
Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.2Kreviews | 80% | — | $2M |
| $19.99 | 433ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
改不了分辨率,后台键位占用,差评
The simplicity of this game is both its best strength and weakness. At the beginning I found it easy to get into and liked the simplicity of it, but as the missions asks for more strategy and overall map control, the lack of mechanics (like the inability to split groups or give specific offensive/defensive orders), in combination with the high difficulty, makes it very frustrating.
mmmm quartermaster <333 shes so green
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Simplified Chinese, Italian, Spanish - Spain, Traditional Chinese, German, Portuguese - Brazil, Russian, Turkish, French, Dutch +2 more
| $19.99 |
| 135ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth a play. Some of the levels I couldn't figure out so I had to lower the difficulty. Works great with a controller. Interesting units.
最有意思也是响应整个游戏底层设计的就是最后一关,可以说整个游戏设计就是为了最后一关的(因为饥饿机制的设计其他关打着很无聊,也很卡手)。 最后一关血流成河的模式在RTS里也是屈指可数的,玩家扮演四个阵营不断切换,就跟养蛊一样,玩家在挑战自身极限的同时也能放开手脚大杀特杀,直至饿死在猪喽之下。换个形容就是玩家在一个大战场同时扮演GDI NOD和茄子,一个阵营丢失一次基地车立刻切换为其他阵营继续大乱斗,直至泰伯利亚矿彻底枯竭。
Este juego es una maravilla. Estrategia rápida, fácil de jugar pero díficil de dominar.
I LOVE IT! I LOVE IT! I LOVE IT! I LOVE IT! I LOVE IT! I LOVE IT! I LOVE IT! I only wish it was available on more platforms so it would have more players.
love it
棒
I wish there was an option to expand the minimap a bit more, but that's almost my only critique. It's a fun little strategy game!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 135 | 76% | $19.99 | |
| $706K | 8.5K | 91% | $2.99 | |
| $193 | 1 | 100% | $5.99 | |
| $9.6M | 125.4K | 93% | $4.99 | |
| $5.8M | 19.8K | 93% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.6K | 84% | $24.99 | |
| $2M | 3.9K | 75% | $17.99 | |
| $2M | 2.9K | 73% | $29.99 | |
| $2M | 3.4K | 94% | $14.99 | |
| $2M | 4.9K | 98% | $19.99 | |
| $2M | 5.6K | 76% | $19.99 |