
A non-linear first-person action adventure in a pirate setting. A single player time travel simulation game. Unusual gaming experience.Moving in space and time, the player must understand what is happening on the island and how the main character can move away from there.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Чудова гра!
TimeLoop est un petit jeu indépendant qui à été dev par deux personnes, le concept est plutôt cool on est un mec qui arrive sur une île et on doit trouver comment la quitter. On est en liberté complète sur cette petite ile. Il y a une petit coté sea of thieve très sympa dans la DA. On vadrouille et on comprend vite que c'est un jeu comme un point and click mais en vue FPS, on trouve des objets on parle aux gens. Mais il y a plus une petite originalité qui est du coup le nom du jeu, on va pouvoir voyager dans le temps sur une même journée, j'en dit pas plus pour pas spoiler, mais il y a un petit plus. C'est pas énorme jeu mais c'est une expérience sympa surtout pour le prix qu'il coute actuellement (1€)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Japanese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Гарна українська з гра з незвичною механікою.
good
Майже пройшов гру, залишилось розвіяти прах і втекти з острова. Але телепорти всі неактивні.. Ось і приплили. Але все одно 10 Харві з 10. Гра по ціні кави норм.
This was a very good experience. Game is for 1-2 evenings, and it is not trivial. Voicing is good, texts could be better at times. Discovering mechanics on my own and making mistakes was the best part!
Інді-гра з непоганою механікою, але не без своїх проблем Почну з того, що подорожі в часі, можливо, не моя тема. Тому пройти гру до кініця поки не видалось можливості. Просто терпіння не вистачило бігати картою стільки та шукати підказки. Останньою крапко став зламаний портал. Але колись спробую почати з самого початку, використовуючи набуті знання. Гра насправді відчувається цікаво. Особливо на перших колах. Проповіді священника та нічна дискотека то взагалі відпад. Але й багів вистачає. Проходи через текстури навіть спеціально шукати не доводиться. Вони знаходять тебе самі, доки роздивляєшся місцевість Тим не менш, не жалію, що видалась можливість підтримати розробника та взяти цю гру. Гра має свою аудиторію, і це чудово
short game, love the artstyle
Timeloop: Sink Again Beach, developed by Fang’s Lab and Flatcoon, is a small-scale first-person adventure that builds its entire identity around a single, cleverly executed concept: the manipulation of time as both a puzzle mechanic and a narrative device. Set on a stylized tropical island with a quirky pirate theme, the game begins with a simple, almost mundane objective—fulfilling a final request tied to a lost friend—but quickly transforms into something far more intricate. What initially feels like a light exploration experience gradually reveals itself as a tightly designed time-loop puzzle, where understanding the world is inseparable from understanding how time flows within it. The structure is intentionally non-linear, allowing players to roam the island freely and interact with its various locations and inhabitants without being forced down a strict path. Rather than relying on explicit objectives or constant guidance, the game encourages curiosity, asking players to observe, experiment, and piece together information across multiple attempts. Progress often comes not from solving a single puzzle in isolation, but from recognizing patterns and connections that only become clear after revisiting events from different temporal perspectives. This design creates a sense of discovery that feels organic, rewarding players who pay attention to subtle details. At the center of the experience is its time-loop mechanic, which allows players to shift between different periods of the same day. Each time segment—morning, afternoon, evening, and night—presents variations in character behavior, available interactions, and environmental conditions. The island itself becomes a dynamic system, where timing is as important as location. What makes this mechanic particularly interesting is the persistence of player actions across loops. When you revisit a time period, the game recreates your previous actions through duplicates of your character, effectively turning your past decisions into active elements within the world. These echoes of your prior attempts can help or hinder your progress, depending on how carefully you planned your actions. This creates a unique kind of tension that is not based on traditional threats or failure states, but on the risk of disrupting your own timeline. Crossing paths with a previous version of yourself can cause instability, forcing a reset and requiring you to rethink your approach. As a result, the game becomes less about reacting in the moment and more about strategic planning, where every movement and interaction must be considered in the context of future consequences. It is a system that encourages foresight and experimentation, offering a satisfying sense of mastery once its logic becomes clear. The island itself, while not particularly large, is dense with personality. Its colorful environments and stylized design give it a playful, almost whimsical tone that contrasts with the underlying complexity of its mechanics. The cast of characters adds to this charm, each contributing small pieces of information or context that help flesh out the world. Dialogue plays an important role, not just in storytelling but in guiding the player toward solutions, though it rarely provides direct answers. The overall tone strikes a balance between lightheartedness and mystery, making the experience approachable without sacrificing intrigue. Visually, the game favors a clean and stylized aesthetic over realism, which works well given its focus on readability and repeated exploration. The environments are easy to navigate, and key elements stand out clearly, which is essential in a game where players revisit the same spaces multiple times. While the graphics are not technically advanced, the art direction ensures that the island remains visually engaging throughout the experience. The audio design complements this with subtle ambient sounds and solid voice work that bring the world to life without overwhelming the player. In terms of pacing, Timeloop: Sink Again Beach is relatively short, typically offering a few hours of gameplay. This brevity works to its advantage, as the central mechanic remains engaging without becoming overextended. However, it also limits the depth of the experience, as there is only so much variation the game can introduce within its runtime. Once the core systems are fully understood and the main objectives are completed, there is little incentive to return beyond exploring alternate outcomes or revisiting the mechanics out of curiosity. The game is not without its frustrations. Its reliance on indirect guidance can occasionally lead to moments of confusion, where players are unsure how to proceed or what they might be missing. The need to carefully avoid interfering with past actions can also slow the pace, creating periods where players must wait or retrace steps rather than actively engage with new challenges. Additionally, while the central mechanic is strong, it does not evolve significantly over time, which can make later sections feel less fresh compared to the initial discovery phase. Despite these limitations, Timeloop: Sink Again Beach succeeds in delivering a focused and memorable experience built around a well-realized idea. It demonstrates how a single mechanic, when explored thoughtfully, can carry an entire game without the need for extensive systems or high production values. The interplay between time manipulation, exploration, and self-interaction creates a distinctive gameplay loop that stands out within the indie space. In the end, it is a compact but inventive title that rewards patience and curiosity, offering a puzzle experience that feels both playful and intellectually engaging. While it may not appeal to players looking for depth in traditional systems or long-term progression, it provides a refreshing take on time-based mechanics that lingers in memory long after its brief runtime concludes. Rating: 8/10
10/10
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Players by region
Where this game's players are, estimated from review languages.
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