
Action-platformer set on a dying planet. Main protagonist - Weldon - must climb a vast expanse of ruins and tackle deadly sentient machines if he hopes to survive.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 109reviews | 95% | — | $41.3K |
| $11.99 | 29ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
un plateformer die & retry qui se rapproche de super meat boy mais avec le côté twin stick shooter + dash. Le jeu est mignon et beau je trouve. La vr est bien porté, bien que certaine texture de fond sont un peu flou. Le confort est bon et la zone de jeu est clair. Les contrôles sont précis et la vitesse peut devenir grisante et l'économie du par est tout aussi stimulante. Très bon petit jeu. (testé sur vive pro et index au joypad)
Fun platformer that fits VR well. You're essentially the camera while you play the game with a controller (sure would love some Index Controller love! hint hint), but it's fun being in there.
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Languages: English, French, German, Spanish - Spain, Dutch
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's all in the name: Tinertia is a frenetic gauntlet of momentum. Over the course of seven environments, each consisting of about eight levels and a boss encounter, you will maneuver little robot Weldon across gaps and around hazards using the explosive propulsion of his rocket arm. You also have access to a mid-air dash that is used for finer movements (and saving your ass), but it can only be used once before it must be recharged by landing on a solid surface. Playing on a controller you move Weldon with the left stick, aim/fire rockets with the right stick, and activate the dash with RB. It's an unusual setup, but it gives Tinertia a different feel from most side-scrolling games. The levels (and bosses especially) get fiendishly difficult, and you will be dying and retrying a lot. Mercifully, the levels are fairly short and restarting is instantaneous, keeping you in the zone while you hone your skills. The visuals are vibrant, and the game runs like greased lightning (even on old graphics cards, I would imagine). Music is electronic, but it's not mindless EDM--it buzzes with personality, especially during boss levels, and I found myself bopping along even as I failed again and again. Tinertia is a compact, tight game, clocking in at about six hours for me, though your completion time will depend entirely on skill. In addition to the standard levels, you'll unlock a Gauntlet mode (procedurally generated levels), speedrun and boss rush modes. Oh, and some cute alternate outfits for Weldon. I recommend the game for anyone who enjoys difficult 2D games like Meatboy.
One of the most unique & fun platformers I've ever played. It's definitely a very challenging game, but that makes finally nailing each checkpoint all the more satisfying. The movement mechanics are also perfect, the rocket jumping & dashing are so tight that you never feel cheated by the game when you die, you're just annoyed by your own failure and mistiming-- which, by the way, there absolutely is a 1:1 correlation with your skill and your success in this game; however, each progressive level builds on skills learned in the last: I went from dying an embarrassing amount of times, to impressing myself with some of my artful sequences in later runs (though was quickly humbled looking at the leaderboards, some people are truly machines). Anyway, apart from the most important aspect (the gameplay, which is stellar), the visuals and the soundtrack are awesome, case-in-point: I usually mute games, but didn't find myself doing that here. Overall: highly recommended.
Excelente juego, sirve para ejercitar tu tiempo de reaccion y tus reflejos, los graficos son muy bonitos bonitos.
Wow! This is unexpectedly one of the best games I've ever played. Its tough as nails but its one of the few games that really gets it right and the difficulty is completely fair. The final level was brutal but thats how final levels are supposed to be. To describe a typical gameplay later-level gameplay session a bit: you will start a level and 10 seconds in to the level you will die but then you will instantly restart (it doesn't belabor the process with any real delays) and you will get 15 seconds into the level and die, and so on and so forth until you beat it. Off the top of my head each level is like 1-2min long so you're never taken back very far and there are checkpoints in the levels in fair places so you're never doing things too many times unfairly. I am stressing fairness because so many difficult games are unfair and take you back too far when you die or make you start the game over or something absurd like that. Well none of that happens here. In this way it reminds me of the game VVVVVV which while in most other respects a completely different game had a similar continue structure. Now to the gameplay: the controls are tight and interesting and fantastic. In case you haven't heard you control movement generally (like walking and in air movement) with the left stick but the right stick shoots your rocket which is ultimately the primary method of locomotion so you'll be shooting that into walls and floors at precisely the right instant to get a big boost and go flying in the direction you intend (hopefully). Its a great control scheme that is perfectly executed and is fun to learn and (by the end of the game) master. The difficulty curve is great and it never gets too too hard (at least it didnt for me) and the longevity is great because after you beat the main campaign (which it looks like took me about 9hrs which is probably incredibly slow) there are a ton of procedurally generated levels and a couple other modes (speed run and boss rush) plus you can go back and try to beat each level of the campaign with less than a certain number of jumps or under a certain time par. The graphics are amazing too with incredible detail and care taken to make the backgrounds and foregrounds look amazing and I absolutely love this 2.5d style. I played the whole thing in VR and it was incredible and immersive to look around and see what was coming in 10-15 seconds and I think it gave me an advantage because I could see some of the obstacles in advance. Well thats enough gushing but it was just fantastic. P.S. If you want to play this with Windows Mixed Reality VR headsets just download 'pseudovive' which takes less than a minute to install and you'll be off and running. Way to go Candescent games. I just wonder why people aren't talking about this more.
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