
Build and design the terrain while defending your stronghold against alien invasion in this unique Roguelike tower defense. Choose from 30 heroes, survive enemy waves, and upgrade a variety of destructive towers to hold the line!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 11 → 4.14/day in the week after.
About
Your empire faces relentless invasions from the savage Artronids, threatening its very existence. As Commander, you are the last line of defense against the deadly enemy onslaught. In this endlessly replayable experience, every battle presents fresh challenges with unpredictable outcomes.
Take control of the battlefield by shaping the very ground your enemies march on. Expand and modify terrain tiles to create choke points, forcing enemies into lethal artillery fire or luring them into carefully laid traps. Height and pathing are your greatest weapons—use them wisely to dictate the flow of battle and secure victory.

Each faction brings its own arsenal to the battlefield, featuring unique biomes, towers, and strategies. Their distinct playstyles shape how you build defenses, deploy units, and control the fight. With 10 unique heroes per faction, each possessing their own strengths and abilities, there are always new tactics to discover and strategies to master.

War is unpredictable, but true Commanders adapt. After each wave, select from a set of upgrades and rewards to reinforce your strategy. Assess enemy strengths and weaknesses, adjusting your defenses to counter their advance. No two battles end the same way, as each new tile placement forces you to plan one step ahead.

There's a wide variety of content to unlock as you progress through the game. Heroes are earned through achievements, building upgrades are discovered, and the Codex is packed with secrets to uncover. With four difficulty levels, an endless 'Frontier Mode', and every playthrough offering new challenges, Tower Dominion provides a highly replayable experience.
Survival depends on constant innovation and adaptation. Every alien wave is a unique combination of Artronids that will test your ability to adapt. Are you ready to employ innovative tactics, build impregnable defenses and hold the line? Commander, your troops await your orders!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−40% | 5.6Kreviews | 86% | — | $2.8M |
| $17.49 | 32ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game.
디펜스 게임에 뽑기요소 들어가서 중독성 있는건 좋은데 운빨요소가 너무 큼 타워 배치 머리굴리는게 재밌어서 디펜스게임 좋아하는데 머리쓸 요소가 전혀없음 디펜스 겉옷을 입힌 룰렛내지 슬롯머신이라고 보면 될 듯 개발자가 타워나 지휘관별 밸런스를 더 고민해서 패치한다면 괜찮은 게임 될 듯 운 잘받으면 해골 15로 무한모드 몇십스테이지까지가는데 첫 지형이랑 카드뽑기 후지면 일반 5스테이지 넘기기도힘듬 특히 해골 15이상에서 진입로 6개이상 나오면 그 게임은 하는거 자체가 의미가 없는데 카드 다 뽑을때까지 다시하기를 못하는게 스트레스 엄청받음 왜 이렇게 카드 다 뽑을때까지 시작 못하게 강제 해 놨는지 이해가 되지않는부분 처음에 건물요소요소 잘 모르고 운빨이 얼마나 좌우하는지 잘 모를때는 머리써서 어떻게 해봐야지 상상하는 재미가 있는데 타워간 밸런스나 조합요소 같은것보다 운빨이 더 큰 요소라는걸 깨닫고나니 실패하고 다시돌리고 하는거에 스트레스받아서 이제 삭제할예정임 지휘관도 몇개빼고는 쓸데가 전혀없음 아마 개발자가 이 게임 많이 안해보고 그냥 상상으로개발한듯
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 23.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Polish
| $17.49 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 448 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game
这个游戏可以说是我玩过最有感觉得塔防游戏,我一开始是接触盗版的,玩了也有半年时间了,看了一下正版更新了许多新内容,就下定了决心买这款游戏,我希望能多出一些新的建筑和教义,比如坦克的教义和增益建筑可以说没有,可以形成一种流派,就像我喜欢基地成为一个最强的建筑,我就会不断的给基地周围建造增益建筑,形成一种流派,我希望后续内容能给我一个不一样的体验。
Well balanced, lots of variety and challenges. Very polished and fun!
excellent td vraiment super sympa
Es macht süchtig :-) tolles spiel !
A surprisingly great little tower defense game that wears it's references on it's sleeve. It seems basic, and some of the art seems basic, but the game is solid and rather enjoyable. I'd love a sequel or expansions to it.
au debut j'aimais bien et puis je me suis rendu compte que le seul but est de debloquer tout ce qui est dans le "codex" , sinon aucune idée de ce que j'ai pu gagner sur les différentes difficultés et map .. dommage il y avait de quoi faire un jeu super , mais l'abensce d'objectifs m'ont fait arreter seulement apres
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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