
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $68.1K — a different platform, not this one.
The tiny citizens of Tinytopia look to you, their newly-elected Mayor, to build and develop peaceful, vibrant, and flourishing toy cities and towns for them to inhabit. And, of course, to protect them from all sorts of cute catastrophes. With a physics-based building mechanic at the heart of Tinytopia, you'll stack and join toy building blocks atop an array of tiny terrain, transforming each into charming towns and bustling metropolises. The only limit is your imagination! Tinytopia is a playful blend of city-building, physics-based challenges, and oh-so-satisfying destruction. Use a collection of toy structures, tools, and services to create your own digital desktop destination a mix of 23 real-world and fantasy locales. With an innovative, physics-based mechanic, miniature building blocks can be combined and stacked on top of one another to form awesome megastructures! There are more than 80 building Blueprints to discover! Are you looking for a challenge worthy of a municipal mayoral mastermind like yourself? Tinytopia’s Challenge Levels are full of physics-based fun that will test the limits of your planning and balancing skills, timing, and creativity. Protect your tiny citizens from catastrophes like tornadoes, fires, monster attacks, UFOs, and more. Or flip a switch and watch it all come crumbling down! And the most important message that we can convey to you, the new Mayor of Tinytopia... HAVE FUN!
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.09−79% | 40ratings | 72% | — | not modelled |
| $9.99 | 329reviews | 83% | — | $68.1K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 33 | 68% | $5.49 | |
| — | 50 | 82% | $19.99 | |
| — | 13 | 94% | $11.99 | |
| — | 12 | 60% | $5.15 | |
| — | 110 | 86% | $24.99 | |
| — | 4 | 86% | $4.79 |