
Easy to learn but hard to master, Touhou Monster TD is a unique Tower defense Game. Control your character, level up and unlock tower skills and character talents, use your wisdom to defeat incoming enemies. Travel the Gensokyo, find out why the “Incident” happened this time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
난이도 존나 어려움 공략 보고 하면 빠르게 깨짐
Приятный ТД во вселенной тохи.
出乎意料的好玩,游戏本身可以看作王国保卫战的翻版,但是比王国保卫战更丰富,更好玩一些,普通难度通关所有的关,已经是我的极限了。总觉得这个游戏还可以更好玩,音乐,背景故事,和塔的模型再设计的更加丰富和多样化一些会更好,角色都很可爱,我本人对幻想乡这个ip并不熟悉,但是丝毫不影响我喜欢里面的很多有意思的设计,希望游戏能继续更新,或者上线手机版。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A letter to the wolves from the bottom of my heart: ♥♥♥♥ YOU! ♥♥♥♥ YOU SO ♥♥♥♥♥♥♥ MUCH! LEAVE THE ♥♥♥♥♥♥♥ GAME NOW! AND GET BACK ON THAT ♥♥♥♥♥♥♥ PATH OF YOURS AND GO BACK TO WHERE YOU CAME FROM YOU ♥♥♥♥♥♥♥ IDIOTS!
好玩,而且比我预期的要精致,有bug,人物会瞬移太难受了
不是什么意思无尽打太久了最后卡死了
TDzin massa
güzel oyun (güzel)
Firslty elephant in the room, the english translation is horrid. Even google translator would do a better job that that. Holy crap why is it so awful? Secondly, and this is reason why i put bad review. Endless Mode is horrible. Firstly, the problem I have with this game is balance. There is no free will nor choice. Alice is ass. Alice is horrible. Compared to Komachi and Seiga, Alice is worthless. Doremy and Kaguya, etc... Every single ♥♥♥♥♥♥♥ physical tower is superior to Alice. Alice sucks. But there is a way to use. Alice is very good at quantity vs quality approach, like stopping explosive enemies or instakill Flandre. My problem is that in Endless Mode you have stupid ass soul cap on how many units there can be per battle (usually 10) and it is very punishing and not fair. I simply do not have slots left. The waves get only stronger from each side and you want me to run around trying to keep up? It's beyond terribly designed level. I would've loved if I had sandbox version of this game outside the storymode but sadly and unfortunately, despite many bad decisions this specific cap decision is very stupid and undermines a playstyle and makes it practically unbeatable. The problem with this design is first 1. level 5 cap. Every tower is level 5 capped, but it tells you you get bonuses at level 8. To egt those bonuses is almost impossible as you'd need to get even more cap increases during fight but you'd be dead before because the cap is way to punishing, 10 towers is not enough or if it is enough, the problem is that half of the towers in the game are more useful in quantity over quality ,specifically Alice. My main issue isn't just RNG, fine it's not fair to balance when the rng tells you the next wave is all wolves or flying units, it's ♥♥♥♥♥♥♥♥ but it's a charm of sandbox. The problem is that it's quite literally not possible to progress it. It is kind of, but even if you spam Konpachis or get good units like Flandre, it is miserable. I would like it to be changed.
保卫萝卜
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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