
Manage a minion store where demanding clientele are always at your door! As a little witch, mix the right resources to create minions so that your dungeon master clients walk away happy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 116reviews | 78% | — | $28.2K |
| $9.99 | 4ratings | 100% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tiny Witch is a cozy time-management simulation developed and published by Creative Hand that takes a familiar shop-management formula and gives it a playful fantasy twist. Instead of operating a bakery, restaurant, or farm, players step into the shoes of a young witch whose business revolves around creating creatures and minions for a steady stream of dungeon masters. The concept is immediately charming because it flips the traditional fantasy perspective on its head. Rather than becoming the hero who defeats monsters, players become the supplier responsible for producing them. The heart of the game lies in its fast-paced production system. Every customer enters the shop with a specific request, and fulfilling those requests requires gathering ingredients and processing them through a variety of magical stations. Resources must be transformed through different methods before they can be combined into the desired creature. The process sounds simple on paper, but as orders become more complicated and customer traffic increases, the game demands quick thinking and careful organization. Managing multiple tasks at once becomes essential, creating a satisfying balance between strategy and speed. What makes the gameplay particularly engaging is the way it gradually increases in complexity. The opening stages provide a comfortable introduction to the mechanics, allowing players to learn the basics of ingredient management and minion creation. Over time, however, additional recipes, workstations, and production requirements are introduced. New challenges force players to rethink their workflow and improve efficiency. This gradual expansion keeps the experience fresh and prevents the routine from becoming repetitive, as there is always another system to master or another production chain to optimize. Customer satisfaction plays a significant role in maintaining a successful business. Visitors are not willing to wait forever, and delays can affect profits. As the shop becomes busier, players must prioritize orders, manage resources effectively, and decide how to use their limited time. The pressure never feels overwhelming, but it is enough to create excitement during hectic moments. The game successfully captures the feeling of running a thriving fantasy business where every decision can impact productivity and earnings. Progression is one of the strongest aspects of the experience. The money earned from completed orders can be reinvested into the shop through upgrades and new equipment. Better tools streamline production, while additional stations open new possibilities for crafting. Watching the business evolve from a humble operation into a well-equipped magical workshop is consistently rewarding. The sense of growth is tangible, and each improvement feels meaningful because it directly affects gameplay rather than serving as a purely cosmetic reward. Beyond the shop itself, the game introduces a variety of locations that help maintain visual and mechanical variety. Different environments bring new resources and challenges, encouraging players to continue expanding their operations. This progression through multiple themed areas prevents the game from feeling confined to a single setting and helps create the impression of a larger fantasy world. The expanding scope adds motivation to keep playing and discovering what lies ahead. Visually, Tiny Witch excels through its colorful pixel-art presentation. The graphics are packed with personality, featuring expressive animations, adorable creature designs, and lively environments. The art style evokes the charm of classic pixel-based games while incorporating enough detail to feel modern and polished. Every aspect of the visual design contributes to the game's welcoming atmosphere, making it easy to become invested in the tiny witch's growing enterprise. The soundtrack and overall presentation complement the gameplay effectively. Cheerful music and lighthearted sound effects reinforce the cozy tone without becoming distracting. Combined with the bright visuals, the audio helps create an environment that feels relaxing even during the busiest moments. This balance between calmness and activity is one of the reasons the game remains enjoyable over extended play sessions. Another noteworthy strength is accessibility. The controls are straightforward, the mechanics are easy to understand, and the objectives are always clear. While experienced management-game players can focus on optimization and efficiency, newcomers can still enjoy the experience without feeling overwhelmed. The game welcomes a broad audience and successfully balances challenge with approachability. Its relatively compact scope may be the only notable limitation. Players looking for a massive simulation packed with endless systems and deep customization options might find the experience somewhat modest. However, the focused design ultimately works in the game's favor. Rather than stretching its mechanics too thin, Tiny Witch concentrates on delivering a polished and consistently enjoyable gameplay loop that remains entertaining throughout its runtime. Tiny Witch succeeds because it understands exactly what it wants to be. It combines charming aesthetics, satisfying progression, engaging resource management, and a clever fantasy premise into a cohesive package that feels both relaxing and rewarding. The act of crafting creatures for demanding dungeon masters proves surprisingly addictive, while the constant stream of upgrades and new challenges keeps players motivated. For fans of cozy simulations and time-management games, it stands as a delightful and memorable indie experience that offers far more depth than its adorable appearance initially suggests. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Turkish
| $9.99 |
| 1ratings |
| 40% |
| — |
| not modelled |
| $9.99 | 1ratings | 100% | — | not modelled |
| $9.99 | — | — | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super aconchegante, fiquei viciada bem rápido, é muito bom e a arte é uma gracinha, e eu simplesmente AMO as insígnias, é tudo muito fofo. Não sou de querer zerar jogos pra conseguir todas as conquistas, mas esse me deu muita vontade.
Very enjoyable little game! Definitely recommend using a controller though, especially when playing on the hardest difficulty like I did!
Very cozy and cute! Loved it so much I wish there was more!!
ótimo jogo para passar o tempo
Se queda extremadamente escaso y repetitivo. No hay mejoras para la tienda, ni ampliaciones de la misma, ni la posibilidad de reubicar nada.
Jogo muito divertido, prende a gente por bastante tempo de forma que nem vemos a hora passar, bom dms slk
Trop cher pour le temps de jeu. Reste très superficiel. Je m'attentais à un peu plus de contenu.
Simple little 'cafe management' type game. 10 hours game play to perfect game it, though i probably would've done it in less if i didn't misunderstand one of the achievements...
Very funny, very cute. Full of nice puns and jokes. It's entertaining and you can pick the kind of dificulty you want. The achievements are perfectly doable. I had a really nice time playing this little cute game. My favourite thing are the adorable noises that the materials made once they're ready, we were doing WUUHUUU imitating them at home the whole time!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4 | 100% | $9.99 | |
| $103.1K | 159 | 89% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.2K | 102 | 80% | $9.99 | |
| $28.2K | 119 | 71% | $9.99 | |
| $28.2K | 119 | 76% | $9.99 | |
| $28.2K | 73 | 78% | $14.99 | |
| $28.2K | 357 | 84% | $4.99 | |
| $28.2K | 116 | 79% | $8.99 |