
How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the...
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How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the game left on the cutting room floor.
In the Final Hours of Tomb Raider, Crystal Dynamics reveals:
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥ просто новости игры за деньги думал будет игра
♥♥♥♥♥
Интерактивная произведение о том, как разработчики Tomb Raider 2013 года пришли к финальному результату.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
спс
O Final Hours of Tomb Raider é um mini documentário interativo que me surpreendeu muito, se você é fãs da franquia ou gosta demais do Tomb Raider de 2013 vai amar esse "livro". A estética dele é muito bem feita misturando os textos com imagens e coisas interativas, como os instrumentos musicais que fazem os sons do ambiente do Tomb Raider (2013) que você pode tocar. Além disso ele detalha todo o processo para se desenvolver o jogo, kkk o mais engraçado é ver as pré-alfas do jogo que mais pareciam red dead da Lara Croft (sim teria cavalos nesse tomb raider). Pra mim todos os jogos deveriam ter um extra como esse, saber todo o processo criativo, como era a ideia original, as inspirações e referências e o melhor os erros que foram cometidos no caminho. O único aviso é que não tem em português, apenas em inglês mas mesmo assim é um excelente documentário que é muito mal divulgado e tenho quase certeza que a maioria dos fãs, no Brasil pelo menos, não sabe da existência desse mini documentário na Steam.
This tells story of the Tomb Raider games, mostly focused on taking Lara from Underworld through to the reboot, from one era to another, basically saving Lara Croft, and a lot of people's livelihoods! Although honestly this read can be pretty boring, it doesn't have the best interface and some of the videos don't work anymore, if you love this franchise there's some really interesting and cool information in places here. My biggest takeaway; we take the games we love for granted. There're some seriously hard decisions, a lot of starting from scratch, wacky concepts, incredible talent and imagination as well as some humbling introspection about the quality of your own ideas that goes into game development, it seems, and a not insignificant amount of pure, dumb luck. Worth reading overall, and it makes you appreciate what people have to go through to make a successful and meaningful game! I'm so glad this trilogy turned out the way it did. I just hope we see this Lara back again, exploring other facets of the human experience through the eyes of our favourite unhinged archaeologist!
真的垃圾 游戏都进不去 让我一直看你们的团队介绍?
хорошо
+1 没中文 没成就 《古墓丽影:最终时刻》数字画册 水晶动力是如何重塑《古墓丽影》的?《古墓丽影:最终时刻》这本数字画册,将带你走进工作室内部,见证这部系列重启之作长达四年的开发历程。记者杰夫・基斯利记录下团队的创作之旅,以逾一万一千字的篇幅,搭配从未公开的美术设定和被舍弃的游戏片段视频,完整呈现这段故事。 核心特色在《古墓丽影:最终时刻》中,水晶动力独家揭秘: 新作《古墓丽影》开发幕后故事 未采用游戏元素的独家概念设计与视频资料,涵盖被否决的游戏设计方案 丰富互动功能,包括水晶动力工作室 360 度全景浏览、交互式混音器等
I can understand why Geoff Keighley is the person who is now, and his coverage of the development is really good and well balanced. I can recommend this if you are interested in Game Development, Tomb Raider and/or a good writting.
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Where this game's players are, estimated from review languages.
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