
Wake up inside the nightmare world you created in this standalone, hand-drawn dark fantasy point-and-click adventure with psychological horror elements. Explore islands, solve puzzles, and make morally ambiguous choices that lead to multiple endings. Inspired by H.R. Giger and Zdzisław Beksiński.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tormentum II is a dark, surreal point-and-click adventure with elements of psychological horror. Explore a hand-drawn world, solve puzzles, and make morally ambiguous choices that shape the fates of the characters you meet. It tells a new, standalone story, so no knowledge of the original game is required.

You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious coprocessor, parts of the dream begin to surface while he is awake.
David installs the new hardware. He wakes in a prison on an island surrounded by open sea. Somehow, he is inside his own simulation.

David remembers little about how he arrived. He soon discovers that his creation contains layers he never designed and has a will he cannot control.
The inhabitants speak of gods, beings that come from distant places and disappear just as suddenly.
To find a way home, David must cross the islands, explore the unfamiliar layers of his creation, and discover why it no longer obeys him. Explore each location at your own pace. Conversations and puzzles gradually reveal more about the simulation.
Your choices shape the fates of the characters David meets. There is rarely an obvious right answer, and your decisions lead to multiple endings.
Point-and-click exploration and puzzles across multiple surreal islands.
Choices with consequences that shape the fates of the characters you meet and lead to multiple endings.
200 hand-drawn scenes. Dedicated close-ups bring the total to nearly 500 individual background images, roughly three times as many as in the original game.
Surreal art inspired by H. R. Giger's biomechanical forms and the desolate worlds painted by Zdzisław Beksiński.
6 to 9 hours of gameplay, depending on your pace.
A dark, atmospheric soundtrack with occasional heavier passages influenced by metal.
A complete, standalone story. No knowledge of the original game is required.

We spent almost eight years making Tormentum II. The core development team consists of two people: Piotr Ruszkowski and Łukasz Rutkowski, both of whom helped create the original Tormentum: Dark Sorrow.
Engagement
Reviews
Themes across 249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well... I got a bad ending again, but this time around I don't really know why. What I liked: * There are some real improved compared to the first game. The movement of the camera doesn't feel as shaky. The right mouse button puts an inventory item back into the inventory. There's much more of a story and more characters to talk to. * The atmosphere is once again great. * Insanely beautiful art design. * I can tell that the developers put a lot of love and passion into the game. The design, the music, the puzzles everything felt really thought out. What I didn't like: * I didn't know I would ever really say this, but so far there aren't many puzzles and the ones that are there are very easy. I actually enjoyed the puzzles in the first game. This one feels more like logical point-and-click without too many additional puzzles. * I wished for more story last time, but now I'm craving the simplicity of the previous game. This one is way more convoluted and it's hard to guess what's a good choice and what's a bad one. That concept doesn't exist and this time around the choices are more about what you need to kind of end the game on a good note. * The dialogues are way too long. Too wordy. They could've been more succinct and more clear. All-in-all a bit of opposite day for Tormentum I and II, but both of them get a 7 out of 10 because of their uniqueness. The story of I is much better and the art design of II is even more gorgeous than the original . My rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Portuguese - Brazil, Russian, Czech
Hours played at review time, across 249 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Something between a point-and-click, interactive novel and walking simulator. The art in this game is fantastic. The content is roughly 6-10 hours depending on if you like to smell the flowers or not. There are no voice overs, but the sheer amount of content and quality of the art/design made it worth it for me, especially since I loved H.R. Giger's work. My only criticisms: Voice acting would greatly help the immersion. Music was very generic, sort of like leveling in Caelid permanently (matches the ambiance though at least). The puzzles are also extremely easy. The story is alright, suggest playing the first one if you want the whole picture, still..... I think this game is worth it at full price.
Ta część tak samo dobra jak poprzednia, warto było czekać. Achievementy trochę upierdliwe, ale odpowiednio robiąc save'y da się w miarę szybko zrobić wszystko. Jak masz problem z którymś, wystarczy napisać posta i na pewno ktoś pomoże. Ciekawe, różne zakończenia, intrygujące postacie, świetna muzyka i klimat wymiata. Polecam!!!
Pros - Fantastic artstyle - Great ambiance and atmosphere, really imersive really forboding. - Interesting world and characters - Entirely playable with mouse, including saving and exiting the game Cons - The mouse has this paralax effect which is not my cup of tea. It was the same in the first title. - Very abstract, i still don't really understand the ending. - You can end up with a bad game ending based on choices you make very early on. In the first game I remember a kind of morality system but in this game the choices are more nuanced. Overall its good despite a disapointing ending.
Я уже и не надеялся на выход этой игры, но когда она всё же возникла передо мной как мираж, этот цифровой сон затянул меня на 15 незабываемых часов.
Gra zachowuje fajny klimat. po wrażeniach z pierwszej odsłonie, to druga jeszcze bardziej mocno mnie wciągnęła w ten magiczny świat. mega polecam jeśli lubicie gry fabularne
My thoughts on this game can be found at the link below. Let's Play hopefully to follow soon. https://www.geminidoes.com/games/text-reviews/tormentum-ii
Amazing art and atmosphere.
Well made game, probably what you would expect based on the images (or if you tried first one). Point&click adventure where you will enjoy art and music and might or might not understand the story and its ending. Yet its not hardcore puzzler, all problems are easy to solve and i didnt get stuck a single time (which is maybe too easy for my taste). But it was clearly not the intent to crush the atmosphere with combining all items and pixel hunting. Quite esoteric experience, probably not for everyone
Прекрасное продолжение первой части. Сначала попробовал игру в "зелёном магазине", но сразу понял, что надо брать. Такие проекты обязательно надо поддерживать.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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