
This is a historical simulation game that promotes the development of civilization based on the match-3 Game. You'll need to gather resources, use skills, discover new technology, and lead humanbeing through a 10,000-year journey to the cosmos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 12 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The combination of match 3 and civilization is surprisingly fun and addictive. It's turn-based so can be played casually. The game also provides some challenges especially on higher difficulties when you are still learning about the game. Overall a pleasant experience. Each run probably takes about a hour or two, I'm not too sure. Lost track of time is a common feature in civilization related games. Achievements in the game are not difficult once you are familiar with the game mechanism and know the technologies. Completing higher difficulty will get you achievements for lower difficulty as well.
普通难度容易饿死,困难难度反而还简单些了????
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不错的小游戏,我看游戏简介中以“极简版文明”自居,那我想确实是有着相似的地方,首先获胜的方式,文明中的科技胜利条件是飞天,本游戏只有一个获胜方式,也是走向太空;都可以建造奇观且收益不菲,甚至还有奇观误国环节(打最高难度时有几次强行造奇观导致没有工业值来渡过难关)。 除此之外我觉得还有一些有意思的地方值得说一说,游戏一开始只有一个5×5的地块,食物是水稻,人物是农民,当中古时期解锁了另一块陆地,同样是5×5的地块,但是人物是牧民,食物是牛羊,启蒙时代时解锁全地图(同时期事件对应的应该是航海大发现吧),发现了另外两种文明,海洋文明和沼泽文明,食物分别为鱼类和浆果,游戏中有野兽这个设定,野兽会占据一个地块让玩家无法移动,需要使用长矛/火枪来消灭,对于不同文明来说,野兽分别为虎、狼、狮、鳄,这竟然还做了区分化令我有些意外,制作组还是下了一些心思的。 游戏采用的是三消合成的玩法,比如三个一级粮食合成一个二级粮食,在游戏前期,不同种类的食物是无法合成的,比如两个二级水稻和一个二级牛羊在一块就不会合成,在解锁了一定的科技后才能打破桎梏,不同人群的合成需要的科技要更加靠后,前三级的人民有着强烈的自己文明的特色,比如农民、牧民、渔民,但是四级人民变成了职业,比如工程师等,五级人民(也就是满级)只有两种形态,艺术家和科学家,当时代发展到那个程度,繁重的、不情愿的劳动被取代了,人们的劳动是自发的、符合自我价值实现的,这是一种精神上的满足,我想这也符合我们对未来的畅想,但现实中的我应该是见不到那天了。 在游戏的早期就可以解锁文字这一科技,在游戏中的作用是存档,作为一个流程很短的游戏,其实这个功能是很鸡肋的,甚至是一种负担,因为使用技能要消耗工业值,这对于通关来说是负作用——但是当我停留在主菜单上时,看着读取选项中的三个空存档,这是否在说,如果没有记录,那么一个文明存在过的痕迹都将无法验证,不知道怎么的,我竟然流露出一些悲伤,就从这么个休闲的小游戏里。 游戏中的20世纪,被称为战争时代,这个比现实中的20世纪要猛多了,直接猛猛互相扔核弹的,但是当熬过20世纪后,进入信息时代,bgm立刻被一种昂扬的、欢快的、仿佛磨平了一切伤口般的音乐所取代,有一种千禧年的美,大家似乎默认在经历了那样残酷的20世纪后,所有人都立刻意识到了战争的错误,从此世界和平,这或许是制作组美好的愿望,对此我只能说,但愿如此吧。 目前我已全成就,哪怕是极难难度试几次也就过了,可以说相当友好了,这样的时长我觉得对于一个休闲小游戏来说非常合理,再长就显得冗余了。
新旧大陆人口作物不互通太傻逼了
英雄模式是认真的?开局不给粮食硬生生饿死,全屏都是石头,我要这石头有啥用啊
很有创意的类连连看资源管理生存游戏,可以从古时期发展到现代,有三大资源食物科技和知识,各司其职。每到一个新的时代都有新的内容增加,每次知识增长到一定地步可以选择buff,每个buff都十分强力,能得到更大的发展,还有场外干预让玩法更进一步,内容是非常丰富的。通关后还有英雄模式,每个英雄还有不同的技能,开一局总时也就一个小时左右,还是很休闲的不费脑子。史低四块钱还是很值得的,要是还能拓展拓展未来的话就更好了,人类登月就结束感觉挺戛然而止的
我是老登,作者是个天才,他用温暖便宜的小游戏治好了我这个老登的电子阳痿。
人类会在2030年饿死!!!
HELLまでクリアしました。かなり満足度が高かったです。 各難易度1回ずつしかクリアしていないので、運要素がどれくらい関わっているかはわかりませんが、自分なりに攻略して楽しめました。NORMALが一番苦戦した。 セーブ枠が3スロットあり、スキルポイント的なのは使いますが基本いつでもセーブできるので、明らかに運が悪かったり凡ミスしたりしたらロードして途中からやり直すのもアリです。それもありワンプレイの心理的負荷が少なく、気軽に楽しめるのが私にとっては最高でした。もちろんセーブ・ロードなしで通しでやるのも楽しいと思います。 世界観も気に入っています。最後らへん特にいいです。 この値段でこれだけ楽しめるのはありがたいです。
简单难度太容易饿死。机制纯随机,无法保证大概率能通关,属于设计缺陷。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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