
Tiny Battles is a tactical action auto-battler where battles take place automatically in the arena.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.49−90% | 49reviews | 84% | — | $546 |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No progression or upgrade system and stupid difficulty after the first clear. Just not fun at all.
배치하고 소환하고 싸우자 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 병사들을 배치하여 싸우는 게임입니다. 골드는 자동으로 생산이 되며 이를 소모하여 병사들을 후방에 배치할 수 있죠. 일정한 간격으로 배치된 병사들이 소환되며 이들은 적의 성을 파괴하기 위해 전진합니다. 전진하던 도중에 적을 인식하면 근거리는 상대에게 달려들어서 공격하고 원거리는 원리서 뿅뿅 쏘며 공격하죠. 앞을 막는 적이 없으면 계속 전진을 하며 1차 화살 타워를 파괴하고 전진 요새, 적의 본성까지 파괴하면 승리하게 됩니다. 중간에 광산이 존재하며 광산 선을 넘어서는 쪽이 점령하여 골드 생산량을 늘릴 수 있죠. 종족은 인간, 언데드, 엘프 등이 존재하며 전투 시작 전에 선택할 수 있습니다. 단, 적에게 승리하여 획득한 별에 따라서 언락이 되기에 원하는 종족 선택을 위해서는 일정 수의 승리가 필요하죠. 적도 동일하게 각 종족별로 존재하며 일정 별을 수집할때마다 다음 난이도의 적들이 언락됩니다. [아쉬운 점] -병사를 배치하는 것 외에 전투에 영향을 주는 요소가 없음 (흔한 마법도 없고 업그레이드는 후반에 공,방 업그레이드말곤 없고 / 그 업그레이드도 필요 골드가 공유되어서 하나를 올리면 같이 가격이 올라감) -전투가 교착상태에 빠지면 금방 루즈해짐 (위의 언급처럼 영향을 줄만한 것이 없기에 그냥 업그레이드 반복이나 조합 변화정도말곤 없음) (플레이 2시간 중 80%의 시간이 언데드 vs 언데드로 인한 지루한 공방전) -단축키 없음 (배치소로 즉시 이동하기, 병사 단축키 등 없음) -후반에 전투를 빠르게 끝내게하려는건지 아니면 방어에 유리하게 하려는건지 모르겠지만 소환에 필요한 시간이 확 줄어들고 이로 인해서 교착상태에 빠지는 경우가 많음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game was really difficult at the beginning until I accidentally paused at the right moment. For example, if a unit costs 80 gold and you pause the game as soon as you have exactly 80 gold, you can place an unlimited number of these units. Apart from this bug that lets you win every round directly (if you take advantage of it), it's a highly recommended game!
50 cents (sale) for a few hours of chill fun, yeah iam in.
its fun maybe unbalanced but whatever
The strategy isn't very deep and that makes it not very fun. In truth, I've thought of making a similar game, but it can't just be your dudes run at each other. Not very fun for very long.
Простенький авточесс одиночный, из плюсов он работает, а так есть куда расти, на скидках взять можно.
Да, ну прикольная залипуха, уже перехожу на хард уровень противников.
любимая раса -> Гномы
Tiny little nice game. Just dont run in too fast for too long.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 25 | 80% | Free | |
| $3.3K | 15 | 87% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $544 | 53 | 51% | $0.54 | |
| $550 | 53 | 89% | $0.99 | |
| $555 | 56 | 30% | $0.49 | |
| $531 | 54 | 61% | $0.54 | |
| $569 | 51 | 94% | $0.99 | |
| $570 | 70 | 96% | $0.99 |