
Follow Hata no Kokoro as she explores and defeats enemies on the stage of Gensokyo. The game contains many randomized elements such as items, skills and maps. Players can utilize a variety of different playstyles, making each run uniquely different from the last.
Modeled estimate, not a reported figure. How we estimate →
About















This is a fast-paced side-scrolling action game with roguelite elements. Follow Hata no Kokoro as she explores and defeats enemies on the stage of Gensokyo.
The game contains many randomized elements such as items, skills and maps. Players can utilize a variety of different playstyles, making each run uniquely different from the last.


This is a game about loneliness, self-discovery, and peering into others' intense emotions.
Kokoro is a mask tsukumogami with many bottled up emotions, yet she cannot express these emotions herself. All living creatures experience joy, sorrow, anger and happiness. At the advice of a friend, Kokoro reflects on her life's journey.
Relive the battles she had once fought, her opponents' intense and passionate emotions, and take a peek into the mystery known as her "feelings"...

What are tsukumogami?
Tsukumogami are youkai born out of objects created or used by humans. Over many years, these objects gain sentience and gradually take on a human form.

1. Roguelite Sidescrolling Dungeon Crawl
An infinitely replayable roguelite where each run lasts around an hour!
The map is randomly generated at the start of each run. Clear levels at record speed as you relentlessly explore, learn, and master the game with your own touch of visual flair, just like the exploration in Dead Cells.
Battle against youkai and other magical creatures while exploring the map to obtain skills and items to make yourself stronger and create the perfect synergy tailor-made for your playstyle!
Naturally, seasoned players can also ignore skills and items entirely, relying only on sheer mastery over the controls to overcome enemies.
At the end of the map will be a powerful boss where you can put all you've learned to use!
We also have a "null" emotion which does not provide any buffs. This is a hidden mechanic reserved for expert players that desire these restrictions for an even bigger challenge!
As you explore levels, you'll randomly come across different items which can strengthen your emotions or basic attributes, allowing you to customize and curate your build just the way you like it.
There will be many opportunities to obtain items as you go through the map.
In addition to empowering your character, items also allow you to access a wider variety of options to use in movement and combat. You can plan out your build in advance or improvise depending on what you get in the early game.
Create your own style, whether it's brute forcing, outmaneuvering, or gracefully avoiding enemies.
Furthermore, collecting 3, 6 or 10 items belonging to the same emotion will activate a powerful set effect!
Activating a set effect powers up your character across the board, meaning you can reap its benefits regardless of your playstyle!

Aside from items, you will also gain skills for the character you're playing as!
Skills directly increase your character's combat abilities, as well as opening up new options and adding a touch of visual flair! Knowing how to employ your repertoire of skills will not only make the game easier, it's also the best gateway into crazy combos for those who love to challenge themselves!
Surprise! Kokoro isn't the only playable character in this game! She is the main character—the one whom the story is told through—but there's no reason the other bosses can't be the main character themselves! Unlock these bosses by meeting certain conditions to play as them!
Items affect bosses the same way they do Kokoro, but bosses have their own unique moveset and skills! Each boss also functions differently, so if you ever get tired of playing as Kokoro, you can swap to a boss to keep things fresh!
Kokoro's most mesmerizing combos can just as well be performed by the bosses! Experimenting with each boss adds a whole new dimension to the game's replayability...
Items, skills, monster info, boss entries, music room... everything is there to collect to your heart's content! Also, it's a Steam game, so achievements are a must!
We've also ensured that these achievements are reasonably designed and require absolutely NO DLC to complete! Say no to disgusting achievements!







The game is packed to the brim with top-notch pixel art. Feast your eyes on countless meticulously crafted illustrations, backgrounds, UI, and visual effects.
Every scene in the game is a visual spectacle from start to end.

Fast and smooth gameplay, tons of item synergies, beautiful yet versatile skills, as well as powerful and imposing bosses to fight. A fully fledged roguelite in a small package.
Each run only takes around an hour, so you'll be feeling engaged throughout. Run after run, you'll have played for the entire day without knowing.






"Action games? But I suck at action games. I should play something else."
If you're new to action games, you may pass up on it out of fear that it may be too difficult. This is why we've taken steps to ensure that there is a difficulty suitable for everyone, such as turning on "infinite revives" to never worry about Game Overs ever again. All you need is patience to beat the game, and once you've accumulated enough experience, you can challenge even greater heights! No need to worry about penalties when dying!
"Oh, another action game. What does this game have for it in such a saturated medium?"
If you've played your share of action games, it's natural to consider how fleshed out a combat system is, or if you can turn off certain options to make the game harder. We've taken all of this into consideration!
Firstly, there are many combinations of items and skills which you can use to execute a myriad of stylish combos or push the system to its limit by chaining as many moves together as possible. All it takes is skill, creativity, and the game is your oyster!
You can also choose to disable emotions, items and/or skills, increasing the difficulty of the game and using nothing but raw skill to progress!
Music has always been something we're confident in, and we stand by our dedication to provide the most exciting, passionate and emotional melodies. Whether you're moving about or duking it out with a boss, there'll always be a harmonious melody to accompany you, immersing you in the emotions of the game's characters.
We're confident that our music will become a regular part of your playlist, and we've also provided a music room for you to enjoy the soundtracks in-game.

We already have a sizable list of games, some better than others, but we've never left a game abandoned before!
We started making games in 2018, and in these seven years, we've sold 5 games and many DLCs. All of them either complete start to finish or still under development. We also actively interact with our community on social media and gather feedback from them. By maintaining close relations with our player-base, we've created many games, and we believe that your support will improve our game! Of course, even if you decide to not support us, we'll still finish the game all the same. Regardless of how the game sells, we promise to develop the game until it is completely done!


Many more surprises await inside the game for you to discover...
We put all our heart into this game, and we're sure that you won't regret buying it.
Witness the journey of each character, understand their stories, and leave behind memories.
A Touhou story told through the lens of Kokoro, and a story that belongs only to you, the player.
Dichroic Purpilion (二色幽紫蝶)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i've spent more time gambling with sannyo than actually fighting enemies overall pretty fun and promising game
The game is working very badly. When I open the game, I find an old save file from 2022, and I had to delete the save file and turn off cloud saves for it to work, but another problem appeared. After the tutorial, a black screen freezes. Even when I close the game and reopen it, and try to skip, it doesn't work. When I close the game again, everything goes back to square one.
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Languages: Simplified Chinese, Traditional Chinese, English, Japanese, Korean
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun, but could really use some more map variety. The combat and skills are fun, but the map doesn't help or add much mechanically. Despite being a roguelike, I wouldn't say it's super replayable currently. Adding more maps and making the current maps more mechanically interesting would help replayability a lot. For example, there could be a map based around each boss, and you need to go through a boss's specific area to fight it. I do like the enemy design, but if they do add more maps, it would be a good idea to add map specific enemies. I think Mokou is really fun to play, so looking forward to more playable character. I personally would like Reimu and Kogasa to be playable. Also excited for hardmode to be availabe. Outside all that, the pixel art is really good, and the music as well, looking forward to future updates.
秦心可爱捏~ 不过立绘看起来怪怪的,所有人看起来都很高,还有睫毛都很粗 CG也都很好看,期待后续的更新
Playable Kogasa makes this one of the best games ever. No bias it's just how it is
당장 "이자요이 사쿠야"를 추가하시오. 이건 경고요.
レビューで高評価が多かっただけに触ってみてびっくりした。 ドットや音楽は良かったし、合間合間に挟まるストーリーの解釈とかも好きだった。 ただ、それ以上に本編のアクションが個人的には微妙。 少し進んだ段階で雑魚敵が通常3段斬りだけでは倒せなくなる。 周回を重ねて更なるビルド強化とかが面白そうだったのでとりあえずある程度クリアしてから easyに変更してキャラが強くなっていく様を確かめようとした時に異変に気付いた。 周回を重ねた際の敵の強化度合いが半端ない。 こちらの攻撃が3段斬りで100前後行けば良い方な状態でボスのHPがどえらい事になってて、壁にぶつけた際の割合ダメージとかで2200とか平然と出るレベルになってる。 勿論壁にぶつけた割合ダメージ数回で倒せるみたいな超絶大ダメージではないのでそれなりの回数ぶつける必要が出て来る。 ですが、こちらの攻撃が敵のインフレに追いついていないのでビルドを構築してインフレファイトするには今の仕様だとどう頑張っても永続強化要素をそれなりに開放する必要がある様に感じます。 なのでこの手のゲームは特有の鉄板構成みたいなものでトンデモ耐久にトンデモ火力をぶつける流れが作れないならボスのスペル宣言で時間一杯まで戦ってもまず倒しきれない。 easyで始めた周の4人目?で霊夢が出て来た際にあまりの削れなさに頼むから霊夢さん、自分を始末してホームに帰らせて下さいって懇願するレベル。 だけどeasyの仕様で無限復活するので削れない霊夢のHPをひたすらボコられながら囚人が壁をスプーンで削る作業みたいな事になってました。 自分の遊び方が悪かっただけなのか現状そういう仕様なのかはまだ分からないのでこれからある程度調べてみようとは思います。 ですがパッと触った段階で自分のテクだけで周回した先に待ち受ける強者を倒す答えが見つからず、アイテムストックがパンパンに埋まる程アイテムが入手出来る方法が永続強化系で購入できる数増やす位しか考えつかない。 その上で敵のインフレに対抗出来るレベルのステータスインフレをする必要がある設計と思うとアクション要素よりもRPG要素的育成の方が本編な気がします。 おまけに敵を壁にぶつけて割合ダメージを狙う部分が攻略の鍵になって来るのならこれは押し出し相撲アクションな様に感じます。 流石に周回してアイテムやスキルを埋めてなんぼのローグライトな要素がある状態で周回はおまけみたいな事は無いだろうし・・・・ そうなった際に雑魚相手に押し出し相撲アクションを仕掛けないと倒す事すら困難になるのは流石に長い時間付き合うのは厳しい・・・・かな。 周りの高評価な所を見るにまだ遊び方を理解出来てない部分もあると思うのでしばらく色々試してみようとは思いますがeasyモードがあるから安心みたいな売り文句の果てに全然減らない敵と半エンドレスファイトみたいな事になる可能性がある事や同じ周回を繰り返して永続強化をアンロック前提な可能性が高い所は注意した方が良い気がします。 他の似た様な作品だともう少し簡単に味方ステが伸びて行った感じがするんだけどなぁ・・・・
Amazing game for the price and the pixel art is super beautiful, I'm looking forward for the next update for this game.
我是秦心,我将为你展示什么是教科书式的变脸😋 😐→😊→😡→😔→😃→😐
so my thought after 21 hours totals playtimes and manage to 100%'d the game ( ik is only the early access bruh ) so far i see no bug in my whole experience the mini games is really fun, the combat well all depend of you all ofc but to me i like it, the ost WOOO i like music, Lore uhhh idk about touhou but it is my first EVER game related to touhou not the original ( bullet hell game ) but well fan game the other gamemodes was yeah good in my opinions, just i was disappointed that in compagn and bosses rushs i CAN'T picks EVERY bosses since you can only choose 5 for now. the pixel art style was really cool and fitting especially the CG in any bosses memory idk what i should say but there total game note : 9,5/10 i have too much fun thats all i can say.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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