
TOK HARDCORE is a logical puzzle in which you need to connect all points with lines.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love♡
Jeu de réflexion assez minimaliste. Les niveaux demandent de la réflexion comme attendu pour ce genre de jeux sans non plus apporté quelque chose d'extraordinaire. A tester surtout que le jeu n'est pas cher.
Was this a hard one? Not for me, did it without Godmode.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +17 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hier ist Hardcore wirklich wörtlich zu nehmen, nicht nur sind hier die Spielzüge begrenzt sondern das ganze geht auch noch auf Zeit...
有时间限制还有步数限制,但是即使如此也不是很难,比较容易通关。
線の書いてあるブロックをぐるぐる回して繋げるゲーム。 続編ですが単体でも問題なく楽しめます。 2で回数制限の要素が増え、3で時間制限の要素が増えました。 時間制限は一回動かす際に迷う時間が制限されているという感じで、クリアまでの制限時間ではありません。 BGMは1と2から変わって悲しい雰囲気になりました。 プレイ時間は40分ぐらいで時間制限で焦るせいで結構速く終わってしまいました。 ボリュームは少なめですが安いですし普通にゆるく楽しめるのでおすすめです。
Fun puzzler
6/10
Another great installment in the TOK series!
8/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15K | 1.1K | 87% | $0.99 | |
| $118 | 7 | 86% | $0.99 | |
| $427.9K | 8.9K | 97% | $2.99 | |
| $10.1K | 230 | 89% | $1.99 | |
| $4.1K | 152 | 76% | $0.99 | |
| $2.4K | 93 | 98% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 78 | 73% | $0.99 | |
| $2K | 156 | 88% | $0.99 | |
| $2K | 67 | 85% | $1.99 | |
| $2K | 55 | 75% | $1.99 | |
| $2K | 101 | 93% | $0.99 | |
| $2K | 101 | 59% | $0.99 |