
A Touhou Project SRPG game. Include: 30+PlayableUnits, 100 classes, 100+SpellCards, 100+EnemyUnits, 50+TouhouFanBgm and dozens of terrain types. Make Best Unit by combining class, talent, accessory, and tarot. U can even use SpellCards from other Units: sush as Koishi using FinalSpark
Modeled estimate, not a reported figure. How we estimate →
About

Kawasiro Nitori created a multiplayer online MMO game and promoted it on TV. Remlia thought this was a good opportunity for the whole Gensokyo to worship her fame without leaving her house.
Includes: main Chapter (10 chapters), side stages, special stages, challenge stages, Clearance Bonus, etc.
The last three chapters will be released as free updates after the game is released.
Each chapter contains about 5-6 main stages;

The main characters are 「the Embodiment of Scarlet Devil」;
more characters will join as the main story progresses.
More than 30 characters can be used finally.


Cultivation includes:
character upgrade, character talent, weapon proficiency and level,
weapon skills, equipment .etc...
Through character cultivation, and the combination of different professional cultivation, equipped skills, etc., skill matching is carried out to finally create a hexagonal warrior
Supports two modes: [Fixed Point Addition] and [Random Point Addition]


In base , you can control the movement of characters.
The infrastructure and some subsequent gameplay will focus on the base.


In addition to basic gameplay, levels include map skills, map events, tarot card systems, etc
There will be different stages and gameplay gradually opening up with the main storyline


The official version includes some Bgm of Touhou Project:
【ハルトマンの妖怪少女】
【輝く針の小人族 ~ Little Princess】
【二色蓮花蝶 ~ Red and White】
【今昔幻想郷 ~ Flower Land】
【月時計 ~ルナ・ダイアル】
【恋色マジック】
【ラクトガール ~ 少女密室】
【少女さとり ~ 3rd eye】
【広有射怪鳥事 ~ Till When?】
【 佐渡の二ッ岩】
【Bad Apple!!】
【風神少女】
【リバースイデオロギー -Reverse Ideology-】
And more...

About -Class change-, Class-change without appearance change is rasl Class-change .
So each character will have multiple sets of professional appearances,
Please forgive the time cost.
About the developers: There are 2 menbers in total.
For the music part, there are commercial free and paid/free licenses.
Thank you for your support.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
更新1.01版本后遇到的问题: 1, 2.1关的存档本来是最高难度随机加点,现在有角色变成固定加点了。 2, 刷新2.1关卡,敌人的等级变化特别大,有的时候全是8-9级,有的时候全是14-15级。 建议能在环境或者存档里能看到用的是固定加点还是随机加点的选项,非常感谢!
I think you'll be pleasantly surprised with this game. Story: Honestly, trying to home this in, but to concentrate it. It is about a VR experience, that eventually turns into the characters being trapped there. An Incident that overtakes someone, and drags Remilia and the rest into it. System: The layout is similar to a combination of FE and Disgaea. With things being a bit over the top, to the tactical depth you'd find in games like FE. Pretty decent customization options with the classes and passives. It also has a crafting system, where you can get materials from instances. Each character also has a small Talent Tree. Note as well, this game has advantages and disadvantages. Remilia is restrained by archers, and if she is defeated, you lose the battle. On the plus end, you can reload auto saves, which makes easier. On top of this, different difficulties, and you can make some adjustments to make it hard like stopping loads, etc. Base: You'd recognize a similar layout to Disgaea with the Base, which also steadily expands the further you go. Side Quests: Quite a bit, usually some in most chapters. This is also how you unlock some characters, tarots, etc. There is a mini story to these. Tarots give an extra tactical option, and these come in handy. Music: I always look forward to seeing how these tracks are handled each time, and the ones in this one are amazing as usual. Art Style: Could be better I'd say, but quite good nonetheless, well done. Overall: Really good game, a lot of issues were fixed, so the most notable ones like crashes are mostly resolved. Give the game a chance. On that note, they also do that end of chapter comedy skit Disgaea does, so you'd have a good time with that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我说玩了四十分钟游戏崩溃了两次有没有懂的
————————————第三章时评论————————————— 卧槽诗人啊??越玩越觉得,这一大堆奇奇怪怪的设计,不是故意为难玩家就是底子没搞好赶鸭子上架没活硬整吧?? 什么下级职业和高级职业不是成套对应的,有的下级职业甚至都没有上级职业,冴月麟那么优秀的敏捷,但是作为魔法师勇者魔力加成那么低还不让转魔女??露米娅只能转用法术的阴阳师,那默认的专属术士符卡还有什么用?? 什么高级符卡全部要打副本得材料然后花钱合成,搞的像是手游刷副本一样硬浪费不必要的时间?? 什么半路杀出两个超高属性的精英双子,带4格超级BUFF光环必须分割开,然后击杀其中一个另外一个会在下一回合复活还必须同时击杀?? 什么每场战斗只能上8个人很多人都没法上场,然后某一关又突然强制上场一个没打算练的角色(说的就是妖梦),拉去和boss单挑还要求打赢?? 什么路上杂兵小怪带毒蛇溅射,一个战斗后强制减10血,一个战斗后3X3强制减7血?? 什么重甲大军一批10个,法师大军一批6个还加2个重甲?? 什么99% 50% 生命以上的buff效果是回合结束才触发,然后下一回合开始刚好消失,根本吃不到的?? 什么技术+5的BUFF进图加的是幸运?? 什么和NPC对话一下画面拉到最上面看不到自己人?? 什么玩一会就开始内存溢出闪退?? ————————————第二章时评论————————————— 我去,这款游戏难度真有点恐怖了吧。习惯性直接困难开局,结果转转3回合倒远程恢复仗还没走到射程范围内就没了,针妙丸顶着吓死人的20几点防御,被一个猪突猛进满血暴击秒杀!?!?右下角只能飞行单位过去的据点里放一个双抗20多疯狂回血的雪怪,必须去外传拿了琪露诺的重装特攻斧才能打??敌人的等级永远比我们高,敏捷和伤害也高的吓人,还时不时有有神秘飞行妖精女仆长,拿着超高级武器的敌人,拿着远程攻击的近战单位,混在一群同类里面给你一个惊喜。但凡没仔细看每一个敌人的状态,打起来就必定要出事。很好游戏,使我大脑,高速旋转,正在冒烟,即将宕机。
[h1]大小姐驾到,统统闪开![/h1] 来自东方project的SRPG游戏,《东方神域传 ~在游戏里展示威严~》来了! 你将扮演红魔乡众,在幻想世界的 5 层迷宫中开启冒险之旅, 每一个迷宫都有一个迷宫主,只有击败层主才能前往下一个迷宫。战胜 Boss 后,你就会获得巨大的财富和威望。 就战斗而言,采取了经典的走格子式设置,通过移动来进行战斗。 你的攻击会消耗符卡,要时刻注意符卡剩余数量。 游戏中的,克制系统非常经典。红蓝绿循环克制意味着红克蓝,蓝克绿,绿克红,每一个战斗克制可以多造成 25% 的伤害。 还有指定类型具有克制关系,比如弓箭克制飞行类能达成 200% 的克制效果。 游戏中的攻击方式可以不断切换,比如武器灵力系统,消耗灵力的武器系统可以打出更多伤害。 同时,游戏中的房间及特殊人物对话会触发事件,在房间内可以遭遇奇遇,比如招募同伴或者获得金币等。与特殊人化物对话则可以获得其他的东西。 就角色而言,30多种角色各有利弊,比如恢复法师,杖可以进行回复或是对敌人造成削弱。 还有远程/近程攻击的多种角色,非常有趣。 每当战斗结束,在几个地图结束后,你将会回到据点中。 在据点中有商店、菜单等功能,一方面可以购买物资,另一方面可以回复物品,同时可以进行物品合成。 准备好就再次出发吧! 整体体验下来,《东方神域传 ~在游戏里展示威严~》作为一款东方同人类srpg游戏,30+可用人物、100+职业、100+符卡、100+敌人、50+东方project二创曲。可谓是心意十足! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
游戏想法很不错,但制作组难度曲线平衡非常有问题,经典同人作品常见问题 前中期玩家队伍弱的很,敌人要强大许多,后半玩家队伍强度疯狂膨胀,即使是hard难度也可以轻松取胜 典型的制作组前期没有想太多,后期加入更多内容,敌人强度也同步上升,但我方强度上升太晚了。 hard难度前三章就能劝退八成现代SLG玩家 normal难度四五章也能劝退大部分有经验的SLG玩家 到了六章玩家强度就上来了,但已经没啥玩家坚持到这里了 不是SLG老手请选easy难度,这跟你有没有slg经验关系不大,这里要求的熟练度很高,这是默认你已经熟练了解这款游戏的系统设置的难度
能弄手柄适配吗 火纹玩惯了
不知道为什么玩起来卡卡的,老实说削弱经验获取是一个败笔:因为你正常过主线升级加的数值在普通难度下也仅仅是够用,在培养几个主力的情况下,低等级的辅助一般都会被一刀秒,只能在出生地用远程治疗,谈不上爽玩;经验副本随主线开放,但给的经验也只够当前角色升两三级,后期给一个5级的,技能看起来十分优秀的角色,要是我把她拉到当前主力等级要两三小时;转职换武器,默认熟练度最低等级,可招式要求熟练度才能使用,想玩其它流派又要花一大堆时间肝;部分角色天赋和武器熟练度的被动相同,无论那个角色都最好带一个概率吸血的被动,不然后期主力角色极易暴毙;战旗游戏有限制很正常,角色被动有数量限制,获取被动有等级限制、素材限制、武器熟练度限制倒没什么,但获取对应的经验值被限制,你不得不刷一个收益寥寥的经验本,而且后续队友角色一般就是主线等级的情况下,弱势初始角色几乎没有培养的必要,趣味性被大大限制,而且都已经限制武器熟练度了,还要在一个不能测试武器招式的前提下,不清楚提升多少的状况下,去打一个不给经验的素材本三次才能合一张招式卡感觉很亏。
终于玩上正式版了,不错的同人战棋小品游戏,希望后面能支持手柄,键鼠玩要一直坐着玩,手柄可以躺着玩。
東方好きなので買いました 面白いです ただ翻訳は終わってます ゲーム性が
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