
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $178.8M — a different platform, not this one.
Total War: WARHAMMER III
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Epic · Most Played · Worldwide has just 0 day-to-day chart moves that followed a price cut, against 2,850 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
| South Korea |
| ₩60,000 |
| ≈ $43.84 |
| Steam | Japan | ¥7,000 | ≈ $44.07 |
| Steam | China | CN¥298.00 | ≈ $44.39 |
−% is against $8.99 on this store in the United States.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.