
Face an evil corporation™ with the help of a talking monkey in Tourist Trap, a surrealist dark comedy point and click adventure set in a South American coastal city.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy interesante el guion, divertidas referencias a clásicos, un arte realmente precioso. Solo me hubiese gustado que durase un poco más y que los puzzles hubiesen tenido algo más de complejidad, pero muy buen juego.
Mesmerizing, just a beautiful experience so far! Script is so rich and fun, can’t wait to see how the mystery unfolds!
Under the seemingly simple guise of this game lies a much more complex and rich game waiting to unfold. It's disco Elysium in Latin America, but condensed to a three hour experience (and more silly than depressing). It's fresh and funny while being insightful, and it doesn't take you for granted. Great way to spend an afternoon, and a great entry point into Latin American games and their special idiosyncracy.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game a lot. A proper windowed mode in options would've been nice, but a steam launch command worked perfectly to solve that problem.
[i] Lo bueno, si breve, dos veces bueno [/i] En resumen: es un Point & Click corto, sus gráficos y su música están muy bien logrados y no es demasiado difícil, lo cual permite avanzar rápidamente en el mejor de sus apartados: la trama. Su corta duración y baja dificultad hacen que sean un buen juego incluso para aquellos que no les gusten los P&C, pues no hay momentos en los que uno pueda encontrarse con los puntos "negativos" de éste género (pixel hunting, probar todas las combinaciones de objetos, etc.). He visto que se critica bastante la decisión del "doblaje" (cada vez que un personaje habla se reproduce un sonido de balbuceo específico), no lo considero insoportable, especialmente teniendo en cuenta que existe la opción de silenciarlo. A nivel narrativo me parece espectacular lo que el juego logra en tan solo 3 horas: La historia es una sátira sobre las problemáticas de las zonas turísticas, entre otras, el desplazamiento hacia zonas periféricas de la población local; la "plastificación" de la cultura, convirtiéndose en algo hecho a la medida de las expectativas del turista; el desinterés en la preservación del ambiente si este no está al servicio del turista. En definitiva, el juego explora las distintas acciones que, con el fin de apreciar un territorio, lo terminan desgastando y despojándolo de todo aquello que lo hacía digno de ser apreciado.
Awesome game, so far i'm loving the story, keeps me super engaged thorough mystery and bizarre situations and weird characters. Can't wait to see where the plot goes, ps: Love the artstyle too :D
The graphics are just amazing; colors, composition, everything working as part of a masterpiece. Loved the story, super relatable. SUCH friendly game-play, it's been definitively an amazing experience so far. Please everyone, do yourself a favor and give it a go!
Smart, funny, quirky, beauuuuutiful! Simple but very satisfying.
So far the game is fun, looking forward to finish it.
The visual aesthetic, humor, and initial world building was nice, but the "puzzles" never really got more complex or harder as the game progressed, and overall the second half just felt very rushed, disjointed, and unexciting. There were the bones of a fun, humorous adventure with a dark, foreboding undertone, but in the end it sort of just...fizzled...and ended up NOT being that. I understand the idea of English not being developers' primary language, but the number of spelling & grammar errors went from charming, to annoying, to something I just had to ignore and move on from very quickly...a game of this length could easily have been played by a native English speaker in one afternoon and all those issues could have been addressed, so (apparently) choosing not to even make an attempt seems a bit lazy to me. Whole game took about 3 hours to beat, and when I was doing my recap with viewers on stream I even stated that I felt like the devs sort of stopped caring about content beyond the 2-hour mark because at that point I couldn't refund it, anyway. :D Gonna play it again to get the last two achievements I missed, but don't see replaying this again beyond that, and wouldn't recommend it to others, especially when there are so many amazing P&C adventures available from the 80s / 90s that regularly are available for 1/2 the price of this game.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 5K | 86% | $14.99 | |
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| $5.2K | 81 | 96% | $4.99 | |
| — | 0 | — | — | |
| $5.6M | 17.7K | 95% | $19.99 | |
| $339.7K | 1.1K | 88% | $19.99 |
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| $16.1K | 158 | 78% | $7.99 | |
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