
Far into the future, in the year 1999: David, a systems operator, runs from his troubles by taking a job on a space station. After arriving, his mundane work turns into a struggle for his very life as he makes a shocking discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 593reviews | 90% | — | $99.7K |
| $9.99 | 40ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played in VR Not enough safeties. Cool story, nice atmosphere. Unfortunately this can become an easter egg hunt if you miss the particular object and spend 30 minutes with no clue racing around the station. Game needs guard rails when you miss a clue and all you have is the last 2 hours of gameplay to back track on. Give up and look for a long for youtube playthrough, see the pad you missed as it didn't seem interactive when you played but you didn't try 3 times to pick it up.. (or you couldn't until a particular action was performed) Thought you looked at the painting...No you must click it in just the correct way! Align the dish, walk 5 minutes.... ooops align and online are not the same, walk back 5 more minutes see which button you missed and walk again 5 more minutes to the other workstation.... FFS... Also the VR in VR puzzles are not skippable and I dislike them.
гра ніби то не погана, але мені стало не приємно грати через баги, і приходилось зберігатися і перезагружатися (грав в VR версію)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Polish*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It´s a great game, but the UI is kind of lacking. Also I would like more interactive way to open doors/airlocks. But thats just nitpicking. 7/10
7.5/10
Cool game.
As a game to complete in one sitting, i'd say this is worth the price of admission. Decent story, incredible graphics (and runs extremely well for an Unreal game), and developed by a single developer.
Un "petit" jeux vraiment bien ! Dans une ambiance spéciale, et pleins de rebondissements inattendus. Je vous le recommande vraiment !
Got the game on sale and honestly didn't expect such a good experience. Game's short-ish but in no ways lacking. The only thing lacking is voice volume. About one third of the time you can barely here the player character say the lines.
Lent ... long ... scipté à mort ... effet couloir ... porte fermée -> besoin de code ? -> ordi à coté -> mails -> code -> porte ouverte ... L'ordi a aussi besoin d'un code ? -> papier sur la table / pda ...Et c'est comme ça pendant des km de couloirs, de salles, de porte fermées, d'ordi verrouillés ... Et pas besoin de retenir les codes ou mot de passe, c'est automatiquement scripté ... Une fois le code trouvé il est proposé ... Cette mécanique est utilisée jusqu'à épuisement des neurones ... De long en large en travers en continu ... C'est ennuyeux à en mourir ... Malgré une DA plutôt bonne (c'est ce qui m'avait poussé l'achat ...). Scénario ennuyeux ... Ambiance vide (aucune oppression, aucun stress, aucune difficulté, aucun sentiment de quoique ce soit) ... Un titre à oublier.
This is not a game but tedious busywork. While I enjoy walking simulators like The Invincible and Firewatch because of their interesting characters and thought-provoking dialogue, I was disappointed in Titan Station. The station itself looks great, reminiscent of classics like Alien and 2001: A Space Odyssey. Those first walks down its long corridors feel tense at first, until you realize that there is nothing there. All those long corridors, boring "puzzles", and dull dialog are just there to pad the runtime while you run back and forth between the same three spots, doing the same things over and over. Overall, the game demands no real thought. Whenever it asks you to fetch something, it’s placed directly in your path. You simply follow instructions, only to be rewarded with a clumsily delivered exposition dump that spells the story out for you. No exploration or deduction is required. The story itself just illustrates that the author(s) have no idea how technology works and are not equipped to handle philosophical ideas. They just raise questions without having anything to say about them. Every story beat feels borrowed from other stories, ones that handled the same ideas better. The characters and dialogue are flat, mostly exposition, with little charm or personality. The voice actors give it their all, but the script doesn’t give their characters anything interesting to say. Everything in this game feels artificial. Style, but no substance.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $99.7K | 730 | 88% | $4.99 | |
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