Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 231reviews | 65% | — | $18.6K |
| $1.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра для выбивания карточек.
Brilliant little pixel-puzzle adventure game, playing as "Tinboy", who's made by some female scientist. Tinboy is armour-clad, have a bow and 3 different types of arrows, that (1) is arrows you can shoot into walls, to jump onto, to get higher up, (2) that come with a rope to swing from place to place, and (3) a bomb-arrow, that you can use to blow things or yourself in various directions. Underway you pick up something that look like flying bread toasters, 3 of them in each room, that I haven't tried to skip picking up, but I guess you'll have to do that, if you want to get from start to the exit through the door to next room and next quiz. There's 60 levels, with 3 quiz missions in each, so a total of 180 missions to get from start to finishing the game. Keeping this in mind, I don't recommend buying this, unless it on 80% sale, priced about 1$US, like it was when I bought it today. I kind of recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
kötü
I don't understand the hate
💋
The description's claim of having a "massive difficulty level" is true. Not because of a well-designed game but very poor controls, wonky physics, and repetitive levels. The rope in particular is quite odd to interact with. Shooting arrows in general, with a controller or keyboard/mouse, was super awkward and I never got used to it even after playing like 20 levels. My biggest issue is that the claim on the store page of "full controller support" is essentially false advertising and should be removed. Controllers only half work on some of the menus. Worse though, you're absolutely not going to be able to play the game with it. To aim/shoot arrows, you move your mouse cursor with the right joystick. Good luck doing that mid-air or in a pinch. It's difficult to even do standing completely still.
It's a neat idea, but the controls are pretty rough & unforgiving.
[b]Tinboy[/b] is a terrible Puzzle Platformer with very dodgy physics and controls. It's sad that some developers think they have created a "difficult" Puzzle game when in fact it's just a "ludicrous" product.
is aight mang.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $70K | 398 | 80% | $9.99 | |
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| $426 | 5 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.6K | 98 | 68% | $5.99 | |
| $18.6K | 94 | 62% | $9.99 | |
| $18.6K | 496 | 98% | $2.99 | |
| $18.6K | 147 | 90% | $7.99 | |
| $18.6K | 108 | 43% | $6.99 | |
| $18.6K | 134 | 79% | $4.99 |