
It's a platformer about magic and whacking things! What does that mean? It means you go around whacking enemies with your staff to get their magic! But ultimately, all you need to do is make it to the goal!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太难操作了 跳着跳着就摔死了
Do not be fooled by the cuteness of this game. It proves that it packs a real challenge, as it mixes attributes of a typical Mario platformer, with the ability get gimmick of the Kirby games. Did I mention it's a CHALLEEEENGE?!
超硬核横板过关游戏,手残慎入
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7K | 90 | 78% | $4.99 | |
| $15.7K | 75 | 95% | $9.99 | |
| $15.7K | 60 | 82% | $9.99 | |
| $15.7K | 114 | 92% | $5.99 | |
| $15.7K | 67 | 93% | $7.99 | |
| $15.7K | 60 | 68% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 12.3K | 95% | $17.99 | |
| $3.5M | 6.9K | 79% | $24.99 | |
| $1.7M | 4.9K | 95% | $14.99 | |
| $1M | 1.6K | 96% | $24.99 | |
| $507.9K | 11.9K | 93% | $1.99 | |
| $196.9K | 332 | 83% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game has the vibe of mid 2000s indie game on some weird website that you played when you were 5. and i love it for that.
人物可爱,音乐好听 然而黄油脚,操作很艹蛋
- O jogo é bom, sua arte é legal, sua musica é ok, sua gameplay é boa, a dificuldade do jogo é bem de boa tirando alguns mapas dos 2 últimos mundo, tem alguns mapa que são feito para você fazer ele varias fezes ate você descobri o que tem que fazer ou conseguir desviar dos 50 mobs de atacando ao mesmo tempo. - O jogo tem um sistema de magia que é a coisa mais legal do jogo, onde inimigos ( não todos ) dropa magias diferentes, algumas delas dão para fazer combinações o que pode de levar para lugares novos no mapa. - Eu não tive problema nem um enquanto eu jogava, se for para melhorar algo seria a possibilidade de cancelar o ataque para pular, é bem chato ter que fica preso na animação de ataque se acaba levando uns hits por conta disso. - Tobari and The night of the curious Moon é um bom jogo é vale apena MAS é bom espera uma promoção.
This game is a mixed bag--the power-stealing mechanic is cool, and the main worlds are legitimately charming. However, the physics engine is also a total mess, level design is hit-or-miss (with the autoscrollers and levels based on wind or ice mechanics generally being misses), and boss design lacks care and playtesting. Ultimately you might be able to look past the flaws if you don't venture too deep into the bonus content, but it gets worse the further you go. The boss fight in the true final world is just catastrophically bad--I've glitched into the floor and died, encountered undodgeable pattern combinations, somehow taken damage from enemies that don't deal contact damage spawning on top of me, and really gotten to feel how terribly mismatched the hitboxes can be compared to the visuals. Not fun. In short: fine casually, completionists AVOID!!
+1
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.