
Timeline is a turn-based strategy game where you can play through the human history from stone age to modern times. In the game you command wide range of units, make them collect resources and build buildings, towns and cities, explore the map and meet other players controlled by AI.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
This
its really a great game but could use some more updates its a simple but yet complex 4x game like civilization of old before all the added junk it does give you a just one more turn feel, its worth the buy. https://www.youtube.com/watch?v=G6VWIlpvSJI
Fast playing simple fun game that can be played in an evening. Many parts, like stats for buildings, units, civilizations, resources, terrain, and technologies are easily mod-able using an text editor like notepad or notepad++.
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Hours played at review time, across 26 reviews with recorded playtime.
juego con potencial, requiere ser pulido en algunos aspectos de funcionamiento, pero me identifico con el no poseer nada rimbombante, que quite tiempo de juego. GRAN música!!!
->neutral review<- This game is actually a quite good idea and has a lot of potential BUT there are balancing problems. First I like the gameplay and the implemented style of selling and buying resources (there are many resources which is great) but there is not enough place for all of the producing buildings. And there is also some strange mechanics like the fishing boats. It costs 5 wood -> generates 1 food on a water tile but has a running cost of 1 food. WHY? The fishing boat is useless but maybe I'm just missing something. :D ...or I only had one copper mine and the AI opponent had four near his starting position and at the next game it was the other way around. But what I would see as an enrichment for the game would be a hotseat or/and a pbem option. The game is fun, but I'm too lazy to mod the game according to my needs or to balance the game.
I enjoy this game. "Just one more turn" guaranteed. The AI is slightly better than in Civ VI though there is room for improvement still (e.g. protecting "settler" by military unit - right now it seems too easy to overpower AI just by killing its Gatherer/"settler" at the beginning even on the highest difficulty level). The UI is a bit imperfect but manageable. On the hardest difficulty I suggest to turn off a science victory condition (a victory by discovering all techs) because the AI is insanely fast and your game would end even before you enter the second exploration phase (caravels, other continents). Civilizations are not varied. Their only visible individual feature is a historically accurate starting location on a real world map. Maybe there are different hidden agendas for civs but I didn't notice them yet. The price is right especially during the sale.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5K | 38 | 68% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $771.3K | 1.7K | 88% | $14.99 | |
| $5.2K | 82 | 63% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 68 | 41% | $0.99 | |
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| $1.5K | 76 | 76% | $0.99 | |
| $1.5K | 59 | 68% | $1.99 | |
| $1.5K | 110 | 86% | $0.69 | |
| $1.5K | 118 | 86% | $0.99 |