱으로 시작해서 적은 비용으로 매 라운드 카드 한 장을 제거할 수 있고, 원치 않는 카드를 억지로 선택해야 할 일도 없기 때문입니다. 업그레이드 방식도 단순해서 선택에 따른 기회비용이나 고민할 요소가 거의 없습니다. 그저 강력하게 만들고 싶은 카드를 골라 해당 업그레이드 트리를 끝까지 올리기만 하면 됩니다.
好玩,8/10 说一下目前体验到的问题: -被击飞出去的敌军可能卡在某个地形上倒着得等很久才能结束这一回合 -物理击飞曲线是固定的 -部分组合过于轮椅,商店中买的特效过于强力以至于你前几个回合布置好后续都不需要更改 -接着上一条的最后的问题,敌军出兵随机性几乎没有,而且寻路有时候有点问题导致缺少策略性变化 资源上给的很足,基本上不用担心打不过的情况,游戏性上来说还可以
6 hours in and ive already crashed it! i love this game so much and cant wait to see what else they add lmao.
Great potential, fun deckbuilder/TD game
被炸的问题: 1、基础场,三个口出怪旁边还有加重器的地图,来了一波怪然后出口位置正对这条路,炮弹炸怪物后面,全炸出口去了 2、被炸飞后,炸到风扇前面后,直接触发风扇,最离谱的是,一个怪触发后面所有东西,然后得手动去拉一堆怪 场地问题: 1、冰场地,地雷滑下去了,太搞笑了 2、窄路,地雷放不上去, 3、升级后,地雷多了,地雷被挤下去了 武器问题: 1、武器的定时触发,很难受,一个是不可控,另一个是很有很有可能出现怪到面前了,但是刚刚自动放了 2、怪物触发的炮台,容易误触,
Оригинальная идея! Прямо ахуеть оригинально, можно маппать карты, но только в режиме песочницы. Возможность замаппать карту для прохождения ее в TD режиме пока что нету, но и игра вышла 5 дней назад
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.