
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $440.6K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego esta muy bueno y muy difícil al tener solo jefes no tiene el tema de tener enemigos repetitivos. No lo termine porque estoy trabadisimo, pero esta buenísimo jajajaja.
Annoying walk-backs make it feel like a drag sometimes but the bosses are fun,
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 150ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я ненавижу эту игру
A unique indie experience, but not what I expected. Titan Souls has been on my radar for quite a long time now, from all the way back when it released and a plethora of gaming youtubers like jacksepticeye played it. Even though I never played it myself back at the peak of its popularity, it always persisted in my mind and now a full decade later I've finally come around to experiencing it myself, and honestly? I don't get it. The core concept is novel even by today's standards, dying in a single hit has been done to death at this point yet winning in one hit is a unique yet risky idea I've personally only seen done in this game. Due to this mechanic the boss fights are more like action puzzles than they are actual fights, with each attempt you make giving you a tiny bit more information about a boss' behavior or how to actually attack their weak point, all culminating to a perfect victory in which you swiftly and gracefully float through each fight in a matter of seconds to deliver that killing blow. This very gameplay loop is, in my opinion, the core selling point of Titan Souls. That soft endorphin rush which washes over you once you beat a fight that had you stumped, and its a great selling point on paper, however... As I progressed through the fights I found myself increasingly bored. The "1 hit 1 kill" loop becomes stale awfully fast. While what I said in the previous paragraph is true its also really hard to ignore the fact that a lot of the (very few I'd like to mention) bosses in the game are just completely uninteresting, with some of them giving you few to no context clues as to what you are supposed to do in order to "solve the puzzle", whilst others are so straight forward and unintuitive that I'm struggling to remember what they even did because I killed them too fast. I also had some minor issues with the fact that the gameplay is purely restricted to the bosses and lacks any sort of overworld puzzles and the lack of a map makes moving around from area to area a little confusing and even lead to me getting lost once. But its not just the gameplay that struggles imo. The world, while intriguing, is vast and empty and largely lacks a unique aesthetic or any sort of distinct visual story telling. And on the topic of story telling; even though I'm someone who has been incredibly interested in the occult and specifically the kabbalah in the past, I found the dark souls-esque obtuse cryptic lore-based story telling to just be an afterthought more than anything and I'm struggling to see how anyone would understand any of it unless they did external reading on the subjects depicted so as to give context to the events of the game. But lets just say you don't care about all that and are only interested in the story being directly told. Our character has committed some sort of faustian trade for the arrow they are carrying and are seeking the "titan soul" (whatever that is) because...? Our actions are depicted as morally grey or even egotistical because...? What does any of this mean? There were titan slayers before us and the one we end up fighting is an allusion to the old testament story of david and goliath and is 1 of only 2 bosses who's names are translated before unlocking truth mode. Literally what does any of this ♥♥♥♥ mean? I'm being 100% honest here. The clearest answer I can ascertain personally is that the story is about the pursuit of gnosis. Why? ♥♥♥♥ if I know Anyway I'm getting off track I'll just wrap up the review: The game is good, I know I just complained about it for 600 words but it really is. If it looks even remotely interesting to you I believe it could be a good way to waste a couple hours on a weekend especially with how cheap it is on sale. However, if you approach it like I have, I believe it could leave you disappointed as it is my opinion that the game sort of fundamentally fails as a boss rush due to a combination of questionable game design choices and lacks any sort of unique qualities or standout moments, besides the "1 shot 1 kill" gimmick, which would set it apart from other similar indie titles of its time like Hyper Light Drifter 5/10, might be good for you P.S. btw don't bother with the special edition or whatever its called, its just the game + the ost and to be completely honest it's one of the most boring forgettable soundtracks I've ever had the displeasure of listening to
I played this game simply for the conection with Death's door. This one has not much text and is a boss rush instead of adventure, but still kinda fun. I didn't find much lore tho, still cool concept.
通关所有游戏里最难的一个,没有之一,三年断断续续玩的,每次中途都破防卸游戏,一度破防到想找修改器。尽管如此也不失为一款佳作,怪物机制设计非常巧妙,有那么一瞬间想起以前玩塞尔达缩小帽的快乐。
非常好游戏,使我大脑飞速思考 名义上是难度偏高的动作游戏,一触即死;但在寻找击败敌人的办法上更像解谜游戏,从蛛丝马迹找到敌人弱点的过程非常有意思。初见不要看成就介绍会被剧透x 音乐和画风也都很不错,地图不小但是boss前岔路口都有存档点。boss门口没有存档要用半分钟跑过去,这点比较不舒服。可惜没有中文We need Chinese! 操作上我是用手柄通关的,手感很棒,没有遇到其他评论说的键盘手感问题。手头有手柄的硬核玩家可以趁打折入一个。
It's OK? Wait for a sale at least
Muito desafiador e difícil, cada Boss tem mecânicas e fraquezas únicas e criativas. Só aviso que o jogo não foi feito para jogar teclado e mouse, só fizeram uma gambiarra pra funcionar, joguei no teclado e tenho certeza que seria mais fácil no controle, ser limitado a atirar em 8 direções apenas dificultou muito em alguns chefes. Pra mim esse jogo foi 9/10
You spend more time running from the check point to the boss than the actual boss fight
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $440.8K | 4K | 73% | $4.99 | |
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| $439.9K | 847 | 90% | $14.99 | |
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