
TinyKeep, a top-down procedurally generated dungeon escape game with permadeath - you die and it's game over. Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance. There are many ways to survive in TinyKeep!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
💋
A linear based dungeon crawler with roguelike elements. Overall it was a nice 4 hours, I completed the game on my third character and I enjoyed the game. Its important to remember that it is extremely linear and most people are probably satisfied with playing it once to completion and then setting it down. While it is a randomized dungeon, all the rooms are similar and it really just changes the placement of idle rooms rather then introducing interesting mechanics through randomization. Id consider this a worthwhile purchase at 50-75% discount. My biggest gripe was that it felt insanely tedious to collect gold from every enemy, especially when other bodies rag dolled preventing you from moving around the room easily. I absolutely wish that this game had a "Magnetize" perk that would draw all coins in the area to your character. Would make it infinitely more fun and engaging. Another annoyance factor was having to spam left click to attack, I wish you could auto attack while holding down left click. I had to set up a hotkey for that in a separate program.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zindanlarda rol yapma oyunu üstten görünüm kontroller fena değil hikaye yok, vur öldür geç türü sevenler bi göz atabilir
Nie polecam tej gierki bo to popierdółka - jest prosta i można przejść za pierwszym razem. Wystarczy na 2 czy 3 poziomie kupować umiejętności za 100 monet. Jak trafi się regeneracja życia za zabijanie i zwykła regeneracja to jedzenie przestaje być praktycznie potrzebne. Owszem zginąłem raz, gdzieś pod koniec przed finałowym bossem, ale to chyba za zbytniej pewności we własne siły bo potwory padały na 2-3 strzały. Poza tym dzięki zakupionemu za 1k ożywieniu mogłem kontynuować podróż a walkę z finałowym bossem można było powtarzać w nieskończoność - gdyby nie to nie próbowałbym raz jeszcze przechodzić gry, zwłaszcza że ostatecznego bossa pokonałem po kilku(nastu) próbach. Ciekawy może być tryb "New Game+", ze względu na brak żarcia, ale to dla prawdziwych twardzieli i ludzi, którzy nie mają chyba w co innego grać.
The game had potential, but it's just bland as hell.
I bought this game a few years ago, played a bit and then forgot it existed. I was on the fence with recommendation back then. Now I played some more and the verdict is here: nope. It's an indie roguelite with emphasis on the 'lite' part, with random map generation and some cute graphics - but that's pretty much everything good I can say about this game. It starts ok, but if you spend a bit of time playing it, its flaws quickly come into light. First of all, you spend more time fighting blocking volumes than enemies in this game - debris, map objects and monster corpses slow you down to a stop, and that's the only difficulty feature present, as all foes are very basic and pose virtually no threat when you can move around. There are total of three swords in this game (one has to be unlocked), one shield - and that's all in terms of equipment - no magic, no ranged weapons, no player classes, no different types of attack, nothing. Balance is totally absent as well - if you farm some coins to buy all buffs, they gonna make you technically immortal. Later levels spawn ridiculous amount of enemies right under your nose to maintain an excuse for difficulty, but they are all one / two hit max. There are only two visually distinct areas and about 7(?) levels in total, unless you chose to steal your friend's sword - then you get to play the levels again, but now all of them are filled with all types of the enemies fighting each other, so you can just run and jump past them to the exit - provided you don't get stuck in a random trash, dead enemy or something equally trivial. Permadeath serve no real purpose but to pad a bit the embarrassingly short gameplay time of this title, as it can be completed in half of an hour - maybe hour if you choose the longer path. And - get this: the final boss has several untelegraphed attacks that one-hit you on full health. IN A PERMADEATH GAME. Yeah, it's that stupid. Basically without save scumming, you must play the game several times to even see and learn all of them, which end in your death every time. Brilliant. So yeah, all the charm this game seems to have wears off extremely fast, and I cannot recommend it to anyone but the most rabid indie fans - provided it will be on a massive sale.
bad game, do buy if you want good experience in ♥♥♥♥ game
TinyKeep is a seemingly simple little game. Something fun to play, when you are in between loads of laundry or taking a quick break. However, this game is infuriating tricky! And it will hook you quick. (I think that may have been the game designers plans all a long!) A simple game, with a simple concept: get your character out of the dungeon. One character... A new dungeon each time... No saves, one life per play... Every game is a new layout with new possibilities. You will die... A LOT. Have fun! :)
https://youtu.be/FOC_fEokJPc Limited variety of enemies and levels exhaust what this game has to offer quickly while the random perks do little to bolster the variety of play.
鼓励性好评,1内可考虑入库。chinese and cloud save need. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,hxxxx,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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Players by region
Where this game's players are, estimated from review languages.
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