
Reimu takes centerstage in Gensokyo in this bullet-hell and strategy RPG hybrid!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Touhou Spell Carnival Story
Gensokyo — A remote land isolated from the Outside World, where humans and youkai live side-by-side.
One day, the shrine maiden of Hakurei Shrine, Reimu Hakurei, spots mysterious pillars towering over various locations throughout Gensokyo.
These pillars signaled the start of the Spell Carnival, a festival hosted by Yukari Yakumo where one must put their Spell Cards on the line in battle.
In order to investigate the true intentions of Yukari Yakumo, who initiated the Spell Carnival so suddenly, Reimu Hakurei joins the fight for Spell Cards.
Key Features
Strategy RPG Meets Bullet Hell Mania — Battle in a grid system with a unique blend of real-time strategy elements and bullet hell madness! Hone your strategy skills by moving characters to grid-specific areas, grazing enemy bullets, and unleashing special skills in one simultaneous, action-packed battle!
Gotta Stay Prepped — Don't just run into battle unprepared! Organize your party's positioning on the grid, assign skills according to your enemies' weaknesses, and choose wisely which Ace Spell Card you'll use.
Need a Boost? — Players will occasionally see objects and Attributes during battle. Objects can block incoming bullets and provide additional effects once destroyed. Attributes can provide boosts and status effects. Use these boosts to your advantage, and maybe you'll be able to collect extra loot from your victories!
Find Peace in the Hakurei Shrine — Explore the Hakurei Shrine through the lens of Reimu Hakurei! Keep tabs on any active missions, revisit sub-events, strike a pose with Photo Mode, and even talk to some of your favorite Touhou Project characters in Hakurei Shrine as you progress through the story!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 88reviews | 86% | — | $72.1K |
| $49.99 | 27ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
God 10 de 10
hybrid of strategy & danmaku action. at the beginning it seems absurd. but after learned how to play, even Hard difficulty is easy enough. the story is straight and linear because Reimu is always Reimu in whatever game she's in: Hit first, ask later. interaction among our beloved touhou characters is the one keeping me tied until the end of the game. score 7/10. -1 because they made Flandre a glass cannon instead of walking onslaught.
Un mixte entre du rpg tactique mais en temps réelle avec la DA de touhou vraiment un bonbon ce jeu animation assez cool 3d chibbi ça plaira pas a tous le monde mais c'est assez cool :3 par contre vraiment le plus gros probléme que vous aurez sur ce jeu et plutot la visibilité certain combat peuvent vraiment etre brouillon et vous etes un peu obliger de faire des strategie douteuse TwT Et il y pas Cirno pour nous troll /20
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolutely banger game, though focused on controller, playing on keyboard is just as good. never once got bored while playing the game must buy if you're a touhou fan 10/10
跳過語音的話12.2小時就能打完的遊戲,建議等打折再買 遊戲支持全語音,地圖精美,boss音樂改編自原曲,劇情非常短 玩家也可以自由用不同策略(例如人偶+角色死亡給ap的combo) normal滿簡單 只輸了幾次初見殺的符卡 文文的隱身術個人覺得十分做壞,送的團扇可以加經驗,建議先選 按鍵不符的問題要自己熟悉半小時 基本上A選技能W移動C符卡其他忘了 postgame沒什麼好玩的 雖然可以開二周目看錯過的劇情 總而言之不錯吧 打折後的價格才是合理的
An okay game held back by its system. Story: A Spell Carnival was held to get to the bottom of the Black Spell Cards, later known as ruin. That's the premise, and doesn't go deeper than this. System: For those who played the FF 12 DS version, the system is similar. Which is where the problem is at. THis sort of system is designed for a stylus. There are just far too many occurrences. You cannot even effectively dodge, so the game can really only effectively be played on Easy. Normal is a whole balance mess. You are expected to Graze to reduce damage and build spell gauge. The problem is that the game does not pause between actions, and commanding each and every character individually is just not possible to do. You can move all at once, which creates another problem but the more effective method. This game tries to do a real time combat mechanic with an AP system for commands. But it doesn't work. If the game allowed to make all characters move to Graze, and pauses the game between actions. It would work out a lot better. Art Style: Pretty good. Music: Amazing as usual. Overall: It is an okay game held back by the system, but it does offer a lot of side content.
buen juego
有知道天空璋这个成就怎么解锁的吗
I really, really want to like this game. The controls just don't make any sense. I've tried it for 2 hours across Steam Deck, Xbox Controller, Mouse, and the game feels bad to play no matter what I use!
[h1]东方符卡嘉年华[/h1] [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote] [h3]【引言部分】[/h3] [b][olist] 本作是由Idea Factory开发的一款东方题材融合了弹幕射击与即时战略的同人游戏。 [*]主线剧情:大妖怪八云紫举办“符斗祭”。这场祭典要求参与者赌上自身符卡战斗,胜者可夺取败者的符卡并将其纳入队伍,最终冠军能实现一个愿望。为探究八云紫举办祭典的真正目的,灵梦与魔理沙联手参赛,在三十天的符卡争夺战中,逐步揭开隐藏在“黑色符卡”与神秘柱子背后的真相。 [/olist][/b] [h3]【主要玩法】[/h3][b][olist] 本作玩法融合了视觉小说、即时战略战棋与弹幕射击玩法。 [*]战斗方面:即时战略的弹幕战斗,玩家需要同时兼顾多名角色走位、攻击、闪避与技能释放,通过使用AP来释放技能、使用符卡以及擦弹充能符卡,单纯移动不会消耗AP,AP会随时间自动产生,符卡通过消耗充能条释放。 [*]剧情方面:以视觉小说的方式讲诉故事,通过战斗解锁个人支线剧情,整体氛围偏向轻松有趣,有全配音,立绘精美。 [/olist][/b] [h3]【游玩体验】[/h3][b][olist] 视觉小说立绘很精致,还有高质量的配音,这方面我是很喜欢的,别的时候立绘就是一个q版小人,很可爱看到第一眼就让我想到了花丸幼稚园的小孩子。不过战斗方面有些难操控,同时操控多名角色面对实时的弹幕,操作的我手忙脚乱的,后面直接选简单难度都要抗一会儿才能胜利,刚进游戏默认出现的是手柄指引,设置里切换后才使用的键盘指引,键盘感觉是单纯的硬移植,手柄操作能舒服很多。[/olist][/b] [h3]【总结】[/h3] 总的来说,本作是一款情怀与创新并存的粉丝向佳作,玩法十分新奇,难度较高,美术、音画与剧情表现充分贴合东方IP ,角色塑造鲜活且情怀拉满。对于东方Project 粉丝或追求新鲜战斗体验的策略游戏玩家而言,非常值得投入时间感受这场幻想乡的符卡盛宴。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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