
The fate of Ember Technology is in your hands. With abounding hero build possibilities, dive into an epic journey with endless loot, adrenaline-pumping fights & new seasonal contents.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #52, worst KR #96 · 4 markets collected
About
The new Season arrives with a full lineup of events. Log in daily to claim a Legendary Battle Pactspirit Selection Pack, and from the second week on, checking in also earns you a 10x Battle Pactspirit draw. Complete Season event and objective quests for even more rewards, including rare Season Drop Pactspirits, Pactspirit Crystals, Exclusive Weapon Appearances, Activation Medium: Motionless, and a generous supply of Tax Vouchers!
As night falls, the Guiding Lantern flickers to life. Purify the restless Wraiths gathering along the procession's path and collect scattered relics and high-value loot. Watch for golden reward monsters, special coffins, revived Wraiths, and mysterious bosses: surprise encounters that make every run more thrilling and more rewarding!
Tide Whisper Selena arrives with the brand-new Hero Trait Dance of the Deep. Built around Terra skills, her flowing combat rhythm lets the Crimson Tide move with her every step, opening fresh build possibilities amid dazzling, deadly spins!
Nether King's Divinity introduces a new kind of Divinity Slate. Brand your Divine Remnants to cultivate unique Divinity forms, then harness special effects like Judgment, Contamination, and Banishment to discover new build paths and craft slate combinations all your own!
The all-new challenge mode Divine Ascent is here! Climb ever-higher floors against a tense three-minute timer, defeat floor bosses, clear random events, and claim dense first-clear rewards. Then carve your name into both the First Clear Rankings and the Infinity Rankings!
Lunaria goes core, now faster and easier to build around. Renewed Memory becomes permanent in streamlined form, and the Dream Interpretation system has been retired in favor of a reworked gear affix experience. Quality-of-life upgrades arrive in force: Trade House price checks, Quick Buy, One-Tap skill leveling, mouse cursor size settings, and separate brightness and transparency controls for effects. Ember's Rest, the Netherrealm Device, select hero models, and gear icons have all received visual upgrades, delivering a smoother, more immersive new Season experience!
With no stamina and no cooldowns, smash down incoming waves with melee attacks, blast off magical explosions and draining pools, or snipe down ranged enemies. Grind with your own battle style!
Unlimited drops from battles to upgrade build styles and establish your own collection. Prove your grind power by showing off in the in-game free market.
With unique heroes, 24 talent tabs, 200+ legendary gears, 240+ powerful skills, Try out infinite playstyles or strategic possibilities on hero builds. Build your very own hero!
Utilize the Trade house to be a part of a booming economy with an infinite amount of hero builds to trade. One hunter's trash might be another hunter's treasure!
Engagement
Reviews
Themes across 750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你不想浪费你宝贵的时间,千万别玩。如果你是来搬砖,一分别氪,新赛季k7一个礼拜就是对这个制作组最大的尊重
Great fast pace change of style from the other ARPGs out there.
если вы нищий то игра не для вас, а так лучшая арпг на рынке если занес минимум 500$ или играешь довольно долго что собрать фарм пета в с6
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English*, Simplified Chinese*, French, German, Russian, Japanese*, Thai, Traditional Chinese, Portuguese - Portugal, Spanish - Latin America, Vietnamese, Korean**languages with full audio support
Hours played at review time, across 753 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢇⠀⠃⣈⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣤⣤⣤⣄⣀⠙⠞⠁⠀⠀⠀⣀⣀⣀⣀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢰⡏⢻⣫⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⠟⣿⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⡐⡄⣸⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⣿⠀⠀⠀⠀⠀ ⠀⠀⣀⠠⢝⡜⣿⣿⡟⢉⣭⡝⢿⣿⣿⣿⡟⣭⣭⠉⢻⣿⡿⡠⠒⠀⠀⠀ ⡴⣟⣿⣻⣆⢰⣿⣿⠀⢸⣿⣿⢸⣿⣿⣿⠙⣿⣿⠇⠈⣿⣿⠱⠭⠄⠀⠀ ⢷⣿⡀⣸⣿⡞⣿⣿⣄⠀⠉⠁⣼⣿⢿⣿⣧⠈⠁⠀⣰⣿⣿⣠⣴⣶⣦⣄ ⠈⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠙⠒⠓⠒⠛⠛⠛⠛⠛⠛⠓⠻⡏⣿⣿⠿ ``ISSU TÁ MILHOR QUI BOSSETA``
This is a mobile game that path of exile should sue for stealing their game and making it into a trash shaped version of path of exile designed to extract money from morons and whales. Also it is somehow more difficult than PoE to navigate the menus while being easier than PoE in some ways like crafting gear you want. Overall worse game than PoE in any single way. The reason I uninstalled after about 30 hours is because when I got to end game (which took running the same maps over 100 times literally) I realized after losing over 100% of my xp bar dying in maps 5-10 levels under me and being stuck at level 92 for an entire day, that I had reached the end of the free to play experience. You can expect a bit of easy grinding at the start but it is ultimately lacking in any real challenge for free to play, only vague pay walls for pets/items, which I hear get nerfed and changed every so often so you buy the next one. Seriously, it might give you a bit of dopamine at first during early game when nothing stays alive for more than a split second. But that is a false high and it takes no effort in making your character strong enough to succeed. They only designed the game in this way to then take away said early-game dopamine and force you to spend money when you realize even endless grinding won't be enough. The clearly obfuscated and absurd amount of money needed to get best in slot stuff for any build makes it even more scummy. Like they should give me my money back for torchlight III, it was just a damage sponge simulator and another attempt at copying path of exile AGAIN. At least this game took about 30 hours and lvl 92/100 to hit damage sponge simulation mode.
was a good game then, Pay To Win and other bad decisions, sad, is just another game go to the trash because... yeah that...
Nem tudom. Vannak benne olyan mechanikék, amiket nem értek, hogy miért kellett így megalkotni. Például a HP flaskákat akkor lehet használni, ha enemyt ölsz, de ha boss fight van, akkor mi van? Ráadásul az a tipik mobil Pay to Win érzete van, túlzottan sok minden van, és nem a képességekre értem, hanem egyébb dolgokra. Ám én nállam a fő okok amiért nem tudom ajánlani azok a következők: 1. legfőbb problémám az, hogy semmi vissza jelzés nincsen a HP csökkenéséről, sem hang, sem vizuális vissza jelzés nincs, és ehez tartozik, hogy nem tudom hányszor lehet a checkpointról vissza tölteni, de én már jártam úgy, hogy egy halál után a pálya legelejére dobott vissza és nem is jelezte! 2. A hangok. Még a fő bossoknak talán van, de a köz enemynek nem nagyon!
ich finde die vielfallt sehr gut
Пустая трата времени.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.5M | 118.4K | 77% | $34.99 | |
| $83 | 1 | 0% | $3.99 | |
| — | 88 | 92% | — | |
| $0 | 4.5K | 81% | Free | |
| — | 0 | — | — | |
| $29.7M | 68K | 56% | $19.99 |