
The title of “fastest” never fades. Race through the sealed future Tokyo night highways in your customized car. Defeat rivals in “SP Battle,” where drivers clash by draining Spirit Points. A unique racing game where only the rules for victory matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best AU #63, worst JP #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Countless souls wander the ring road at night.
The title of “fastest” never fades, no matter how times change.
The stage of battle is a sealed future Tokyo.
Race through the night highways weaving through the city in your customized machine.
Defeat the countless rivals and aim to become the fastest on the Shuto Expressway.
A unique system that sets itself apart from other racing games.
In battles where drivers clash by reducing “Spirit Points,” a numerical measure of mental strength, speed alone is not enough to secure victory.
Strategy is required to wear down your opponent’s Spirit Points — an experience where only the rules for winning matter.
Over 30 officially licensed manufacturers are featured, including real-world vehicles and aero parts.
Enjoy the thrill of speed on faithfully recreated courses of the Shuto Expressway.


Enhance performance through tuning and refine driving feel with detailed settings to create your ultimate machine.
A wide range of customization options — including vinyl graphics, stickers, and body colors — let you personalize your ride.


A world where over 450 rivals clash in pursuit of supremacy.
Even those battling for the top reveal their true selves during moments of respite at parking areas.
Souls driven by the desire to be “the fastest” are drawn together, sometimes colliding as they create their own rhythm.
Witness the birth of a new “legend” with your own eyes.




A skill-tree system that allows you to unlock various functions using BP earned from winning battles.
Permanently enhance driver abilities, increase rewards, and improve convenience.


Devices without preset configurations can also be fully customized through key configuration in the options menu.
* Fanatec® CSL DD wheel base
* HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
* HORI® Force Feedback Truck Control System for Windows® PC
* HORI® Force Feedback Racing Wheel DLX for PlayStation®5 / PlayStation®4 / PC
* Logicool G® G29 Driving Force
* Logicool G® G923 TRUEFORCE Racing Wheel
* Logicool G® RS50
* MOZA R5 DD wheel base
* Thrustmaster® T248
* Thrustmaster® T300 RS
* Thrustmaster® T598
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 15.8Kreviews | 93% | — | $23.3M |
| $49.99 | 2.8Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The AI is not fun to play against, and this kills the game for me. They never seem to get inconvenienced by you hitting them but your car spins out and the race is basically over from the get-go because they always seem to aim to bash you right off the start line. The racing becomes really repetetive early on - I mean, I'm only 2 hours in and I'm already tired of it. I come from loving games like NFS and Forza Horizon, but this is nowhere close. The forcing of ending a day every time you beat a boss is also annoying. I did 90% of the races on my first day, so every day after that I'd end up fighting a boss or doing maximum 2 races before the game sent me back to the garage to end the day. It felt unnecessary and ruined the pacing. Wheel support, while refreshing in an indie game like this, is also quite bad, with there being no real feedback through the wheel except for when you go over bumps or hit other cars, and they're heavily over emphasized so I had to reduce them to 10-20% to not be obnoxious. Even with the dials up in my wheel software, it feels like you're driving in one of those 90s racing arcade booths. It also looks yuck in HDR. I really appreciate that games like this still come out, attempst at fun NFS-esque racing games, but this just isn't fleshed out enough to be worthwhile. Conclusion: Wait til this is on a heavily reduced sale - it's not worth the price, even at the current sale price I bought it at (as of 01/09/2026, which was a 40% reduction).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain
Hours played at review time, across 988 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ill give it one more shot but the cars don't feel good the drifting doesnt feel good. Very disappointed cuz the game looked cool but i've genuinely seen better feeling drifts in xbox 360 games.
I might extend this review (more in detail or just clear examples) , but the main things that stand out: 1. It seems a Mobile game for PC 2. It seems vibe coded 3. It is extremly liniar in the sense you can' t just jump from unlocked checkpoint to the other points of interest; you can see it imitates a lot from the old NFSU, but failed to understand the necessity of spawns- `failed` is kind of calculated in my mind (a bit more in detail at the end of the review) 4. You can' t make U- Turns, making you lose time (and money if you tuned your car at Park lots) , by making you go back to the Garage 5. It is slow paced in speed as well (use trainers with speed increasing, my advice) 6. Most insane rubber banding (cheap) . Low level cars just accelerate at the same pace as you, whilst you do it with NOS, and they just for funs with magic, fully blocking you. Steering seems slow, damped, shiftig you in cars. As in when there' s a chance of collision, your controls seem dumbed down (you can not win by playing by the rules- use trainers) 7. Car handling, always the same, regardles of the car- you can test it with handbrake, after a certain speed, same number of degrees turned 8. The story seems ChatGPT level of cringe 9. Menu is unintuitive. When you tune your car (the only thing that really affects the outcome of the race) , the menu for accepting or not blurs out the effect on the right side of the screen 10. You can' t filter out on the map the challengers your already beat. And it makes the map really unnecessarily crowded/ cluttered 11. Later as you progress, some challengers say you are not fit to race against them, but it doesn't tell you what exactly (car model, less tuning, specific painting, etc. ) , and the funniest part, when they want you to come with specific License Plates from specific Regions of Japan, whilst being written in Japanese (the license Plates) 12. Most wins are down to luck 13. When you go back to the garage, as it takes too long to go to junctions to make turns, and try to spawn where the Challengers are, they are far away and you drive without a purpose (you spawn from day to day thus new random locations) 14. To unlock perks, it is a usless grind, because of the luck part, not to mention you can't specifically mark the next challenges on the map, to quickly progress I started saying that it looks like a mobile game on PC. Mainly because it is made for you to lose time in the game, and it would be pay 2 win, to compensate this. Really, in all honesty, right now is half the price, kind of. My 2 cents, they should make this the normal price, and for the users, buy it when that halfed price, is again half priced. And the `Overwhelmingly positive` , makes me doubt the authenticity of the reviews
Overall 6/10 for me that just played the game for 40 minutes. If you enjoyed arcade racing games that focus on highway racing, I really recommend to try this game. This game bringing back my childhood memories playing Shutokou Battle R on PS1. Graphics 7/10 Max reso only 1080p. Graphics set to Ultra with dlss set to quality can get around 60-75 fps is quite good for me. Gameplay 6/10 Repetitive. I feel easily bored after 30 minutes. Maybe highway racing like Wangan is not suit for me. Really like the shifting gear mechanisms, there's slight lag like you are using gear knob. UI/Settings 6/10 Cannot adjust graphics settings when you are racing/free roam at the highway. Need to enter garage. Sound/BGM 4/10 Car sound is too quiet. The BGM is too loud. Need to adjust the BGM to 5 while maintain the car engine volume at 100.
A Masterpiece!!!
The game has potential, but it needs a lot of work. The sound design is grating, the interface needs refinement, and the driving mechanics feel extremely odd and lack feedback (tested with a Sony gamepad and a Direct Drive wheel). I’d like to see a more diverse world, varied weather conditions, and more game modes and traffic. It would also be great to have an intro sequence (like in *Forza*) that lets you try out different cars and their handling right at the start; this would give players a better understanding of the progression system and the differences between vehicles and how they drive.
Stays close to early entries in the series. Just like the good ol days/10.
あの首都高バトルが帰ってきたんだぜ!ってだけでおすすめできる。 実際、首都高でレースすることがメインのゲームなんてのは非常に貴重であり、続編を作ってくれたことには感謝しかない。 結論を先にいえば、首都高を爆走したいなら買いである。 後述するがなにかとクセが強いゲームなので、細かいことは気にせず首都高走りまくってたのしー!ってなれる人なら安心しておすすめできるって感じ。 あと車種も明確な強みで、国産車しかなく、車種自体も特別多いわけではないのだが、普通は収録されないようなマイナー車種に乗れたり、チョイスが絶妙である。 このゲームの魅力はそれが全てなので、そこに魅力を感じないならやめたほうがいいです。他のレースゲームの方が楽しめると思います。 レースの仕組みは独特で、普通のレースゲームの感覚ではプレイできない。 細かい説明は他の人に任せるとして 一言でいえばまさに「格ゲー」である。 だって体力ゲージがあるんだもん、おかしいよ。 また他のゲームシステムもクセが強い。 挙動は完全にアーケードだが素直に曲がらせてくれず、ブレーキングやステアリングが唯一無二の操作感で困惑する。 パークシステムはお世辞にも良いとは言えなかったが、アップデートでかなりマシに。 ストーリーも正直わけ分かんないと思うので、あんまり深く考えずにプレイしたらいいと思います。 残念な点としては、 グラフィックはあまり良くない。 決してクオリティが低いわけではないのだが、レースゲームはハイレベルなグラフィックのものが多いのでどうしても見劣りしてしまう。 またシリーズファンとしては、チューニングの説明などが少し淡白になってしまって寂しく感じた。
I've never played any of the previous games in the franchise before, nor I am that into racing games as a whole. Yet somehow, this has become one of my favourite games now. The main gameplay loop has you running around the same stretches of highway, challenging other racers to stay ahead and deplete their health (SP). There are some alterations to the formula introduced later on, like back-to-back battles, or battles with multiple opponents, but it largely stays the same from start to finish. This could put off some, people, especially in the beginning, where the huge amount of opponents to race in stage 1 can make things seem repetitive. For others though, this isn't that bad. Especially in the beginning parts, this can be more of a laid-back game, just casually working your way through the teams. I even had YouTube on in the background for much of my time playing this (you don't need to do this, the music in this game is pretty good). I would say from stage 3 onwards, where the speed of duels start to really ramp up, is where the game starts to get really exciting. Now you have to pay real attention to the normal drivers and the bends of the road. One bad crash is more than enough to be taken out of the race. And in the late and post-game races, it feels like you're just flying down the road. You need to get good with minute steering adjustments, otherwise your car will literally go flying. The final boss and final final boss fights were some of the most excitement I've had playing a game in a while. If you are at all curious about this game, I would highly recommend it.
It's been great so far. Been a big fan of these games since the old PS2 game years ago. I'm only a handful of hours in right now, but so far it has been every thing I expected it to be. Highly recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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