
The forces of Lustria await your command. Choose your Legendary Lord, expand your armies, forge alliances in a strategic turn-based campaign, and unleash the might of your monstrous forces in fast-paced real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tutorials are awful and unhelpful. Auto-resolve is inconsistent and makes zero sense stat and outcome wise. Game just expects you to know every last tactical strategy and even that isn't even correct 90% of the time. I don't care if my review gets jester emotes or whatever, I'm not gonna waste hundreds of hours of my life learning a game from a developer that can't even be asked to insert a linear tutorial that makes any practical sense, and no a geriatric narrator who puts more flare than advice on his directions does not count as sound advice.
The enemy can declare war, march from beyond visual range to your maximum fortified city, assault and thereby raze all your buildings while it's not even your turn. ♥♥♥♥ still pisses me off three years later
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #75, worst UA #100 · 9 markets collected
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese +1 more
| $59.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
二代我永远的青春
Hmm. I can only say that I wish that they ported the Vortex campaign into Warhammer 3. I would only re-play this for the DLC factions, since they seem to have a cooler campaign on Vortex map than they do in Immortal Empires in game 3.
It's good. I played III first, but I think this one is still worth buying and playing at least a couple of campaigns. The vortex campaign is pretty nice; some races have better content in this game than in III (i.e. vampire coast). The game however seems harder slower paced than III and lacks some QoL improvements that were introduced in the sequel.
amazing game; strategy, war and a great warhammer experience
天天连不上CA的破服务器,不让开dlc,不让手动存档,不让读取旧存档,正版软件受害者+1
кошька сказала - з а е б и с ь
Perfect
it's hard to play another total war game because of how massive the content is, so many races, so many different units between those races, the replayability is almost infinite...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.4M | 52.3K | 79% | $59.99 | |
| $178.9M | 104.8K | 72% | $59.99 | |
| $67.9M | 93.7K | 82% | $39.99 | |
| $8.4M | 16.9K | 82% | $24.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $18.2M | 37.8K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $111.6M | 191.2K | 82% | $39.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.6M | 86K | 92% | $59.99 |