
A tactical open world third-person shooter set in New York after a deadly pandemic. Team up or go solo to restore order against deadly factions, secure loot, and conquer high-risk endgame challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 18 → 15.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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The server is trash.
[b]Недавно погрузился в Tom Clancy’s The Division - и остался под большим впечатлением! Это по-настоящему атмосферная игра, которая с первых минут затягивает в мрачный, но невероятно проработанный постапокалиптический Нью‑Йорк. Город ощущается живым: детализированные локации, реалистичная погода, динамические события - всё это создаёт эффект полного погружения. Особенно хочется отметить боевую систему: она глубокая и тактичная. Здесь недостаточно просто метко стрелять - нужно грамотно использовать укрытия, координировать действия с напарниками, подбирать экипировку под стиль игры и учитывать слабые места противников. Прокачка персонажа тоже радует: вариативность билдов позволяет экспериментировать и находить свой идеальный подход к сражениям. Кооперативный режим - отдельная гордость проекта. Играть с друзьями - одно удовольствие: чувствуется настоящая командная работа, где каждый вносит свой вклад в успех миссии. А рейды и сложные ивенты добавляют азарта и заставляют возвращаться в игру снова и снова. [u]При этом не могу не отметить, что первая часть оказалась заметно более тяжёлой по геймплею, чем вторая, и это немного неожиданно, ведь обычно продолжения усложняют механики. В The Division высокий порог вхождения: тут и суровые условия выживания, и жёсткие требования к тактике, и непрощающие ошибки в бою. Поначалу это даже может отпугнуть, но именно эта сложность и делает победы особенно ценными. По идее, наоборот, сиквел должен был быть тяжелее, а вышло так, что оригинал задал высокую планку серьёзности и реализма.[/u] [hr][/hr]В целом Tom Clancy’s The Division — это эталон тактического шутера с элементами RPG и отличным кооперативом. Если любите продуманные миры, напряжённые бои и игру, где нужно думать, а не просто нажимать на кнопки, — обязательно попробуйте![/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 6.6K | 92% | $24.99 | |
| $5M | 4.3K | 87% | $49.99 | |
| $5M | 9.4K | 91% | $24.99 | |
| $4.9M | 4.8K | 94% | $39.99 | |
| $4.9M | 8.9K | 83% | $19.99 | |
| $5M | 3K | 88% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 12.6K | 77% | — | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $0 | 2.6K | 47% | Free | |
| $9.6M | 48.2K | 73% | $11.99 | |
| $1.7M | 36.3K | 79% | $2.99 | |
| $19.8M | 40.5K | 76% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is the best i played for 10 years old game the physics are best the gameplay the enviroment its good game
I love this game because of the endless amounts of content within. There are limited main story missions, and the side missions are pretty copy/paste BUT it's stuff to do for completionists like me. I do find the beginning of the game very easy, but as soon as you hit level 15-20ish, I hit a wall. Every enemy became super difficult. From what I've read, the division 1 is harder in this aspect. I am level 26, 15 dark zone, but I still have 3 or 4 of the main districts to wipe out. I can still see over 100hrs more content if I really wanted to complete everything, get all the division shields to boost progress in division 2, etc. This game has also held up insanely well. You could do some small upgrades to graphics, QoL updates, etc, and rerelease it with much appraisal. I also find it a lot like Watch Dogs in the completionist/collectivist way. Sooooo much to do. Anyway, great game, 9/10.
I finally decided to play *Tom Clancy's The Division*, and the first thing that came to my mind was, *there is no way this game is from 2016.* Seriously, the atmosphere alone caught me off guard. The graphics still hold up surprisingly well, but what really impressed me was the world itself. The snowy streets of New York look incredible. Walking through abandoned roads, seeing snow everywhere, the cold winter atmosphere, the lighting, the small environmental details, it all comes together so well. Ubisoft absolutely nailed the setting. There were so many moments where I just stopped for a second to look around instead of rushing to the next objective. The world genuinely feels alive despite being completely broken. The gunplay was another thing I really enjoyed. The weapons feel satisfying, especially the snipers. Combat is fun, enemies can actually put up a fight, and the story missions were genuinely enjoyable. They were challenging enough to keep things interesting and never felt too easy. I played the entire game with a friend, and honestly, that made the experience a lot more fun. Running through New York together, clearing missions, getting better loot, and slowly improving our builds was a great time. That being said.... the game definitely has its flaws The biggest one is the amount of running. There were so many times where we had to walk all the way across the map because there's no proper fast travel to every place you want to go. After a while it started feeling like we were spending more time running than actually shooting enemies. The side missions were easily the weakest part of the game. They became repetitive really fast. Most of them felt like going from point A to point B, clearing a few enemies and doing the exact same thing again. After a few hours both of us were like, "yeah... we're doing this again." They honestly felt more like chores than meaningful content. The story missions, on the other hand, were much better and actually kept us engaged. One thing that surprised me was the amount of content waiting after finishing the main game. Once I reached the end, so many new activities and systems opened up that I wasn't expecting at all. It genuinely felt like Ubisoft kept supporting this game with a lot of additional content, and I have to give them credit for that. This game definitely isn't perfect. It has repetitive side content and way too much running around. But despite all of that, I had a great time. The atmosphere alone makes it worth experiencing, and if you have a friend to play with, it's even better. I honestly recommend this game. It's one of those games that reminds you why atmosphere matters so much. Ubisoft really cooked with this one... Sure, it has its issues, but I'd still recommend it without thinking twice.
This has to be my favorite Ubisoft game of all time. I remember watching the trailer during E3 2018 and it was love at first sight. I got it on the Xbox and played it there for a long time, and I am glad to now have it on PC. I will be adding hours to this with my wife on my steam account, but I cannot recommend this game enough. The atmosphere is haunting and beautiful, the gameplay is tight and rewarding, and the story is legitimately interesting.
美术真的好绝,相较于E3演示缩水了但是仍然很震撼
Amazing game shoter rpg very recomend it
Great story and atmosphere. Winter in New York during a pandemic feels very oppressive. I had fun grinding out the story and the collectibles. Survival DLC was probably the most end game fun I had. I don't like the inventory system and the vast amounts of garbage loot that drops. Kind of ruins the end game for me. Sitting there sifting through hundreds of pieces of gear and stats and trying to figure out the best combos is just kind of a trash system that many games use. Overall though I enjoyed the game a lot. I got it on sale and got my money's worth of entertainment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.