
Be the leader of wobblers from ancient lands, spooky places, and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created, make your own wobblers in the unit creator and send your army off to fight your friends in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.86/day in the week to Aug 26 → 37.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 154Kreviews | 98% | — | $87.2M |
| $9.99−50% | 11.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah this is pretty accurate
its good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Portugal, Russian
| $9.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What my autistic child brain was concocting back in nam'.
Its exactly what it says in the title. Totally Accurate. 10/10 would recommend
игра легендарная. 5 лет назад смотрел по ней ролики. но сейчас они гига-гига скучная (для меня как минимум) делать в ней нечего а оптимизация средняя
OMG best game ever, endless things to do, very funny, i love games with ragdoll physics too, i fully recommend this game if you like battle and funny games, im never bored of this, game of the year 💕💙
el juego es una poronga y la poronga me encanta
Поставив 67 воїнів і виграв 52
Никогда раньше не играл в баттлеры. Увидел у Папича в нарезках и захотелось попробовать поиграть самому. Прикольная игрушка. Позалипать пару десятков часов можно. Есть кампания, песочница, контент из мастерской. Много различных бойцов. Топчик за свои деньги.
Тим фортресс 2 но бюджет 2 шаурмы
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 3.7K | 95% | Free | |
| $5.1M | 7.4K | 86% | $17.99 | |
| $8.6K | 36 | 92% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.3M | 56.8K | 88% | $59.99 | |
| $88.1M | 109.1K | 84% | $59.99 | |
| $85.7M | 71.4K | 86% | $29.99 | |
| $85.3M | 126.9K | 97% | $32.49 | |
| $89.3M | 395.2K | 97% | $13.99 | |
| $84.6M | 510.9K | 97% | $9.99 |