
Konpaku Youmu sets out to prove herself to Saigyouji Yuyuko, mistress of Hakugyokurou. Make use of her three skills and challenge the veteran incident resolver and shrine maiden, Hakurei Reimu. An exhilarating 3D bullet hell action game set in Gensokyo, the world of Touhou Project!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
A remaster of the origin point for the doujin circle Ankake Spa, creators of Touhou: Scarlet Curiosity and Touhou: New World has hit the scene! Konpaku Youmu stars in a stage-based 3D bullet hell action game with an emphasize on simple but satisfying controls.
Konpaku Youmu works as the gardener, security, and swordsmanship instructor for Saigyouji Yuyuko, mistress of Hakugyokurou.
One day, upon Youmu scolding her mistress for slacking off in her training, Yuyuko told her "with your lack of skill, there won't be any training."
Yuyuko then challenged her to prove herself by defeating the shrine maiden who'd resolved Gensokyo's incidents time and time again:
She was to go and defeat Hakurei Reimu.
Youmu wasn't happy with this, but showing awareness of her inexperience, she accepted her mistress's conditions and set off for Gensokyo.
Will she be able to overcome the dangers awaiting her, defeat Reimu, and prove her skills to Yuyuko?
Use Three Skills to Clear Stages and Beat Bosses!
Youmu has three skills that each have their own strong points – movement, area damage, and range, as well as high-damage Spell Card. They'll come in handy when clearing stages if used well!
For example, your dash skill can help extend your jump range as well as do damage, and your ranged skill can defeat troublesome foes waiting on the other side of gaps.
Farm Combos to Turn the Tides
Continuing to hit enemies will raise your combo counter, granting bonuses to your score and skill recharge rate.
The latter bonus lets you use your skills much more often, making battles much easier.
Difficulty Options
Play on Easy, Hard, or Normal; whichever suits your skill level.
Music
Touhou: Blossom Blade features Touhou arranges from Shoichiro Sakamoto, AKA Sound Sepher, to make stages feel even more alive.
Each Skill Has its Own Button!
Previously, you toggle between between Youmu's three skills as you fought, but the skill controls have been updated to be more intuitive.
Other Changes
Steam Achievements
Balance changes
More breakable objects
HUD additions
No more fall penalty
Graphics optimized for modern hardware
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This game is a Touhou Project fangame.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 48reviews | 92% | — | $6.8K |
| $4.89−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非东方受众不要游玩,本作有逆天俯视角平台跳跃,超绝BOSS锁定,超雄小怪,性能奇异的机体,妖梦的普攻有一定的吸附功能,但是没有剑气,攻击范围我感觉像是人物宽度的一个矩形,并没有你想象的那种圆弧形攻击范围,超雄小怪有些受击一点硬直没有,硬吃伤害给你打飞,我初见琪露诺被打的跟蛆一样,什么叫做没有无敌帧,我他妈被打飞到地上躺一会直接血量被清空,我人都还没起来呢先吃满伤害了?什么叫做大招放完立马被琪露诺打飞,你吃了大招是一点硬直没有立马打反击的?还有超绝文文莫名其妙的招式不吃硬直嗯放.总而言之就是非东方赤石玩家别玩. 哦还有被打红了别直接退游戏,还是推荐咬咬牙打完,本游戏存档是从地图开始存,你如果退了游戏再进是直接从地图开始游戏而不是你到的那个BOSS点存也不是中途的那些存储点. X有无敌,请善用此无敌去避开弹幕或攻击,本游戏Z轴疑似不是很友好,有部分攻击跳跃没法很好的闪避 冲刺别乱用!千万千万!这游戏疑似有什么毛病,冲刺会带动着BOSS一起跑,你很可能用冲刺想摆脱BOSS的时候反而连BOSS一起带着过来接着无解被打. 不是,这extra早苗怎么比前面几个简单那么多我服了. 抛开东方元素,能玩
Ебучие красные жабы , все мои комбо перебили
妖夢が主人公の東方二次創作3Dアクション、このゲームのシリーズは他にもあるがこれがおそらく初回作、Steamに来る際にリマスターされて操作性などが改善されている模様。 ボス戦で放たれる原作のスペルカードが3Dアクションにうまく落とし込めており、ボス戦が非常に楽しい、また、自キャラの操作性やカメラワーク周りも良く、動かす楽しさがかなりあると感じた。 難易度は三段階あり、アクションが苦手ならそこら辺を調整可能なのは良い、スキルは「突進」「範囲」「遠距離」の三種類あり、遠距離こそ使用箇所が限られるがどれもちゃんと使い所があると感じた。 あまり良くないと感じた所をあげると、そこまで迷う構造ではないとはいえマップ表示がなく、探索していない場所などの判別が困難な所、スキル使用回数の増加のためには探索してアイテムをゲットする必要があるためそこが気になった。 また、成長要素はコンボ回数とスキルの使用回数ぐらいなので少ない、このゲームはダメージが数字で表示されるのだがそこが増えないのは若干さみしい、次回作以降はレベル制などの採用で改善されているのはよい。 総じて良いゲームだと感じた、完全クリアまで4時間程度なのでさっくりと遊べるのも良い、BGMも良く、値段も手頃なのでセールじゃなくても買って良いレベル。
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Languages: English, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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