
Tiny Glade is a small diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins. Explore gridless building chemistry as the game adorns your glades with procedural detail. No management, combat or goals: just kick back and turn forgotten meadows into lovable dioramas.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Built a nice cozy cottage in the middle of the forest. Now I want to live at the small cottage that I built. Where's a forest that I can claim and build that cottage.
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Immersive, relaxing and a great way to let creativity flow!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian, Swedish, Simplified Chinese, Ukrainian +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很方便的设计游戏,很唯美,建筑也简单,配上一个简单的音乐,慢慢建设,享受拍照。舒服啊。
I was making a barn. next to the barn was a sheep pen. I was adding a door from the barn to the sheep pen by using the path to generate to door on the wall. I had three sheep in the pen. After I finished putting down the door, I had TWO SHEEP. I searched THE ENTIRE MAP for this guy. I deleted trees, I tried looking past the border, everything bro. After maybe like 45 minutes of panicking and thinking the sheep just died for no reason, I accidentally moved my camera inside the barn. AND LOW AND BEHOLD, I FOUND THE SHEEP INSIDE THE ♥♥♥♥♥♥♥ HOUSE. for a second I was so shocked, and then I realized I probably lost him while I was putting down the door. I lead him out of the house threw the door into the pen to reunite with his family. And thats how I learned that sheep can walk through the door that forms with the path tool. Idk if this was a bug or not, but its funny so please dont fix it. Amazing game though and it was worth every dollar. I wish there were more animals to pet :)
A very relaxing builder game. Makes putting things together pretty simple, while creating complex builds. Just a very satisfying game to play if you want to zone out and just enjoy something aesthetically pleasing.
Absolutely wonderfull! Very easy to bring your little castles to life! And sosososososo satisfying!!
A beautiful game similar to Townscaper. Much like Townscaper, it's more like a toy than a true game. There aren't any goals, objectives, or levels. It's a lovely sandbox world where you build glades, castles, or just quaint little towns. You are given a handful of tools: paths, water, flowers, houses, fences, windows, doors, etc. The game has secret rules that determines how the tools behave. Place a path through a wall or fence? A gate appears. Place water on that path? The path turns into stepping stones amid the water. Most of the fun (for me) comes from discovering those rules. I had so much fun finding out, "What happens if I do this?" That being said, this is more of a toy than a game. If you enjoy Lego, Lincoln Logs, or even the Sims build mode, you'll likely love Tiny Glade! However, if your looking for a game where you receive design requests and manage resources, this isn't the game you're looking for. By the way, small animals such as sheep and ducks hang around the map AND YOU CAN PET THEM.
I really like this game because of how much freedom it gives you. You can tell the developer wants you to try new things and use the game mechanics in creative ways. My only complaint is that you can't duplicate/copy & paste buildings; this would help with builds that I want to be symmetrical.
This game is so relaxing. Super detailed and really fun to play!!!!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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