
Tom Clancy's Rainbow Six® Extraction is a tactical, co-op, PvE first-person shooter where you and your squad face an evolving alien threat. Teamwork, tactics, and flawless execution are key to your survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 3.2Kreviews | 66% | — | $616.9K |
| $39.99 | 31.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i had to thanks ubisoft for giving me skins with helmet and masks, because this hero shooter genre surprisingly had lot of ugly face not befitting for a barely "good fantasy". gameplay wise, you can not jump, just vaulting, why is this remind me of killing floor? weapon customization system is not satisfying at all, enemy traits or skills is punishing solo player and multiplayer is hardly available because you can't create any lobby or browse a lobby list. for a game that rely on stealth most of the time, having your footsteps louder than your gun is basically annoying AF, and for f%K sake, this is non PVP game, can you not nerf shotgun that much? soo much nonsense to give player a limited choice of weapon but nerf it badly. another thing that devs need to pay in mind aside from a fat ugly aunty as herione is PLEASE PLACE CONFIRMATION BUTTION ON THE BOTTOM OF THE SCREEN! i mean like hell you choose loadout then find confirm button on top of the loadout list, like as if you read contract paper and sign it at the top header of the document?! TBH leveling up hero with trait and skills only they have is not something new... ubisoft original they said... okay they had original back story but i feels like the price before discount is just unreasonable, not to mention skins are just recolor of default skins... broh... the amount of my disappointment is huge. good thing is you can have react coin by playing the game but *finger crossed* mission can be total ass
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America*, Japanese*, Polish +4 more
| $39.99 |
| 7.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但内容少了,玩来玩去都是那几个任务用不同干员通,朋友已经腻了,一个人打高难时间不够,容错少。联机也是土豆服务器,一局开始前经常断线,连进去倒不常断了。游戏停更了,匹不到人,没两个朋友一起大杀四方模式都开不了。 好评给Fuze的,喜欢他的轻机枪和技能霰射炸药。轻机枪手感好[spoiler]装上消音器后化身轻语轻机枪,大喊一声”聆听我的轻语吧“,然后进场把怪全突突了 [/spoiler],霰射炸药无友伤,爽炸,小车一扔,发现有人,炸药一安,按钮一按,砰砰砰砰轰轰轰轰,然后你的屏幕得分显示跟战地1大佬捞薯条时一样冒,哇,全身心都舒坦了,大杀四方模式更是清场利器。可惜我的Fuze刚刚又被裹成炸虾抓走了இωஇ 游戏是正常游戏,可以在朋友间没游戏联机玩时游玩。你购买一份游戏后,可以让两个朋友下载Demo版本,进去组队后送好友代币,他们就可以在14天内[b] 和你[/b]一起玩啦。[spoiler] 其实这是赛博狗链,你只能接受一个代币,也就是说只有和送代币的人组队才能享受14天,不然只有2小时XD 我本来是想白嫖的,后来因为和好友时间不对称,留下了这篇评测 [/spoiler]
Compré el juego para descargarlo y enterarme de que esta totalmente muerto, no hay jugadores por lo que no hay diversión, sumado a que el juego es totalmente repetitivo... No creo que nadie pueda recomendar esto. Si no queres gastar tu dinero ¡Aléjate del botón de "añadir al carrito"! porque después de un par de horas te olvidaras que tienes esto en tu biblioteca.
This game had so much potential, man.
I don't make reviews for any game usually but playstation doesn't let you write them and i just finished the better part of this game and felt it was necessary. played on PS5 mostly because my PC is too weak. first off, I really enjoy this game. a lot of people didn't like it at launch, me being one of them actually. however, i scooped this on sale the other day and my PC could run it just well enough to get a taste of how the gameplay feels again and it made me want to buy it on my PS5 instead so I've been playing it on there just because my PC is old and this game actually has beautiful graphics that are worth experiencing. i play R6 more than any other game, and having a PVE game of any kind on the same engine is something i've wanted as a siege fan for a while so this scratches the itch in that regard. also, while this game seems to have been designed with multiplayer in mind, the game play loop with a group must not have been very fun for me and my homies because i remember on launch we had this game installed for like 5 days and then uninstalled without bringing it up again actually haha ( thanks gamepass) it gets incredibly easy with a full team to power through this games missions. Solo is a whole other story though and actually I found it to be way more enjoyable when played on your own. this game kinda shines when you play it solo. solo play actually gets mildly frustrating but in a good way. stealth, kills through walls and droning out your location become super important and i personally have a lot of fun on this one. would it have been awesome if they wrote a whole single player campaign and added custom lobbies with bots and wayyyyyy more options to siege instead? well absolutely but what we got instead is creative and sorta bold of them to do and as an artist i respect this game a lot for what it does do right. the maps are actually some of the coolest I've seen in a shooter game perhaps ever, my favorite operator is included so i can't complain too much about what it has, just what it lacks. everything that this game brings to the table is actually really freaking cool, but its like they brought out all the fancy dishes, the super nice tablecloth and invited some of your friends only to tell you the meal is coming soon and then after a while they said sorry the kitchen is closed. it's crazy, literally ALL they had to do to make this game succeed was make anything you unlock in it available in regular R6. and make it so progress in this game does literally ANYTHING in normal R6 and this game would still have a bunch of players and a dev team that wasn't disbanded. these companies are true morons, this game would have done really well if playing it would give us renown in siege or something, or even if like a full 3 objective extract gave you even an alpha pack roll or something, they seriously missed out on something us siege players would have actually grinded. All they had to do was give us some consistent reward in siege, that's literally it. i Like the game enough to play it on it's own merits and i really do believe that if development would have continued there would be something really special here. but what we have is a reminder that these companies have really talented employees that are getting squished by corporate greed. this could have been a really good series spin-off and i'm sad that I'm already at the final location running out of challenges to complete. maybe when i get a stronger PC i'll come back to the PC version for the high FOV settings and ray tracing. I really hope they learned something from this one, greedy business practices killed this project before it even got to really start and that is incredibly disappointing because this game seriously had all of the pieces to become something special. despite all of this, i still recommend it to anyone that really likes the rainbow six engine but wants a single player game. during the sale I bought this game twice, and while i could have refunded the steam version when i bought the ps5 version, I didn't because i still like it enough to know i will install it later on a stronger PC if that says anything. my review is likely a waste of time on my part, it's unlikely that my opinion will influence anyone or Ubisoft haha, but in case somebody is reading this, give this game a try, there's a liminality to it that is hard to place a finger on.
玩了一百多小时了,质量很高,画质很好,PVE刷刷刷很爽,除了封墙比围攻还要肌无力之外手感比围攻好太多了。总的来说什么都好就是不更新了,如果打折可以考虑买来玩玩,不过现在玩家数量也不多,要做好半天匹配不到一把的心理准备
no se porque la gente dice que es malo, me parece mejor que muchos shooters de zombis que hay
Criminally underrated, definitely way better than siege
It have "Single player" tag on the Steam store but in order to play single player you still need internet. Lmao.
建议出打星系统,这个游戏给人没有任何印象,没有突出的优点也没什么突出的缺点,食之无味弃之可惜,就跟育碧的一生一样,这辈子没什么缺点,但也就这样了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $616.9K | 1.4K | 76% | $12.72 | |
| $617K | 1.4K | 92% | $19.99 | |
| $617.2K | 1.6K | 73% | $14.99 | |
| $617.4K | 2.3K | 98% | $14.99 | |
| $617.7K | 1.8K | 97% | $9.99 | |
| $615.9K | 3.4K | 86% | $9.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $662 | 4 | 75% | $7.99 | |
| — | 0 | — | — | |
| $14.1M | 16.5K | 79% | $39.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $8.7M | 4.3K | 38% | $69.99 |