
In this Roguelite set in a far-off mystic realm, ancient forces stir, and untold dangers await. As Towa, lead the guardians of the sacred tree in forging strong relationships and powerful swords to fight Magatsu’s forces and determine the future of Shinju Village.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−40% | 240reviews | 65% | — | $188.1K |
| $29.99 | 785ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术分割很独特,剧情占比很高的肉鸽游戏,8位祈愿者的立绘颜值很高,就是价格偏高了
[h1] ローグライク×個性的なキャラクター×刀 [/h1] [h2] 刀 [/h2] かっこいい刀を作りたいよなぁ!! 刀の作り方に、簡単、難しい、オートみたいに分かれていてオートは性能が下がってしまうが簡単と難しいは性能に違いはない(本当はあるかもしれない) なら簡単でいいじゃないかとなるが刀の形状に限界がある本当に自分好みの刀にしたいなら難しい方がいい 刀を作る工程は、様々なタイミングゲームをやる感じなので簡単にできる サクナヒメほど難しいのも欲しかった... [h2]ローグライク [/h2] 選んだ効果でエフェクトがわかるのでわかりやすいあと効果も単純なものが多いので気楽に選べる [h2]キャラクター [/h2] とても良い ストーリーは悲しくなる
Great visuals.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−50% |
| 35ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和風2Dローグライトアクション。 グラフィックと雰囲気は素晴らしいが、ゲーム部分は難が多い。 セール価格ならばお勧めできるかもしれない。 ゲームの根幹となる刀鍛冶とローグライトが相反しており、ゲーム性を損なっている。 ランダムな手札をこねくり回すことで毎回違うプレイとなるのがローグライトだが、細かく事前セットアップできるシステムと合わさると、毎回同じビルド、同じプレイフィール、となりリプレイ性が薄い。 世界観やキャラクター周りの魅力がある。 獣人かわいい。 トワ様かわいい。 大人な方々の会話は癒される。 子供系は悪童ばかりが目立ち、そこはどうかと思う。成長でやんちゃが真っ当な大人になる事自体はいいのだが、あまりに多すぎ、かつ、その過程がすっ飛ばされている。 メインストーリーは難あり。 仲間との会話で世界や神について深堀するような内容があるが、それとラスボスの乖離が大きい。 ラストも唐突な展開から即無かったことになるのは何の感慨もわかず、竜頭蛇尾というほかない。 テンポが悪い。 特に序盤の世界と登場人物に別段思い入れも抱けないような時期に、こじれた人間関係を見せられても困惑と退屈しかない。 強化時などにわざわざ飛ばせない演出が入る。 イベントでメッセージを飛ばしてもキャラクターのアニメーション再生中は進行しない、または変なwaitが入ることも多い。 NPC周りに不便な点がややある。 ショップNPC等との取引後にメニューを抜けると、Aを押して会話を進めなければ会話モードのままで動けない。B連打で通常の移動できる状態にするべき。 依頼を受ける画面と報酬を受け取る画面が別で、一度前に戻らないと遷移できない。 行商人の結果と次の派遣先を選ぶ画面が繋がっていない。オプションボタンで選択した時に、受け取りだけで通常画面に戻るので、もう一度オプションから選択する必要がある。 全般に不親切。 選んだキャラクターが使用不能になっていく。 法術が自動使用し続けるものとマニュアル操作のものと判別しにくい。 刀の作成は細かいところの説明が全くなく、おおまかな指針も示されない。 恩寵も累積するのか排他なのか説明がない。 あげていくときりがない。 ボタンコンフィグでsteamの設定に移行するのはさすがにどうかと思う。 どれだけのアクションがあってどのボタンに割り振られているか確認できない。 戦闘では2キャラクターを連れる意味が見いだせない。勝手にやられるだけの存在になっている。移動が妨げられる足かせにもなっている。 自動で移動する攻撃の大半に価値がない。 移動の入力にかかわらず勝手に意図しない方向に突進して被弾を繰り返すことになる。壁に向かって移動入力をしつつ攻撃したとしても何故か逆方向に勝手に攻撃し始める。 キャラクターの性能差が激しすぎる。 数は9とそこそこいるが、半数くらいはメインキャラクターとして使うこと自体が縛りプレイに近い。 サブとしても、高難度で有用な属性が限られすぎており、そこに絡めない場合の戦力差がかなり大きい。
めっちゃHADES ただHADESと違い 攻撃方向の指定がない 基本進行方向で、敵が射程内だとちゃんと敵に向かって攻撃してくれる 移動や回避もスムーズで 操作感のとても良いアクション だがローグライクとして楽しくはない 強いビルドは一個しか無さそう。運要素は少なめ シナリオは薄い モブの会話イベントが大量にあるがどうでも良く これによりゲーム進行のテンポがめっちゃ悪い 総評 ローグライクなのに単調で 連続して遊ぶと直ぐ飽きる でもアクション面はとても良いので たまにやりたくなるかも?って感じ HADESプレイ済みで似たようなゲームしたいならあり
This game is way too easy. I literally never lost a run until the final boss which took only two tries. This is a big problem for a roguelike with heavy meta progression. The meta progression obviously feels like a total waste of time when I'm already doing winning so much and have no apparent means to increase difficulty. My decisions during runs also feel borderline irrelevant since I can easily win irrespective of what blessings I pick. The game is also way too short when you aren't having to redo any levels. Only a handful of enemies ever spawn at a time and they are all generally slow to move and attack. Just about every enemy attack is telegraphed with a big glowing mark that makes it trivial to avoid, especially since most characters start with multiple dashes and you can boost that number by up to 3 more with meta upgrades. Difficulty aside, the blessing system is not very good. The special effects they apply feel incredibly unimpressive and offer little in the way of developing a unique build. At best I was just stacking as much damage as possible onto one of my attacks and then just spamming that move repeatedly. Combat in general felt very spammy, despite the durability system presumably intended to prevent that. You have two main attacks attached to two swords which have a durability meter that decrease per use. However, to refill the meter you simply need to switch swords, and nothing is stopping you from immediately switching back. This takes very little time and was at most a mild nuisance. The meta progression is way over the top. This game has the following: - Forging new swords from two types of materials - Up to nine stat-boosting items per character - Blessing rarity boosts - Permanent base stat boosts assigned per character - Permanent bonus abilities - Unlockable spells - Temporary boosts for the start of a run - Upgrades for all of the above upgrades There are more resources and currencies here than in some gacha games; it's completely ridiculous. There are also multiple systems to gain additional resources or swap them for each other. This was the one thing that made me glad the game was so easy because it meant I didn't have to engage with this bloated system of progression very much. That being said, even the little bit that I did use it was irritating. Any changes you want to make in any of these systems needs to be made before your run, mostly on a per character basis. That means you need to pick a character for each role, allocate your stat points, equip two swords in the right slots, equip nine stat boosters, equip two spells, equip the right blessing booster, and apply the right temporary buff. When your run is over you will probably do some improvements, maybe craft a new sword. Well now you need to go equip that new sword to every character individually, and assuming you had your former best sword in the main slot you also need to manually equip that one to the second slot for every character as well. You could not bother and instead try to remember to only kit out the character you actually pick before the run, but with all the other stuff you do between runs its easy to forget (this is what lead to my only loss). There are some major issues with pacing as well. This is supposed to be an action game but the ratio of downtime to actual gameplay is way off. Individual runs are fairly short (and would of course be even shorter if you died), but after each run you will have a lot of things to do before the next run. Besides the many possible upgrades to purchase and reassign, including the need to potentially swap or otherwise manage resources, there are tons of cutscenes. At one point I was given eight events with lengthy cutscenes, only to finish the last one and then be given four more. If I hadn't gotten fed up and started skipping them, I would have certainly spent more time watching cutscenes and fiddling with meta progression than actually playing the game. I can't recommend this game even on a significant discount. It's just not worth your time.
轻肉鸽游戏 主线和小剧情挺有意思的 当然不喜欢寿命论的就别看主线了…… 别把它当真肉鸽玩 这个成型挺怪的 要局内局外配合才行 包括选的神乐也要符合自己预期的build没一般肉鸽的那种惊喜感 只有抽不到自己build想要的卡的抑郁感
テンポが悪い… グラフィックとか声優とか豪華だし魅力的ではある、ただ全体的にゲームテンポが悪い。
데모 해보고 반해서 구입. 군더더기 없이 사랑스러운 그래픽 디자인. 밝아보이지만 나름 비장한 스토리. 게임성, 시스템, 조작성 모두 완벽. dlc 계속 나오기를.
ver1.4からのプレイで、とりあえずマガツ倒したとこまで。 4匹目のマガツヒで初めて全滅したけど、育成を意識してからは特に問題なく行けるバランスだったかと思います。 石稼ぎの恩寵を最大強化して装備し、幕間解放のために周回してたら勝手に強くなってたのでおすすめ。 目から汗が出がちなのでティッシュは用意しましょう。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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