
Wake up inside the nightmare world you created in this standalone, hand-drawn dark fantasy point-and-click adventure with psychological horror elements. Explore islands, solve puzzles, and make morally ambiguous choices that lead to multiple endings. Inspired by H.R. Giger and Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tormentum II is a dark, surreal point-and-click adventure with elements of psychological horror. Explore a hand-drawn world, solve puzzles, and make morally ambiguous choices that shape the fates of the characters you meet. It tells a new, standalone story, so no knowledge of the original game is required.

You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious coprocessor, parts of the dream begin to surface while he is awake.
David installs the new hardware. He wakes in a prison on an island surrounded by open sea. Somehow, he is inside his own simulation.

David remembers little about how he arrived. He soon discovers that his creation contains layers he never designed and has a will he cannot control.
The inhabitants speak of gods, beings that come from distant places and disappear just as suddenly.
To find a way home, David must cross the islands, explore the unfamiliar layers of his creation, and discover why it no longer obeys him. Explore each location at your own pace. Conversations and puzzles gradually reveal more about the simulation.
Your choices shape the fates of the characters David meets. There is rarely an obvious right answer, and your decisions lead to multiple endings.
Point-and-click exploration and puzzles across multiple surreal islands.
Choices with consequences that shape the fates of the characters you meet and lead to multiple endings.
200 hand-drawn scenes. Dedicated close-ups bring the total to nearly 500 individual background images, roughly three times as many as in the original game.
Surreal art inspired by H. R. Giger's biomechanical forms and the desolate worlds painted by Zdzisław Beksiński.
6 to 9 hours of gameplay, depending on your pace.
A dark, atmospheric soundtrack with occasional heavier passages influenced by metal.
A complete, standalone story. No knowledge of the original game is required.

We spent almost eight years making Tormentum II. The core development team consists of two people: Piotr Ruszkowski and Łukasz Rutkowski, both of whom helped create the original Tormentum: Dark Sorrow.
Engagement
Reviews
Themes across 249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gorgeous looking Point & Click game with visuals reminding of the Alien movies and H.R. Giger's art. Definitely in the top of my PnC list I've played this year.
Man, that game was simply something else
Excellent Point & Click contemplatif !!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Portuguese - Brazil, Russian, Czech
Hours played at review time, across 249 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8,0/10
It has been 11 long years, but the wait was well worth it. Amazing game!
Thank you. Thank you for this amazing experience. I was waiting for this second opus, and I am not disappointed at all ! A very immersive game, and beautiful artwork.
Od ładnych kilku lat nie wciągnęła mnie tak żadna przygodówka. Nie jest bez wad - zbyt niski poziom zagadek i brak jakichkolwiek tekstów mówionych (zakładam, że nie pozwolił na to budżet, ponieważ tu nie wystarczyłoby nagrać dialogi, koniecznie trzeba byłoby je dopasować do ogólnego nastroju gry), ale ciekawa historia, rewelacyjna oprawa wizualna i niesamowita atmosfera w zupełności wystarczają mi, by zarekomendować ten tytuł.
I finished my first playthrough after 6.6 hours. The story is amazing—just like in the first game—and the artwork are truly fantastic. I plan to start over in the next few days and take different paths to see a different ending, especially since I still have a few Steam achievements left to unlock. Like the first game, it’s a masterpiece—provided you enjoy the dark art style and background music, combined with the atmosphere and puzzles. It gets a thumbs-up from me.
Даже страшно представить сколько эта игра лежала у меня в желаемых и какое-то чудо, что она таки вышла. Добротно, здорово. В такие игры играем ради атмосферы, складываемой из арта и музыки, и здесь они хорошие. А вот к сюжету есть вопросы. Понравился баланс пазлов - они понятные и легкие для обывателя.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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