
A handcrafted two player adventure set in low gravity. Solve intricate asymmetric puzzles and escape Moontella’s extremely profitable slime empire through chaos, laughter, and unforgettable true co-op moments with your partner.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
At a time when co-op games explore all kinds of fast-paced and experimental ideas, Together Moon Escape offers a different kind of experience.
This is a carefully crafted, story-driven, two-player puzzle adventure designed from the ground up for meaningful cooperation. Every puzzle is intentional. Every mechanic serves the narrative. Every moment is built to make you communicate, think, and feel.
If you love the asymmetric design of We Were Here and the emotional cooperation of It Takes Two, you don’t want to miss this lunar journey!
You are Moonfishers, specialized astronauts sent to the Moon. Your employer? Moontella. A trillionare corporation extracting rare (and questionably carcinogenic) lunar slimes to supply high-end restaurants back on Earth. The job was simple. Until something went wrong.
This is not your average serious space game. Expect absurd tools, ridiculous logic, and nonstop cooperation. Whether you're arguing over a puzzle or laughing at your partner falling into a crater (again), you’ll need each other to get home.
2-player online or local co-op – Grab a friend and play split-screen or over the internet. No solo mode: the Moon demands teamwork.
True co-op puzzles – Communication is key! You’ll each see different things, control different systems, or need to act in perfect sync.
Lunar exploration – Travel across varied environments like the Moon’s surface, dark caves, derelict ships, and secret facilities.
Ridiculous tools – Use special weapons and gadgets like the Slime Fryer or the Slime Vision Goggles to solve puzzles... or prank your partner.
Optimized for smooth performance – Built with Unreal Engine and fully optimized for low-end systems and Steam Deck (runs at 60fps).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 981reviews | 91% | — | $170.1K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was really good. I played with a friend of mine and we had a couple moments where we ♥♥♥♥♥♥♥ at each other, but other than that it was really fun and immersive. would totally play again. 10/10 would highly recommend.
Wir haben das Spiel in einem Satz durchgespielt hat uns 10,5 Stunden Zeit gekostet. Ich würde sagen Zeit sehr gut investiert! Es war nicht einfach (besonders nicht für mich, da ich sehr schlecht in Jump’n Run Sachen bin. Man hat dort jedoch keinen Zeitdruckt. Kann sein Ziel in ruhe anvisieren und dann springen. Auch wenn man an Ende einer Passage mal runter fällt, es gibt keine negativen Effekte. Gut man muss vielleicht einen kleinen Teil der Strecke nochmal machen, aber nie das ganze Stück. Die Rätsel sind nicht zu schwer und man hat keine Probleme weiter zu kommen. Es gibt auch nichts wo man wirklich hängt. Manche Rätsel sind ähnlich, da man aber schon mal eines gelöst wurde, gibt es dazu eine extra Schwierigkeit, so werden diese auch nicht langweilig und man muss die neue Komponente einplanen. Als wir zum Schluss in den Credits gelesen haben, dass es ein Einmannstudio ist, waren wir noch mehr beeindruckt. Eine klare Kaufempfehlung für alle Teams, oder auch für solche die es werden wollen. Ohne den Spielpartner geht hier gar nichts!
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $170.2K | 586 | 90% | $17.99 | |
| $170.2K | 2.8K | 94% | $3.83 | |
| $170.2K | 531 | 80% | $19.99 | |
| $170.2K | 479 | 56% | $9.99 | |
| $170.1K | 568 | 54% | $9.99 | |
| $170.1K | 127 | 94% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2M | 21.8K | 88% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 18.1K | 91% | $19.99 | |
| $1.7M | 4.7K | 79% | $12.99 | |
| $80.3K | 281 | 57% | $5.99 | |
| $31.7K | 103 | 64% | $9.99 |
Languages: English*, Spanish - Spain*, Catalan*, German, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, French, Italian, Dutch +2 more
Hours played at review time, across 191 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're looking for a co-op game for a couple of semi-relaxed evenings, try out Together: Moon Escape. It offers a great balance between action and puzzle sections which makes it suitable for a wide range of players. While being relatively easier than puzzle-focused projects, this game chooses to keep things dynamic instead of overwhelming and reaches its narratively surprising finale precisely on time in terms of pacing. There were no major bugs or glitches in the demo or the full game. It ran smoothly for me and my friend, and we didn't have any desync or connection loss situations. Not worrying about technical issues allowed us to fully immerse in the game that became one of our favourite co-op projects.
玩藍搶的體驗像大便狗屎sb東西殺512個史萊姆,叫射殺史萊姆模擬器吧
Decent CO-Op game. It's short and sweet. For the price it's worth the playthrough with a homie. Would recommend for a co-op experience.
재밌어양
This is a very nice coop experience - great fun! We made it about 70% through. Then my mate jump too short, contantly and repeatable - again! He is still plying like more than a quarter of a century ago via arrow keys for moving - and maps all other keys around those. Of course he blames the developers - in every(!) game where his jumping fails - coz if his stone age play-style ain't working, then it cannot be his fault. Yeah, I love him (tho not as much as my wife ;-P ).
salut tout le monde le jeux et tellement drole ses un melange entre fps et enigme en mode escape game tres drole en coop local avec le voisin un kiff vraiment foncer a se prix la et oublier pas dans l espace personne vous entendra crie ou rigoler.
Ha sido un Juego muy divertido. Para compartir con un amigo, los puzles no eran muy dificiles pero entretenidos. L.U.N.A. el MVP del equipo
Game wasnt fun. I'd give it a 4/10 as it just wasnt fun and couldnt hold my attention to finish the game without getting my money back. Played with a friend who I have been gaming with for quite a while now. Was okay when doing tedious look at X and then move to Y puzzles. Some red herrings in puzzle too which were okay. The downfall of this game comes from the Slime and wepon system. Why can't I ping enemied I see through the purple with my left click? Why does my friend get to go all rambo and How do I clean all the turd off my space suit.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.