
To The Core is an incremental game about extracting and using resources from planets to buy upgrades.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idle muito gostosinho
I'm addicted. Very good game! 9/10!
good incremental. tedious abit and repetitive but thats kinda the point of incrementals. was a nice difference from the same thing in most incrementals just repeating themselves
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816.4K | 7.4K | 89% | $4.99 | |
| $817.1K | 1.1K | 78% | $34.79 | |
| $817.2K | 2.3K | 77% | $15.99 | |
| $816.3K | 1.3K | 88% | $24.99 | |
| $815.9K | 687 | 77% | $23.99 | |
| $815.5K | 780 | 67% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6K | 125 | 94% | $3.74 | |
| — | 0 | — | — | |
| $198.2K | 1.1K | 90% | $5.99 | |
| $153.3K | 1.1K | 93% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really love this game, its addicting and i will forever love it
I can see how it popularized the genre
I love. Hypnotic
A decent idler/incremental game. Fun enough for the price (I think I picked it up on sale/in a bundle for a couple of bucks). Spent a few rainy days playing it, so I got my money's worth out of it at least. Wish there were more achievements involved. At least put a few extra in between the bigger milestones (Like one for buying every level, or some other number between 50 and 500 cores and 1 and 10 million blocks, for example). The game does expect that the player knows how incremental-style gameplay works, because there's not much in the way of a tutorial telling you where to find things (personally took me an embarrassingly long amount to time to realize there was a tab to sell excess resources. And I didn't even realize about buying new levels entirely, I just thought that they were automatically unlocked after getting them from the tech tree). Not that it particularly needs a tutorial, but I was not familiar with that kind of gameplay when I first played it, so I was a bit confused about what I was supposed to be doing (other than hitting my head against a wall and exploding). It is a fun enough game, but it took me a bit to understand what the appeal of the gameplay was supposed to be because I did get stuck at first. The grind getting 10 million blocks was a bit of a slog, but otherwise a solid game.
If you like tech trees, resource management, and action to idle games this is a fantastic one.
nice
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.