
Time in Time is a side scroller puzzle-platformer game where you control everything with timers..
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⭐⭐⭐⭐⭐
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохая головоломка с интересной механикой таймеров. Управление платформами через затраченные секунды — идея свежая, но реализация местами хромает: сложность скачет, а некоторые уровни приходится проходить методом тыка. Редактор уровней и поддержка Steam Workshop частично исправляют ситуацию
Why?
нет
beleş sayılcak fiyatıyla düşük sistem için güzel oyun arada windowsun eski oyunları gibi boş kalınca oynanabilir
Time in Time, developed and published by ErayTek, is a minimalist side-scrolling puzzle-platformer built around a deceptively simple but surprisingly demanding core idea: time itself is a consumable resource. Rather than treating time as a background pressure or a countdown to failure, the game transforms it into an active currency that players must deliberately spend in order to manipulate the environment. This single design choice reshapes what would otherwise be a straightforward platformer into a cerebral experience that constantly forces players to balance movement, patience, and strategic foresight. At first glance, the presentation is intentionally modest. Clean geometric shapes, simple textures, and clear visual indicators prioritize readability over spectacle. The understated aesthetic ensures that the player’s focus remains firmly on understanding how each interactive element behaves in relation to time. Platforms shift, hazards activate, and mechanisms respond based on how many seconds the player chooses to allocate. Every level begins with a finite pool of time, and nearly every action—from triggering devices to waiting for safe openings—draws from that shared reserve. This structure creates an unusual tension: progress requires spending time, but spending too much may leave later sections impossible to complete. The brilliance of the design lies in how it merges traditional platforming dexterity with layered puzzle logic. Some stages emphasize precise jumps and careful timing of moving platforms, demanding sharp reflexes. Others require players to think several steps ahead, predicting how early time investments will ripple through later obstacles. Trial and error plays a role, but success increasingly depends on developing an internal model of how the level’s systems interconnect. Efficient routing becomes just as important as mechanical skill. Completing a difficult stage often feels less like surviving an action gauntlet and more like solving an elegant logic problem under pressure. Difficulty scales steadily, introducing more complex arrangements of timed mechanisms and forcing tighter optimization of available seconds. Early levels allow for experimentation, while later challenges punish wastefulness and hesitation. This escalation ensures that players gradually internalize the rules before facing intricate scenarios that test both memory and planning. There is a strong sense of intellectual satisfaction when a previously impossible layout suddenly becomes solvable through improved sequencing or a more efficient use of time. That feeling of refinement—of shaving off unnecessary seconds—is central to the game’s identity. A notable feature that extends longevity beyond the main campaign is the built-in level editor and integration with Steam Workshop. Players can construct their own time-based puzzles, sharing them with the community and exploring the creativity of others. This toolset reflects the developer’s confidence in the core mechanic; by handing over the building blocks, the game invites experimentation and reinterpretation. Community-created levels can vary widely in complexity, sometimes exceeding the difficulty of official stages, providing dedicated players with a near-limitless stream of challenges. While the game’s minimalist design keeps the focus sharp, it also contributes to its niche appeal. There is little narrative framing, no character-driven storyline, and minimal world-building. Those seeking atmospheric immersion or dramatic storytelling may find the experience sparse. The emphasis remains squarely on mechanical interplay and logical structure. Additionally, the reliance on precise timing and careful optimization can feel demanding, especially for players who prefer more forgiving or action-oriented platformers. The satisfaction comes from mastery rather than spectacle. Overall, the game stands as a clever reinterpretation of platforming fundamentals through the lens of time management. It does not rely on elaborate graphics or expansive worlds to capture attention; instead, it offers a focused, intellectually engaging challenge built around one strong central idea. For players who enjoy dissecting systems, refining solutions, and balancing precision with planning, it delivers a rewarding and mentally stimulating journey. Its simplicity is both its limitation and its strength, creating an experience that is tightly constructed, deliberate, and surprisingly deep within its compact framework. Rating: 7/10
ehh
Good Game
Fun platformer/puzzle game with the right difficulty and great value for money. Only the soundtrack is not so great but it's possible to put your own music or mute it.
Players by region
Where this game's players are, estimated from review languages.
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