
Toroom is a dungeon crawler roguelike-like top-down shooter, where the protagonist just wants to come back to his bedroom after waking up in a world of fantasy. Fight your way through multiple biomes, clear rooms full of enemies, get as much loot as possible and defeat the bosses in your way.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 203reviews | 79% | — | $41.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lindo, amei!!!!!!!!!!!!!!!!!!
DESGRAÇA GAGONFE MISERAVEL DO EXU
모바일 겜 소울나이트 하위호환.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скучный геймплей, нет возможности переходить между кроватями и отсутствие русского языка делает эту игру полнейшей хунёёй
可爱的像素风格的roguelike,有点像ETG,无中文。 挺有趣的,但是内容不多,boss也都固定,不难,除了硬核模式要熟悉一下boss的动作,一轮在二十分钟左右。
First boss is quite difficult, the other two bosses are way easier, the rooms aren't very versatile, you just run around your enemies in circles, decent short roguelike game but it's short and not too great
Toroom is another One of those Roguelikes that Doesn't know How to be Balanced, The main Reason for This is the Absurd number of Enemies in the Rooms, Especially in the First Ones, and If you Leave the Rooms and Come Back later, They have a Chance to Spawn again. In one of My runs, I was Very strong and Died because of this Factor, And don't Even Talk about the Dodge, Most of the time it's Basically Useless. It would be Better if you were Invincible like ETG. But unfortunately, That doesn't Happen. This game Reminds me a bit of Doomed to Hell, Which has the Same Problems, But other Than that, it's a Cool game with Good pixel art and Music.
I have 300 hours on nintendo... wish this game was updated and had more stuff
Brutto.
comprei com expectativa positiva, resumo do jogo, ME DEIXA ROLAR SEM TOMAR DANO CACETEEEEEE. agora serio, não gostei do jogo, tem muito item que n serve pra quase nada, a maioria das armas não da dano, principalmente as melee. o jogo tem o sistema de rolar então voce pensa; ora bolas INVENCIBILIDADE. não. só não. rolar só atrapalha, melhor andar.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7M | 89.9K | 95% | $14.99 | |
| $49.9K | 245 | 82% | $11.99 | |
| $7.9K | 39 | 95% | $9.99 | |
| $1K | 11 | 100% | $4.99 | |
| $0 | 9 | 89% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.2K | 50 | 84% | $17.99 | |
| $41.2K | 420 | 94% | $7.99 | |
| $41.1K | 147 | 41% | $14.99 | |
| $41.2K | 143 | 80% | $8.99 | |
| $41.1K | 77 | 52% | $14.99 | |
| $41.1K | 208 | 85% | $9.99 |